What Do You Want Changed in Preseason 7?

Meep Man··46 votes·4,008 views

I would personally like the following:

  1. Stronger Counter Jungle Options/Buff to Farm and Tank Junglers This way farm junglers can be stronger, but now can be at risk in the game. Pure tank junglers could also be stronger to make it to where different champions could be able to go Top and Support.

  2. Better the Current Keystone System It's a good idea, but it needs more refining to make it better. More options are really needed.

  3. Diversify the Meta (More than the current Solo Top/Jungle/Solo Mid/Duo Bot) I would really like it if there was a little more diversity in what could work in a lane. Like a TriLane, Double Jungle, or Solo Bot.

  4. Better the Runes System Runes are stale and hard to get. It would be cool if they were made better.

  5. Rework the Summoner Spells I would like to see a game where Flash isn't mandatory on 90% of the cast of champions.

150 Comments

Catastrop39 votes

I want my wards back, I like feeling safe in lane. Also maybe a new alternative offensive summoner spell to summoner 14.

Slythion28 votes
  • Revert DQ (not by just giving them a different ladder, I just don't want to play with/against premades, it ruins ranked's integrity)

  • Complete rework of runes or just remove them altogether

  • give some love to tanks (not juggernauts/brawlers)

  • keystone diversity, tank/support keystone buffs and additions

  • more support items/support item buffs

  • shift focus away from damage creep, I like longer fights not "delete everything in <5 seconds" fights

  • less invincibility abilities being added in the game Bard Kindred Taric (I'm not saying no invincibility, but there's definitely been a pretty large spike in invincibility in the game this season)

  • give some love to the boards, it's been awhile since it's gotten some attention

  • much more company/playerbase interactions, Riot seems to have distanced themselves this season and made a lot of independent decisions

  • Update the new-player experience. There's more smurfs and boosters than actual new players (exaggeration obviously) and the bots simply don't prepare you well enough for pvp, especially since they cut the xp needed to level 30 by half

  • Set requirements for ranked beyond level 30 and 6 champs or whatever it is. You must be a mastery level 3+ to play a champ in ranked. 1-week ban for champions in ranked that have recently been reworked or simply added to the game. Simple stuff for that to make ranked seem serious, although DQ kinda shat on that reputation xD

  • more champ select interactions. Allow a /votekick option for the team to kick an obvious troll in champ select. I hate being punished for having to dodge when some premade has an adc lux + leona bot (happened to me recently) and wants to troll all game. I shouldn't be punished for not wanting to deal with that.

There's plenty more, but those are the ones that are off the top of my head


Edit:

  • Replay System
  • Fix the "death recap" program (it's no secret that it hasn't worked in ages)
  • Give Yellow Trinket an upgrade tier
  • Massive improvement for AP bruiser itemization
  • A more interesting jungle experience. One where you aren't just farming repeatedly with your only entertainment coming from ganks. Obviously not an easy goal, but man it'd be fun to have. It would make junglers with bad early clears have a rough time though as my preference would basically allow invades/counter jungling to be more common
  • Pink Ward Slot
CookyPrince7 votes

Pretty sure a vote kick would be abused, maybe just harsher punishments for trolls and a better system for reports

NineTailedMystic1 votes

You must be a mastery level 3+ to play a champ in ranked.

RIP tons of players champion pools.

Slythion2 votes

There's no reason to play a champion that you have no experience with in a ranked match. Idk how you can consider champions as being part of their pool if they have next to no experience with them.

NineTailedMystic2 votes

I was referring to one tricks.

Xonra1 votes

How does this hurt one tricks? If they are one tricks wouldn't they have like mastery level 5+ easily?

Slythion2 votes

He's talking about the reallydedicated OTPs that only own 16 champions but have literally only played 1 of them.

So they have a lv.7 champion and 15 lv.1 champions

Steelflame3 votes

The issue is a lot of us have played since before champion mastery was added, and don't have a ton of high mastery on any specific champ, although we may know how to play them just fine because they haven't changed mechanically in 3+ years, and we may instead have tons of mastery spread out over a lot of champs (I am a jack of all trades type of guy, and play a lot of stuff).

