Isn't Dying 300g?

ChexMex·12/26/2014, 2:01:07 AM·43 votes·4,842 views

Dying to a laner as a jungler doesn't just give them 300g... if both players are equal or they are fighting an uphill battle evenly, 300g loses them their lane it loses map pressure it makes you lose xp it gives the enemy xp the enemy now officially has the opportunity to be stronger than the laner you tried to help your other lanes will not receive ganks while you're dead the enemy jungler has a period of free time where he can gank/counterjungle without worry the enemy jungler can now place wards for free the enemy jungler will be ahead of you in levels you can't secure dragon you might lose dragon scuttles will die 3 man push bot lane can happen if you die

this isn't just junglers. if you make a mistake and die it's alot more to it than 'welp there's 300g'.

so that i don't pick on junglers - here's one to mid laners

if you die mid it isn't just 300g you lose pressure you lose dominance now jungler has to try to stop a potential roam bot now bot and jg have to deal 3v4 at dragon in higher elo your laner has now won lane, established dominance, and can control the early and mid game from there bot lane will suffer due to stronger roams jungle will suffer due to you losing, he has to help ward to ward his own jungle to avoid being counterjungled the other 4 teammates now have to watch the map especially closely, you dying basically sends out a loud warning 'mid just got rekt ur next' you can't roam as effectively

this applies to everyone... even supports

dying as a support or being focused doesn't mean you give 300g... it's alot more now your adc has to 1v2 now your adc has to play with the fear of getting dived 1v3 now your adc has to farm against 2 players who are actively trying to kill you now your adc has to ward in place of you if you did not already now your adc has to lose 1-3 waves of minions because you died now your jungler has to come down to protect tower now your jungler has to watch out for a 2v3 bot push or dive now your mid laner needs to watch out for a potential 2v4 bot dive vs your jungler and adc now your mid laner has to carry the weight of a fed adc, if he doesn't die you will lose now your top laner has to use teleport to help your lane specifically catch up now your mid laner has to deal with a 3 man push mid if you lose tower now your jungler has to pink ward, sweep, and keep all eyes on you so you don't feed more

Don't think dying is 300g. It's priceless. Spend that 75 or 150g on warding, it's priceless. Look at the map even if you sacrifice a minion or two, it's priceless. Listen to your team's warnings and heed them, it's priceless. Don't play like you can 1v5, staying alive is priceless Don't try to protect a tower with 100 hp with 100hp yourself and then die soon after, just back, it's priceless Don't blame your teammates for your mistake, sorry and move on, if you linger around your noobiness and blame it on others you are bound to make more mistakes. Don't trashtalk or disrespect, that only adds fuel to the fire. It makes you think you are a better player than you actually are, if you trashtalk or DR, you're probably never going to improve as a PERSON rather than a PLAYER.

there's even more, but I think i got my point across.

51 Comments

jimmylism12/26/2014, 2:43:42 AM21 votes

Tl;Dr: Lives are priceless (also applies to real life)

BallisticMouse12/26/2014, 5:46:10 AM4 votes

I think your point was "Don't die" which I think everyone who plays LoL already knows...

B1naryB0t12/27/2014, 12:38:29 AM3 votes

JS, Vayne Hentai, you seem to be one of the most sensible people I actively notice on these forums, so GJ, keep it up.

MRMourninWood12/26/2014, 7:41:46 AM3 votes

in all honesty creeps are worth more income then kill gold or exp, taking towers when your in a good farm spot can blow up your income. killing someone in lane doesn't give you a boost so much as it inhibits their growth potential by setting them behind.

the guy who is ahead by 3000 income who gets meaningful choices in items and has levels on his lane opponent wins. Kills are not really worth anything, it's the absence of a person that can be worse. In which case backing to buy items or dying removes you from the picture for an objective. why people bash teleport revive I will never know, and it's the true strength of champions like TF and shen is they can enter the fight from anywhere practically. The guy who who cses well gets ahead and then leaves to be where he needs to be wins, and with good wave clear he doesnt really lose anything for doing so.

Most players do not get this however, all they are concerned with is the feeling of accomplishment of being "Over powered" by having too much damage or kdr, they want to look at the game afterwards and smile at their kills and gold and brag about it, but the guy who split pushed, died 50 times and took your towers and inhibitors, then back doors your nexus towers wins the game.

Honestly if you suck so bad at csing that one kill ruins your game, you might wanna spend some time with bots practicing controlling where the creep wave goes and getting those last hits in to get more cs.

The current meta like anything in life is a worthless practice if you don't know why you're doing it. And the current meta is trying to grab hold of anything early, farming and quietly taking objectives is always more advantageous then trying to snowball by kills, and then simply being there and STRONG when you need to be.

