Skip to content

Isn't Dying 300g?

ChexMex··43 votes·4,842 views

Dying to a laner as a jungler doesn't just give them 300g... if both players are equal or they are fighting an uphill battle evenly, 300g loses them their lane it loses map pressure it makes you lose xp it gives the enemy xp the enemy now officially has the opportunity to be stronger than the laner you tried to help your other lanes will not receive ganks while you're dead the enemy jungler has a period of free time where he can gank/counterjungle without worry the enemy jungler can now place wards for free the enemy jungler will be ahead of you in levels you can't secure dragon you might lose dragon scuttles will die 3 man push bot lane can happen if you die

this isn't just junglers. if you make a mistake and die it's alot more to it than 'welp there's 300g'.

so that i don't pick on junglers - here's one to mid laners

if you die mid it isn't just 300g you lose pressure you lose dominance now jungler has to try to stop a potential roam bot now bot and jg have to deal 3v4 at dragon in higher elo your laner has now won lane, established dominance, and can control the early and mid game from there bot lane will suffer due to stronger roams jungle will suffer due to you losing, he has to help ward to ward his own jungle to avoid being counterjungled the other 4 teammates now have to watch the map especially closely, you dying basically sends out a loud warning 'mid just got rekt ur next' you can't roam as effectively

this applies to everyone... even supports

dying as a support or being focused doesn't mean you give 300g... it's alot more now your adc has to 1v2 now your adc has to play with the fear of getting dived 1v3 now your adc has to farm against 2 players who are actively trying to kill you now your adc has to ward in place of you if you did not already now your adc has to lose 1-3 waves of minions because you died now your jungler has to come down to protect tower now your jungler has to watch out for a 2v3 bot push or dive now your mid laner needs to watch out for a potential 2v4 bot dive vs your jungler and adc now your mid laner has to carry the weight of a fed adc, if he doesn't die you will lose now your top laner has to use teleport to help your lane specifically catch up now your mid laner has to deal with a 3 man push mid if you lose tower now your jungler has to pink ward, sweep, and keep all eyes on you so you don't feed more

Don't think dying is 300g. It's priceless. Spend that 75 or 150g on warding, it's priceless. Look at the map even if you sacrifice a minion or two, it's priceless. Listen to your team's warnings and heed them, it's priceless. Don't play like you can 1v5, staying alive is priceless Don't try to protect a tower with 100 hp with 100hp yourself and then die soon after, just back, it's priceless Don't blame your teammates for your mistake, sorry and move on, if you linger around your noobiness and blame it on others you are bound to make more mistakes. Don't trashtalk or disrespect, that only adds fuel to the fire. It makes you think you are a better player than you actually are, if you trashtalk or DR, you're probably never going to improve as a PERSON rather than a PLAYER.

there's even more, but I think i got my point across.

51 Comments

jimmylism21 votes

Tl;Dr: Lives are priceless (also applies to real life)

BallisticMouse4 votes

I think your point was "Don't die" which I think everyone who plays LoL already knows...

ChexMex4 votes

{quoted}

I think your point was "Don't die" which I think everyone who plays LoL already knows...

No, my point was dying is a lot more than just giving 300g. Don't die and Don't lose and Don't feed are all really obvious, but people still don't listen.

If everyone knew this information, we would have 99% diamond 0.8% master 0.2% challenger.

AbodyHUN6662 votes

A huge part of the problem is, people don't know how not to die. They go on tilt, they underestimate enemies, so they might die to them 2 more times with the enemy getting away with 100 hp. For example recently I tried learning mid (support/junler main) and I have no idea how to trade and farm at the same time, my farms sucks by itself and the tempo of the lane is something I'm not used to.

Wheatloaf1 votes

Champions with low cd AoE spells (ori/karthus) or that can cast spells without interrupting their movement (syndra/vel'koz) can be a big help learning some of this stuff. If trading/dueling turns out not to be your forté (sure as hell isn't mine), play a farmer like Karthus, Orianna, or Ziggs, outfarm your opponent (a 15 cs lead is about equal to a kill) and carry teamfights with your AoE damage and zone control.

AbodyHUN6661 votes

thanks for the tips :D I tried karthus but he isn't really my type. I'm having rather much fun with cass though.

BallisticMouse1 votes

If you honestly believe that then there is no point arguing, because that is complete bull.