For example, a lot of supports depend more on gameplay knowledge than mechanical "skill" and being good as sona generally translates to being good at Nami, while being good at Leona translates to being good at Alistar, ect. I might not have played Alistar in 2 years (Not true in this case) but I can refresh my ability to play him within 1-2 games no problem. I have HUNDREDS of games some some supports I haven't played in a while. A 2 game refresher is all I'd consider needed to play them again at most. Hell, some I could play again with no practice at all, like when I started pulling Trundle support when trundle support became popular. I had literally never played him support before that, but I played him a ton top for a while and translated top knowledge and skill with general support gameplay. We won hands down.

Also, regardless of how you feel on champion mastery 3 being needed, what if you get forced into a role you don't play (autopick does still happen). Should you have literally no option to pick? What if I'm a mid main who got forced jungle, would I have to jungle with Anivia, Zyra, or Cass? I'd rather trust a guy who has never played WW jungle before, than trust a guy who has never played Anivia jungle before, that's for sure.

MonkeyMadness2 votes

give some love to tanks (not juggernauts/brawlers)

Honestly, here's my opinion on these fkin bs "subclasses" riot has created: they suck. They serve literally 0 purpose other than to give riot an excuse to place unneeded damage on champs that don't need it. "Juggernauts" are tanks, plain and simple. Sure, these types of champs aren't the same as, say, amumu or alistar, but they are tanks nonetheless. But by classifying them as "juggernauts" Riot has justified the massive damage creep and the implementation of easily abused itemization for these champs, and I'm frankly sick of it. Champs like garen and darius might not be considered "overpowered" by riot standards (though, Darius is definitely a pain to deal with), but they are just not fun matchups at all.

Earl Eulrich16 votes

good lord, that´s going to be a long list...so i´ll just make the three most important points:

  1. Vision. right now vision just sucks at most stages of the game, especially if you have a jungler that doesn´t rush warding smite or sightstone and makes use of it. We really need a more complex and fullfilling vision game back, especially to empower supports again to be more than just bodyguards.

  2. Keystones. they don´t add anything to the game except an overbundance of free dmg. Just get rid of them.

  3. Jungle. right now farming the jungle is way too important and not all that easy to do, crowding out anyone that cannot farm fast from the get go out of it - leading to an insanly stall jungle-meta (especially as riot thinks it´s ok to have champs in the game that can farm, gank and sustain themselves all at the same time from lvl 1 onwards). So we need an easier to farm jungle early on to enable a lot more junglers to become viable.

Meep Man5 votes

I think the Jungle would feel better if champions were balanced around a square of jungle attributes.

  1. Ganking
  2. Sustain
  3. Clear Speed
  4. Invade/Counter Jungle Capability

Each Jungle champion should only have 2 of these. If they have 3, they should be really strong in one and weak in the two others. Problems come when a jungle champion can do all four of these. Also, I think Counter Jungling isn't common enough. The Jungle really needs to be less safe of a role for those that can Jungle since jungle hyper carries can't be strong since they can usually farm uninterrupted.

Slythion6 votes

clear speed has a lot to do with counter jungling capability though

Keevalroy11 votes

What Do You Want Changed in Preseason 7?

Just about everything introduced in season 6 reverted.

Earl Eulrich1 votes

i just want that S2-legacy server cough guess some things won´t be done...though they would be right.

Keevalroy3 votes

I'd want sometime during the end of season 3 or start of 4 personally, but legacy servers regardless would be nice to see.

Edit: You know what? Something around patch 5.12 would be alright as well.

