Small quality of life change/ buff to Darius

Sujiren·1/12/2018, 8:54:53 AM·1 votes·494 views

One huge flaw with Darius in general has been the fact, that he is basically absolutely helpless when fighting ranged champions, even by juggernaut standarts. Now I agree that ranged champions should counter Darius but I don't agree that any counterpick in general should lead to auto lose the game.

I suggest a small buff to Darius , that would allow him to have a better chance vs ranged oponnents, while not making him any more opressive vs melees. New: W Crippling strike, if the target hit by this ability is ranged, for the next two seconds they additionally deal 10%/15%/20%/25%/30% reduced damage. Unchanged vs melee oponnents. This small change would allow Darius to have some more team utility, especially considering he will likely play from behind vs ranged lane oponnents, and it would also give him a better fighting chance when he finnaly does get a hold of that ranged oponnent. When you think about it kinda makes sense thematically aswell, as most marksman and mages are fairly fragile a heavy blow from experienced warrior with physique like Darius would really fuck them up atleast temporarily.

In addition to that, while most juggernauts are kinda countered by ranged opponents, I wanted to prove my point that none of them suffer nearly as much as Darius .

Illaoi , has decent reach with Q,or E, so she can poke back and farm with these abilities.

Urgot , is ranged himself, can poke back, farm with Q, and shield harass.

Yorick , has sustain, and good range with ghouls to poke back.

Mordekaiser , passive shield to mitigate harass and poke with e, or w and some sustain.

Chogath , incredible sustain, in addition to having above average range with, Q,also builds full tank so does not get punished nearly as much.

Garen , passive sustain for just sitting back, speed buff and slow removal on Q, can time his W to counter incoming cc and damage.

Nasus , passive sustain, can build tanky right from the start, decent range with E poke , and will auto win lane vs every ranged champion that is not named Vayne, just by surviving.

Udyr , Skarner , Volibear are junglers.

7 Comments

o brigid o1/12/2018, 8:57:31 AM1 votes

Darius' pull has a decent range for a melee.

Darius' Q rewards him with healing for getting in the face of other champs regardless of their range.

Baron Barian1/12/2018, 9:22:40 AM1 votes

That's kind of the idea. Darius is one of the most frusterating champions to fight in the early game, but you're rewarded for surviving that hell of a laning phase by fighting someone who's not quite as helpful later on. If he gets anymore useful in team fights, then he won't have much of weak point at any point of the game.

A range opponent is suppose to be his biggest trouble in a fight, but again, this would remove what was intended to be a weakness.

Godking Yuuumie1/12/2018, 9:53:13 AM1 votes

2 seconds is waaaaay to long of a duration. Make it last just one second instead but up the damage reduction, because what would happen if it was too long is that the ranged guy tries to wait out the duration, as dealing that much reduced damage would lose him the fight but then when it finally ends Darius is about to kill you anyways.

If you lower the duration but increase the precentage what happens it taht it rewards good darius players because they can time the short duration better to shut down the opponents while better punishing bad darius players for using it at bad times.