Konidias1 votes

[{quoted}](name=Vayne Hentai,realm=NA,application-id=WEuoGbmp,discussion-id=Te8jkEbT,comment-id=00030000,timestamp=2014-12-26T05:57:36.711+0000)

No, my point was dying is a lot more than just giving 300g. Don't die and Don't lose and Don't feed are all really obvious, but people still don't listen.

If everyone knew this information, we would have 99% diamond 0.8% master 0.2% challenger.

Uhhh... what? I don't think you understand how this game works. Somebody has to lose. If nobody dies then no progress is ever made.... unless you're telling me that we're supposed to take objectives without anyone taking risks. If everyone plays safe, every game would be 60+ minutes long, and the winner would be determined by who can sneak the most tower damage over time.

All of your arguments about not dying are the same reasons people take big risks for kills. Getting a kill is a much greater benefit for your team than just sitting in your lane farming.

It's called risk-reward.... it's the very basic mechanic that drives most games. If you get a kill, your team just benefited greatly. If you get killed, your team gets set back greatly. These kills and deaths are what create the ebb and flow of a match.

The risk is what creates that tunnel vision diving mentality, where you spot an enemy with low HP and do absolutely everything you can to kill that enemy... even if it means throwing yourself into 2-3 more enemies, or running blindly into the enemy jungle. I'm not saying that's a smart thing to do, I'm just saying that is what drives people. The great reward for the great risk.

Rusek1 votes

You're telling the guy who made it on front page of T&T in 4 days that he doesn't know how the game works, go figure with conceited people.

YOU're the one who doesn't know how to play. There are few plays where there couldn't be risks, as most plays have SOME SORT OF RISK because THERE IS NO PERFECT SHOTCALLING. You are so ignorant i wouldn't be surprised is if you are bronze-->gold right now.

Konidias1 votes

{quoted}

You're telling the guy who made it on front page of T&T in 4 days that he doesn't know how the game works, go figure with conceited people.

YOU're the one who doesn't know how to play. There are few plays where there couldn't be risks, as most plays have SOME SORT OF RISK because THERE IS NO PERFECT SHOTCALLING. You are so ignorant i wouldn't be surprised is if you are bronze-->gold right now.

lol... like I care about if he made the front page or not.

Saying 99% of the playerbase could be diamond is just dumb. People have to be bronze, silver, gold, platinum, etc... We can't all be diamond because that's not how ranking works.

Also doling out such gems as "to win, just don't die" is the single most "no duh" advice anyone can give. It's almost up there with "destroy the nexus to win".

Rusek2 votes

You should read it before you try to make a snark comment.

If everyone knew this information, we would have 99% diamond 0.8% master 0.2% challenger.

Konidias1 votes

{quoted}

You should read it before you try to make a snark comment.

If everyone knew this information, we would have 99% diamond 0.8% master 0.2% challenger.

Knowing the information and being able to apply it and use the knowledge are two completely different things.

LoL has a community that knows a lot, but very few can apply what they know. Which is why we have armchair quarterbacks who tell everyone what champs to play, what items to buy, where to go, what to do, etc... and then that person goes 2/9/1 and complains about how none of it is their fault.

Here's my top tips to win every game you play!!!!

  1. Don't die. Ever.
  2. Last hit every single minion that you see
  3. Don't take damage. Damage means you have to use time or resources to heal
  4. Take dragon and baron (and don't lose dragon or baron)
  5. Take towers (and don't lose towers)
  6. Take inhibitors (and don't lose inhibitors)
  7. Take nexus (and don't lose nexus)

Congratulations, you are now LoL GOD #1 Challenger in the world!

Raemnant1 votes

My post hit one of the top listings in T&T the same day I posted the dang thing and its still one of the top, leme tell you its not that special. Good advice is good advice, but everyone has a say in what they think is right/wrong. LoL has many diverse aspects, many variables

MRMourninWood3 votes

in all honesty creeps are worth more income then kill gold or exp, taking towers when your in a good farm spot can blow up your income. killing someone in lane doesn't give you a boost so much as it inhibits their growth potential by setting them behind.

the guy who is ahead by 3000 income who gets meaningful choices in items and has levels on his lane opponent wins. Kills are not really worth anything, it's the absence of a person that can be worse. In which case backing to buy items or dying removes you from the picture for an objective. why people bash teleport revive I will never know, and it's the true strength of champions like TF and shen is they can enter the fight from anywhere practically. The guy who who cses well gets ahead and then leaves to be where he needs to be wins, and with good wave clear he doesnt really lose anything for doing so.