Khell DarkWolf9 votes
  • Bring back Rune Glaive and incorporate an improved system of jungle items with more item options for ALL different types of junglers (more items to choose from, different playstyle accommodations) -Better and more skin releases in favor of completely reduced new champion output creations
  • Replay system finally integrated into the game with a storage system for online and on hard disk at home -Solo Queue for Summoner's Rift (no Dynamic party configurations included in the matchmaking team queue) -Solo Queue draft for Twisted Treeline
  • Unlock the 5v5's and 3v3 team queues to all time ranges again
  • Each Queue has their separate rank rating and MMR queue (meaning no more mashing Dynamic queuers with solo player queuers in the Solo Queue option but if people want they can queue solo in the Dynamic queue)
  • Implement an in-client system for viewing and finding new players for team recruitment with the ability to spectate and overview match history with current and past session performance (AKA almost a LFG system that doesn't involve locating players from games you played with or the forums team recruitment threads)
  • Removal of Auto-Fill
  • Old mastery system returned but with even more masteries in each tree WITH DESIGNATED focus (Not half this and half that of offense and defense like this season. Original Offense/Defense/Utility trees) to promote more unique playstyle configuration choices for the player with each tree having 30+ masteries in each. Along with a system put in place to allow players to choose what masteries they want to take with no tiered point system (meaning you don't start at the top and pour wasted mastery point dumps to get to the bottom high tiers)
  • Newly released champions are autolocked out for 2 to 4 weeks in ranked queues to give the community time to understand how they play and work (Think of delayed patches that LCS gets)
  • Pink trinket returned
  • Yellow trinket given an upgrade tier
  • Green wards returned
  • Clairvoyance summoner spell returned
  • Ranked requirement to have 6x Quints, 18x yellow seals, 18x red marks, 18x blue glyphs of tier 3 runes (equivalent to 2 fully made rune pages)
  • First time ranked players that have no history in ranked begin provisional matches at the bottom of the elo tier, if they can succeed from the 1st game, they can enter the next tier so on and so forth to help determine a better starting position for new ranked players -Get a new team, whomever is doing the reworks and updates for champions including the item update changes (I'm looking at you Cassiopeia Malzahar Maokai Ryze Skarner Xerath Yorick MissFortune Garen Graves Mordekaiser Brand Shyvana ) over the past 3 years. I shutter at the thought what is to come in the next Assassin and Vanguard/Warden champion pass update in cramming more locked in playstyles and limited options down our throat completely ruining champions
  • More Item options, STOP REMOVING ITEMS, hell stop removing options period for the player
  • Its probably time for a true rework of the Summoners rift map, probably making it a bit bigger in terms of being able to changing around the jungle camps and the jungle entrance/exit paths
Arakadia2 votes

I really want a new smite, like the purple smite maybe.

Vanjie6 votes

A different balance and update team. They don't care.

Malicious Metal6 votes

Ap bruiser itemisation should be looked at.

Meep Man3 votes

Currently, AP Bruisers have like... four items (Abysal, Rocketbelt, Liandry's, and Rylai's) and most of them they share with the Mage class, which is understandable. That isn't good though.

Malicious Metal2 votes

The thing is there aren't a ton of "real" Ap bruiser as most are either mages that build a bit tanky or flat out tanks. Mordekaiser and Rumble are probably the only champions you could count as real bruisers

Meep Man1 votes

I think Ekko these days can fall under AP Bruiser category, much to the harm of everyone else. Gragas could also be one. However, I feel like because there isn't a ton of AP Bruiser items, it's really the reason Ekko is forced to go Tank to be good since he honestly doesn't have many item options to support "AP Skirmishing".

Ruin Lance6 votes

ekko doesn't build ap bruiser he either builds a trinity into full tank or full ap

LatetotheRace6 votes
  1. Fix masteries.
  2. Fix Ranked.
  3. Remove the concept of "safety" on assassins.
  4. Fix armor pen as a viable option against tanks. (In theory it doesn't work, but it clearly does in practice.)
  5. Nerf or remove the current aids lvl marksmen steroid item 3142 (we could always make it melee only and make everything better.)
  6. revert most of the worlds changes.
MonkeyMadness6 votes

Remove DQ. Riot could delete literally every champ I've ever played in ranked but if they also removed DQ I'd be happier than I am now.

Xonra3 votes

Damn straight.

I would gladly allow Riot to completely lock my top 3 mastery champs from my account if it meant they completely reverted DQ

Hell at this point I would even go back to the old having to argue and yell out the position you wanted in the old ranked champ select if it meant getting rid of DQ.

The Aqualious6 votes

Minion Blocking... I don't want to be frozen by my own fucking minions....

