[{quoted}](name=The Bowz,realm=NA,application-id=3ErqAdtq,discussion-id=pVMErEHo,comment-id=000200000000,timestamp=2015-07-30T06:11:26.035+0000)
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His Passive for starters. Leave combat, Heal up. Profit.
Never have to leave lane ever except to buy items.
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His tankiness and ability to still deal shittons of damage at the same time.
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His lack of a resource bar. Like holy shit... Do I even need to explain this one ?
With such a tanky and damage heavy champ having no resource bar to limit his capabilities, he just outlives everyone, tanks forever, deals heavy damage, and can do it all for free ! All he has to worry about are cooldowns, which become no issue after CDR. Without putting tons of effort into taking him down, he just always survives fights and proceeds to curb-stomp you and your team.
I can't believe you need context for this honestly... Lol.
he also has 0 ranged abilities or hard gap closers. he literally has to walk up to you with a mediocre speed buff if he wants to trade with you. (35% movement speed, where similar champs like shyvana get to more than 50%).
even most relatively low mobility champions have some form of ranged ability to harass. olaf can throw axes for example. trundle can throw a pillar into your face and block off your escape route when he wants to fight you. rumble has 2 shots on his e that allow him to chase or disengage. not to mention that his flamethrower has quite a bit of range in the first place, ina ddition to his speed boost on his w.
hes resourceless, but his base cooldowns are pretty long to compensate. and his damage is entirely dependent on his cooldowns. it drastically drops off after he cast his spin.
mana champs have no issue with mana, after they got tear or other ap items that have mana attached. its just a different stat they have to invest into. garen needs cdr. mana champs have lower base cooldowns and need mana instead. both can spam their abilities relatively well by lategame.
basically everythign garen does only happens in melee range. combined with his low mobility this makes him very susceptable to kiting. hes the same type of champion as renekton or riven, only more tanky, because he has to walk up to you instead of having dashes. and then he somehow has to keep you in melee range, because he doesnt have a stun or knockup like those guys.
oh, and his passive is barely noticable throughout the lane phase. come level 16, its pretty much the only thing that sets him apart. other champs have in combat sustain built into their kits (renekton q) or items with lifesteal, which is a terrible stat for garen.
a vamp scepter already beats his passive in lane in regards to sustain.