Most players do not get this however, all they are concerned with is the feeling of accomplishment of being "Over powered" by having too much damage or kdr, they want to look at the game afterwards and smile at their kills and gold and brag about it, but the guy who split pushed, died 50 times and took your towers and inhibitors, then back doors your nexus towers wins the game.

Honestly if you suck so bad at csing that one kill ruins your game, you might wanna spend some time with bots practicing controlling where the creep wave goes and getting those last hits in to get more cs.

The current meta like anything in life is a worthless practice if you don't know why you're doing it. And the current meta is trying to grab hold of anything early, farming and quietly taking objectives is always more advantageous then trying to snowball by kills, and then simply being there and STRONG when you need to be.

And last of all, if you fed your lane and I am a jungler, I am not going to go in under powered with you at 10 hp to die when you're worth less gold, I might grab my fed mid laner and back him up, but im not going to come save your lost fight, when its just lost. and im not going to waste my time ganking a tank who will just walk away and freeze under tower who im not going to kill. waste of time. DO the best you can and quit worrying about "Kills and deaths" focus more on the basics of winning a game.

300 gold isnt shit. 20 kills? 6k gold, out of the end game of 21000 gold you think 6k means anything?

ChexMex1 votes

[{quoted}](name=By Jov The Girth,realm=NA,application-id=WEuoGbmp,discussion-id=Te8jkEbT,comment-id=0006,timestamp=2014-12-26T07:41:46.301+0000)

in all honesty creeps are worth more income then kill gold or exp, taking towers when your in a good farm spot can blow up your income. killing someone in lane doesn't give you a boost so much as it inhibits their growth potential by setting them behind.

the guy who is ahead by 3000 income who gets meaningful choices in items and has levels on his lane opponent wins. Kills are not really worth anything, it's the absence of a person that can be worse. In which case backing to buy items or dying removes you from the picture for an objective. why people bash teleport revive I will never know, and it's the true strength of champions like TF and shen is they can enter the fight from anywhere practically. The guy who who cses well gets ahead and then leaves to be where he needs to be wins, and with good wave clear he doesnt really lose anything for doing so.

Most players do not get this however, all they are concerned with is the feeling of accomplishment of being "Over powered" by having too much damage or kdr, they want to look at the game afterwards and smile at their kills and gold and brag about it, but the guy who split pushed, died 50 times and took your towers and inhibitors, then back doors your nexus towers wins the game.

Honestly if you suck so bad at csing that one kill ruins your game, you might wanna spend some time with bots practicing controlling where the creep wave goes and getting those last hits in to get more cs.

The current meta like anything in life is a worthless practice if you don't know why you're doing it. And the current meta is trying to grab hold of anything early, farming and quietly taking objectives is always more advantageous then trying to snowball by kills, and then simply being there and STRONG when you need to be.

And last of all, if you fed your lane and I am a jungler, I am not going to go in under powered with you at 10 hp to die when you're worth less gold, I might grab my fed mid laner and back him up, but im not going to come save your lost fight, when its just lost. and im not going to waste my time ganking a tank who will just walk away and freeze under tower who im not going to kill. waste of time. DO the best you can and quit worrying about "Kills and deaths" focus more on the basics of winning a game.

300 gold isnt shit. 20 kills? 6k gold, out of the end game of 21000 gold you think 6k means anything?

6k is the difference of most LCS + high elo games.

B1naryB0t3 votes

JS, Vayne Hentai, you seem to be one of the most sensible people I actively notice on these forums, so GJ, keep it up.

Taarki2 votes

so don't die

AmazingChad1 votes

And that is why junglers play such a crucial role in the current meta. Objectives and map pressure are extremely important for winning the game. Junglers are the only role that gives you a summoner spell to secure dragon/baron and allows you to roam anywhere on the map at any given time. Don't be that jungler that farms all day. Make the plays that your team needs to win the game and think it through, weighing both the rewards and potential consequences of your decisions before executing them.

Hotdogs1 votes

it depends on how the minion wave is when you die, it is possible that dying makes u win the lane

Brenticus1210 votes

Sorry, noob question, what kinda scenario would dying make you win the lane? (In regards to minion waves).

MakersF8 votes

No scenario ever. Since if you are alive you can "emulate" being dead (stay at funtain x seconds) without giving money, there is no way that giving more money to the opponent is better than not giving them

ChexMex3 votes

{quoted}

Sorry, noob question, what kinda scenario would dying make you win the lane? (In regards to minion waves).