Also, add something else to the jungle, doesn't need to be a buff camp or big objective, but something neat that could affect the game in some way

Miles The Man5 votes

If I had to choose one thing it would be item 3649 I really want them back.

Skias5 votes

I'd like to see runeglaive back.

Keystones removal or heavy changes. They are far too strong.

Tone down of free stats within marksman itemization.

LatetotheRace5 votes

Solo Q, and vision. Cause right now, I'm flying blind with a random group of three trolls...

Burnt Light5 votes

Riot's staff team in the balanced/rework departments.

Commander Javik5 votes
  1. Give Yasuo's E a stack system . 3 stacks of E should be enough to dodge skillshots . Something like Akali's R . His mobility is , for me atleast , broken beyond belief .

  2. Add a new summoner spell or rework the most popular one ... summoner 4

3 . Bring season 5 masteries back . The " diversity " in masteries for this season is just spectacular .

Ralanr4 votes

A vanguard class update and a more solid understanding of where most of the customization power budget is supposed to be, items or keystones?

And a lot of what the OP said.

HateDaddy3 votes

Improve keystones drastically

Aptest3 votes
  1. Visible MMR again.
  2. Less CDR for EVERYONE.
Poske3 votes

I want Riot to stop reworking one of the best designed champions they have which have unique gameplay weakness and strenght

Sorry Riot but Katarina and Le bl are one of the last champions who need a rework Rather then them making stupid Class updates how about REWORKING CHAMPIONS WHO ACTUALLY NEED FKING REWORKS / LOVE

I ll list some of them Aatrox Akali Blitzcrank Brand (Last rework was a massive fail, Brand main talking) Galio Garen (This is not considered a champion if you are high elo .. atleast add some mechanics).Mordekaiser Morgana (Fails as a midlaner quite underwelming as support specially in low elo. She is not good at anythingNunu Pantheon (needs mini changes)Rengar Shyvana Dissapointing dragonTeemo since his ultimate got gutted and item 3364 he needs help outdatedWarwick XinZhao Zed Released zed was way much cooler.. Irelia

GULAG 4 U6 votes

Katarina is well designed? Leblanc is well designed? Neither are op, sure as hell aren't fun to play against.

LatetotheRace6 votes

Katarina is far too AOE to be a well designed Assassin, and Lb is far too slippery/safe to dish out any amount of damage. (No, being squishy is not a real weakness as 50%~ of the champion have that)

AgeOfTheMage1 votes

personally as a morde player mordekaiser can do pretty well, as for brand, i like how you can combo for different effects

Poske2 votes

If you want different combos you can play le bl for example she has 30 different CORE combos there is also ryze who has less core combos but more then brand

While brand actually has 2 eqwr wreq/wrqe. And there is w>e for farming

I disslike how low ammount of combos brand has

Didnt see morde do "pretty well" from the time he was permabann

Xonra3 votes
  • Pull everything back in vision to where we had pink trinkets, blue trinkets, and the upgraded yellow trinkets
  • Bring back boot enchants
  • Either overhaul or just get rid of runes. they are just pointless IP sink stats because "reasons"-
  • Masteries need yet another rework thanks to the cluster f*** that was keystones.
  • Remove this "first blood tower" shenanigans.
  • Have two separate queues if you are going to continue forcing DQ on us. Not a fake second ladder that means literally nothing as you are still queue'd up with premades (which is sort of the entire problem).
  • Go back to making things like item 3071 and item 3142 and item 3147 melee only. Items used to be ranged or melee only, and these 3 are HUGE offenders (very obviously) right now. Riot has even agreed, and yet done absolutely nothing about it.
  • Just go ahead and get rid of Rift Herald, or properly buff it. It is currently pointless unless you are already ahead and have nothing else to take. It isn't worth contesting, and someone getting it isn't really that big of a deal right now unless, yet again, they are already ahead.
  • At least raise the time on wards again so they aren't timing out so fast. Despite what you think Riot, having a dark map ISN'T more exciting, it just makes the game more passive.
  • Do something proper with summoner spells already. They just seem like a "you need x and y" right now depending on the champ, and they have no actual diversity. Going adc? flash and heal. Going top? flash and tp. going jungle? flash and smite. Etc etc.
  • Give supports real item diversity, not some token items that are ridiculously niche 60% of the time, while the rest are must take because of how niche the others are on most champions (or completely pointless on some like item 3504, no tank is taking this and most mages and utility supports aren't either right now).
  • Tanks need love. Riot really seems to hate them. It feels like they are either, go support, or go home right now, unless they introduce some broken item and they are popular again for a few months.
  • Bring back team builder already. There was zero reason to remove it as it was rather popular.
  • Bring the time of champ select back down. It is ridiculous right now.