And last of all, if you fed your lane and I am a jungler, I am not going to go in under powered with you at 10 hp to die when you're worth less gold, I might grab my fed mid laner and back him up, but im not going to come save your lost fight, when its just lost. and im not going to waste my time ganking a tank who will just walk away and freeze under tower who im not going to kill. waste of time. DO the best you can and quit worrying about "Kills and deaths" focus more on the basics of winning a game.

300 gold isnt shit. 20 kills? 6k gold, out of the end game of 21000 gold you think 6k means anything?

Taarki12/26/2014, 2:21:59 AM2 votes

so don't die

femmé12/26/2014, 7:51:10 PM1 votes

Draven

Samflash312/26/2014, 7:56:40 PM1 votes

Imagine if no one died

Think about it...

Seriously, think about it. You'd never get a kill. Never, Zero, nil, none

Worth?

AbyssionKnight12/26/2014, 8:06:17 PM1 votes

Thankfully i'm in silver, and no one capitalizes that much on deaths until mid-late. :P

Spacesuit Spiff12/26/2014, 8:58:12 PM1 votes

Completely agree with this thread. Just wanted to add 3 things:

  1. If you gank when your laner is too weak to follow up and they die for that, it's your fault. This includes not having cooldowns up, so watch their lane for 5 seconds or so while you're on your way in.

  2. If you gank in, very specifically, low gold, it's your fault when your laner tries an idiotic tower dive at level 3 and gives up first blood. It's your fault if botlane gives up 2 kills like this. Low gold is a weird sort of elo hell where laners are smart enough to ward but dumb enough to always try to dive (they got gold, clearly that means they're gods), and it's the only elo bracket where I'd actually recommend just farm jungling unless someone is really really pushed.

  3. In terms of cs value, getting your enemy laner out of the lane means more than the kill gold. If you're at 100% hp and your opponent is 10% under tower at level 2, don't dive, just zone them and let them go b. Dying for them under tower isn't worth when they're already effectively out of lane, and even if you do kill them, you'll have to go b because of all the turret hits you took so you won't get ahead in cs unless the wave is pushing on them. Get ahead in cs first, THEN go for kills.

Thighlander12/26/2014, 11:54:26 PM1 votes

This is why high elo snowballs harder than low elo. People know how to capitalize better. Small mistakes can become big weaknesses later on.

ChexMex12/27/2014, 5:55:28 AM1 votes

At least League isn't as punishing as other MOBAs where you usually also lose gold when you die. The only other MOBA I know that doesn't make you lose gold is SMITE. So, while dying is really bad, don't get me wrong, it could be a LOT worse.

I misread

He said equalized smite and league, he didn't compare them.

Hyrum Graff12/27/2014, 7:47:11 AM1 votes

And this is why my 2nd piece of advice for getting out of [division] after "Did you have more than 150 cs by 20 minutes?" is "Try not to die, unless there's a really important reason to do so."

ChexMex12/27/2014, 11:08:57 PM1 votes

That's a really good point, i'll keep it in mind to help others

DrathTurtle3143/20/2015, 2:45:42 AM1 votes

I feel like people are misinterpreting this advice. It isn't saying don't die, its saying death is a bigger penalty that the gold and exp given by the death. This, like any other general rule, has exceptions, but is very accurate, especially in the early game.

now, post-laning phase, if I'm the tank and initiate a team fight that goes 1-3 or 1-4 in our favor, my death was worth it. If that same fight goes 1-2, probably not worth it because we are down a frontline for the re-engage/clean up that turns that 1-2 into a 4-2.

Tanking a turret is different from tower diving. I do the former all the time, the latter is really rare in my experience(I play with a pre-made group).

AmazingChad12/26/2014, 5:54:40 AM1 votes

And that is why junglers play such a crucial role in the current meta. Objectives and map pressure are extremely important for winning the game. Junglers are the only role that gives you a summoner spell to secure dragon/baron and allows you to roam anywhere on the map at any given time. Don't be that jungler that farms all day. Make the plays that your team needs to win the game and think it through, weighing both the rewards and potential consequences of your decisions before executing them.

Hotdogs12/26/2014, 7:30:51 AM1 votes

it depends on how the minion wave is when you die, it is possible that dying makes u win the lane

MRMourninWood12/26/2014, 2:33:20 PM1 votes

if you can stall a game long enough eventually kdr doesnt matter because everyone will have 5 items + boots and is a potential threat. Sooo I dont get the kdr, you dont win for 20 kills, you win by nexus. its pretty much capture the hooker.

Speaking of which why doesnt LOL have a capture the flag mode? XD!!!

Meep Man12/26/2014, 7:15:27 PM1 votes

At least League isn't as punishing as other MOBAs where you usually also lose gold when you die. The only other MOBA I know that doesn't make you lose gold is SMITE. So, while dying is really bad, don't get me wrong, it could be a LOT worse.