Almost never, dying will always give a disadvantage

however one scenario i can think of is 2v2 top , you sacrifice yourself to get jungler 2 kills he pushes down tower to get you gold

Magma Lux Mid6 votes

{quoted}

Sorry, noob question, what kinda scenario would dying make you win the lane? (In regards to minion waves).

Sacrificing yourself as support to block cait ult while your Jinx ults to finish her off for a double kill.

Brenticus121 votes

Yeah, I get that, but I was talking about how controlling the minion wave in a particular way can make you win the lane even when you die.

ChexMex3 votes

{quoted}

Yeah, I get that, but I was talking about how controlling the minion wave in a particular way can make you win the lane even when you die.

It's very hard to do so, and it's very rare that it can occur unless the skill level of the players are separated by a huge chasm.

You have 16 minions, they have 5. You trade 1 for 1 but they lose more than you because the minions pushed into tower and died, resulting in a larger cs loss for enemy

Magma Lux Mid1 votes

Well, then when you're proxying and have two full waves beating on their tower bringing it to 1hit or outright destroying it.

Need Gold 4 Tent1 votes

1v2 the enemy mid and jungle as Karthus, get them low and let them taunt you in your passive after the time to ult passes by letting you Q 1 more time to get them to 50 hp before your passive disappears, then press D for REVIVE and press R for DOUBLE BUFF, DOUBLE KILL, and DOUBLE 300g aka 600g.

Leti the Yeti6 votes

{quoted}

it depends on how the minion wave is when you die, it is possible that dying makes u win the lane

only if u r karthus who's only job is to go ham straight into the center of the enemy team die.. then ult ;l

DeynaTaggerung1 votes

this is not chess where you can sacrifice to queen for a tactical victory.

Meep Man1 votes

{quoted}

this is not chess where you can sacrifice to queen for a tactical victory.

Unless that "queen" is your Malphite who just applied ult'd the enemy and reduced their attack speed by 50%, but died to a Teemo shroom.

DeynaTaggerung1 votes

ONE TEEMO SHROOM...dun dun duuuuuuun.

Lol, that aside, by Malphite dying the team may not be able to push down a turret after the teamfight. The point is that dying is always a bad thing, you should be looking for a time when you can ult in and then finish the fight quickly or escape. Dying means something went wrong. Even a support sacrificing himself for his adc (a very good thing btw) means that the adc was in a bad position and got chunked down. Dying can be the lesser of two evils but it means that poor play went on at some point in the game. (i.e. WHO FED TEEMO)

corbear0072 votes

Dying is tactically sound on very rare occations, such as bot inhib down, team fight happens at drag 2-2 loss everyone is low re engage to stop the back(and suicide) for an open nexus especially when 2 go in at different times, done this more than once, once being a win via winnions, one example

Example 2 tank pew pew lazor turret, inhib almoat dead engage on them to get everyone out with an inhib, you now have pressure on x lane

But in all reality these happen in extremes case in point just don't die

Draazur2 votes

I'm pretty sure you could sacrifice Karthus and still easily win a teamfight >.> (I do understand what you're saying)

MRMourninWood1 votes

if you can stall a game long enough eventually kdr doesnt matter because everyone will have 5 items + boots and is a potential threat. Sooo I dont get the kdr, you dont win for 20 kills, you win by nexus. its pretty much capture the hooker.

Speaking of which why doesnt LOL have a capture the flag mode? XD!!!

Gunpoint2 votes

[{quoted}](name=By Jov The Girth,realm=NA,application-id=WEuoGbmp,discussion-id=Te8jkEbT,comment-id=0007,timestamp=2014-12-26T14:33:20.065+0000)

if you can stall a game long enough eventually kdr doesnt matter because everyone will have 5 items + boots and is a potential threat. Sooo I dont get the kdr, you dont win for 20 kills, you win by nexus. its pretty much capture the hooker.

Speaking of which why doesnt LOL have a capture the flag mode? XD!!!

Because there are champions like Kassadin, Hecarim, Fizz, Udyr, Riven, and Master Yi.

Meep Man1 votes

At least League isn't as punishing as other MOBAs where you usually also lose gold when you die. The only other MOBA I know that doesn't make you lose gold is SMITE. So, while dying is really bad, don't get me wrong, it could be a LOT worse.