Things I'd like added

  • Make the random queue thing permanent during the week not just the weekend.
  • replays. I hate having to go find 3rd party sites. I'm fine saving replays on my hard drive.
  • Sand box mode
  • New player experience is garbo. What's being added with the new client isn't THAT much better to be quite blunt.
  • I know it isn't popular by those that hate putting in effort, but seriously make some sort of gating to playing a champion in ranked. I get this might suck for smurfs, but I've said a million times, just allow us to attach our smurfs to our main accounts already. Tired of seeing the "sorry, first time Yi" half way through a ranked game when my jungler is feeding.
  • A system that isn't just a bot, for punishing ranked jerks/trolls/afk'ers. Bring back the tribunal how it was. The current system is FAR too lenient for no good reason. Making people reform is nice and all, but I'd like to not have to report someone 7 different times and have them go through 3-4 chat restrictions before something meaningful happens.
  • More jungler item diversity. Stop removing items when you add new ones. What's wrong with having two completely different ap items that don't even fill the same role or used by the same champions? Just give junglers item diversity already.

That's just the start, but I got tired of typing and I doubt most people read this anyways :P

EmollientNut03 votes

Also, keystone masteries were kind of a mistake.

Arakadia2 votes

Purple Smite! Or a new one in general.

UpDownLeftRightAB2 votes

Removal of Dynamic Q, I don't like premades or playing against boosters.

HazyCloud72 votes

Flash will always be necessary. Without it so many champions would be outright non-viable.

Milodic Mellodi2 votes

Unfortunately you're right. With mobility and immobility in the game, there's no way to balance taking out Flash without destroying the fundamentals of League.

Blue Moon Wolf2 votes
  • Vision options for every role
  • The Sandbox mode Riot said they will end up doing (eventually)
  • Doom bots and Black Market Brawlers
  • Bring back some sort of anti-poke item for ARAM
  • LOTS of lore updates (at least 3 major factions and 3 minor factions)
  • Events that feel like events (like the Harrowing 2 years ago) not just overhyped skin sales (like the Harrowing 1 year ago)
  • A non-Journey to the West themed skin for Wukong (seriously, I loved Radiant Wukong, but 4 Journey to the west skins is enough.)

Also the last 3 on your list. I would really love to see those happen.

chipndip12 votes
  1. Contradicting points. Stronger counter-jg options are better for early game junglers and power-farming junglers, but you want tank junglers to be improved...except tank junglers aren't strong counter-jgs, and are easy to counter-jg.

Outside of that, not sure what you could possibly do on that front anyway. They used to have a jg item that gave you bonus gold for camps taken from the enemy side of the map, but no one used it because...well...why risk that shit? I guess they could just make that a general thing where someone with a jg item gets a little more gold from the enemy side's camps, but that would force some champs into complete uselessness and make some Shaco peculiar Evelynn picks pretty powerful.

  1. I mean, naturally.

  2. The meta's only going to really open up when we have stronger counters in the game, which won't happen. We see stagnation outside of Riot putting their hand in and shaking things up manually because everyone's relatively close to each other in power, so the few that rise up are the few that are notably stronger than the rest. Outside of that everyone's around the same ballpark in strength. If you want a more diversified meta, niches need to become more focused and more potent, but that won't happen.

  3. Riot said they're on it.

  4. Flash is too embedded in the game at this point. I think Riot actually said that they balance around Flash at this point. Doing something about it now would throw this game into a frenzy.

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