ChexMex1 votes

[deleted]

Quort1 votes

Wait... I don't understand what you're trying to say. All Inept Maverick said is at least you don't lose gold when you die (though you do give up potential gold and a lot of other things you pointed out in your first post) and that dying could be worse. The only other game he knows of that has the same mechanic is SMITE. Then you went on a rant about how SMITE lacks other complicated or punishing mechanics and how he shouldn't be talking because he's Bronze...? Did I miss something? What were you trying to disprove or argue? ._.

ChexMex1 votes

{quoted}

Wait... I don't understand what you're trying to say. All Inept Maverick said is at least you don't lose gold when you die (though you do give up potential gold and a lot of other things you pointed out in your first post) and that dying could be worse. The only other game he knows of that has the same mechanic is SMITE. Then you went on a rant about how SMITE lacks other complicated or punishing mechanics and how he shouldn't be talking because he's Bronze...? Did I miss something? What were you trying to disprove or argue? ._.

He's bringing in a completely unrelated game to a topic about how a death isn't small. Also implying Smite is harder than league, which is completely not true.

Quort1 votes

By my understanding he never said SMITE was harder, he just said that in both you won't lose gold on death. What he said was that League isn't as punishing as other MOBAs where you lose gold on death in addition to all the things you mentioned in your original post.

I think you may have misunderstood what he was trying to say, hence my confusion about your previous post. Hopefully he will respond and clear things up! :)

femmé1 votes

Draven

Samflash31 votes

Imagine if no one died

Think about it...

Seriously, think about it. You'd never get a kill. Never, Zero, nil, none

Worth?

AbyssionKnight1 votes

Thankfully i'm in silver, and no one capitalizes that much on deaths until mid-late. :P

ChexMex1 votes

{quoted}

Thankfully i'm in silver, and no one capitalizes that much on deaths until mid-late. :P

It's not even about capitalization as well, you don't need to be in high elo for this to take effect. The moment you die, you're losing a lot more than just 300g. Players dont actively need to try to capitalize, although yeah sure it helps

Spacesuit Spiff1 votes

Completely agree with this thread. Just wanted to add 3 things:

  1. If you gank when your laner is too weak to follow up and they die for that, it's your fault. This includes not having cooldowns up, so watch their lane for 5 seconds or so while you're on your way in.

  2. If you gank in, very specifically, low gold, it's your fault when your laner tries an idiotic tower dive at level 3 and gives up first blood. It's your fault if botlane gives up 2 kills like this. Low gold is a weird sort of elo hell where laners are smart enough to ward but dumb enough to always try to dive (they got gold, clearly that means they're gods), and it's the only elo bracket where I'd actually recommend just farm jungling unless someone is really really pushed.

  3. In terms of cs value, getting your enemy laner out of the lane means more than the kill gold. If you're at 100% hp and your opponent is 10% under tower at level 2, don't dive, just zone them and let them go b. Dying for them under tower isn't worth when they're already effectively out of lane, and even if you do kill them, you'll have to go b because of all the turret hits you took so you won't get ahead in cs unless the wave is pushing on them. Get ahead in cs first, THEN go for kills.

Thighlander1 votes

This is why high elo snowballs harder than low elo. People know how to capitalize better. Small mistakes can become big weaknesses later on.

ChexMex1 votes

At least League isn't as punishing as other MOBAs where you usually also lose gold when you die. The only other MOBA I know that doesn't make you lose gold is SMITE. So, while dying is really bad, don't get me wrong, it could be a LOT worse.

I misread

He said equalized smite and league, he didn't compare them.

Hyrum Graff1 votes

And this is why my 2nd piece of advice for getting out of [division] after "Did you have more than 150 cs by 20 minutes?" is "Try not to die, unless there's a really important reason to do so."

ChexMex1 votes

That's a really good point, i'll keep it in mind to help others

DrathTurtle3141 votes

I feel like people are misinterpreting this advice. It isn't saying don't die, its saying death is a bigger penalty that the gold and exp given by the death. This, like any other general rule, has exceptions, but is very accurate, especially in the early game.

now, post-laning phase, if I'm the tank and initiate a team fight that goes 1-3 or 1-4 in our favor, my death was worth it. If that same fight goes 1-2, probably not worth it because we are down a frontline for the re-engage/clean up that turns that 1-2 into a 4-2.

Tanking a turret is different from tower diving. I do the former all the time, the latter is really rare in my experience(I play with a pre-made group).

More from Tips & Tricks

More by ChexMex