A Compendium detailing why People need to stop crying so much about Kit Reworks in general
Tons of people complain that Riot's reworks are complete failures. however they tunel-vision on the bad and forget most reworks were in the end successful. sure some took time and needed follow up to get there, but this was because class updates presented time limitations. Here is a complete (or almost complete) compendium of champion reworks. Reworks that fel flat just needed more time to get there, which is the reason Riot doesn't want to do class updates anymore
NOTE: Keep in mind GP and Tristana were VGUs, before you comment: "this champ only needs a visual update"
One offs:
Fiora: Improvement Her kit gained a lot of skill expression, her W was updated to be what the ability should be Q and E stayed true to what they were but updated. If there is something to complain is that she has a lot of hidden power in her E and passive that players tend to not notice. Her ult was also produced in a time where Riot wanted to give all champs utility in case they fell behind. The AoE heal is not thematically cohesive and probably could be switched for a more “greedy ult” She should have had her VO updated
Shen: Pros and Cons Removing passive sustain from kit made him more interactive Rework added spells that were not in line to what Shen used to be Rework didn’t fix pro play balance His visuals were greatly updated, but he should have had a VO update Kassadin: improvement Took a while but he is in a much better spot now (scales without being abusive). Should have received a new VO
Singed: improvement.Took a while but in a much better spot now. There is a disconnect between lore and gameplay goofiness. He should have received new VO
Teemo: made his passive and ult more usable, and improved gameplay
Rek Sai: improvement.She is more thematically cohesive, and balance-able for pro and regular play
Aatrox: band-aid rework, didn’t improve much although helped
Kindred: Failed. Her problem is her ult brings too much utility for a carry, which makes her basic abilities overloaded when useful. She also has problems balancing experienced vs non-experienced players with jungle kiting. Finally making her use crit and have range scaling does not fit her thematics or jungle role.
Juggernauts: First class update, mostly failed
Skarner and Mordekaizer: updates were toxic and got nerfed afterward.
Garen: didn’t change much and feels mostly the same as there is no choice in target selection for villains
**Darius: **after proper balance was a huge success
ADCs: Mostly good despite what people say
Miss Fortune: Improvement. Huge success visually as well as to her usability (ult dealing damage, her having a passive to play around). Yes she could have further improvements both to gameplay and VO, but her update made her better
Twitch: Improvement to stealth reset but ult lacks counter late game in certain scenarios
Ashe: great improvement after fine tuning passive (made her viable)
Lucian: Still has trouble getting out of a generalist situation, where depending on item balance he is god or crap
Kog maw: Improvements to his ult, rest of rework was failed
Quinn: Improvement to her kit after fine tuning. Made her viable in certain scenarios and updated mechanics in passive and Q
Cait: gave her an identity as a siege champion. Damage output and harass early game still causes frustration, but was a step in the right direction to have her power conditioned to her w and e.
**Graves: **Took a while to balance, but after his numbers were tuned he has greatly improved his gameplay and thematic
**Corki: **Update gave him a niche and cool mechanics. However this is a very dated champ and honestly, needs a full VGU to get a cohesive identity that isn’t bound to item balance (poke vs burst also)
Mage update: Only real problem was malzahar, which was later corrected
Malzahar: Took a while to get it right, but the update was an improvement after passive and W were adjusted. Honestly, could have used more work but he is in an ok spot now, with a more cohesive thematic as a minion mancer.
Ziggs: great improvement as sieging champ to passive and W
Vel Coz: Unnecessary tbh but didn’t make him worst. Improved itemization paths with cdr builds
Veigar: Great counterplay improvement
Cassiopeia: Improvement with her passive update
Heimer: Improvement since he no longer has fire and forget abilities and better passive
Brand: Fell flat. Update didn’t hurt him nor improved him much. Ult works better though
Vladimir: Update made his E a better spell. More time should have been used to improve Q and Ult
Fiddlesticks: When it released the passive update improved him. He is an old champ and needs a full VGU though
Kennen: QoL changes improved him a lot
Anivia: Made her a viable champion that is not gated by her one shot
Xerath: It's alright and playable. Update was an improvement from the previous mess he was, but right now he has too much counter play (his abilities can be dodged too easily because of their range)
Annie: Huge improvement to her gameplay. She, however, could use a VGU to be more thematically cohesive and improve her visuals
Victor: His gameplay was improved and gave you a choice on how to use and improve your abilities. Problem is he is too defined by early snowballs translated to massive wave clear.
Swain: His gameplay was improved. He has a VGU coming in the future
Zyra: After some time, she has landed in an ok spot. Some people are angry she is played as a support though
**Ahri: **Same problems as Lucian. Her highs are too high, her lows aren’t low enough. She works in too many situations
Assassin update: The only real fails here are Rengar and LB
Le blanc: Update didn’t fix her problems and arguably added others
Rengar: rengar-mains (which a lot of people were) didn’t like update “feel”. Still has a lot of balance problems in with ult and lack of empowered choices(almost always one is the best choice)
Kha: Finally viable while having meaningful decisions on evolutions
Fizz: Improvement vs previous iterations (w being a pop and damage taken away from ult); could still use work
Nidalee: Problems balancing her pro vs regular. Defined gameplay and made her more cohesive, so it was an improvement vs Q one shot
Talon: Improvement over previous iterations and defined his thematics and niche better
Shaco: QoL improved him but all other changes had to be subsequently worked on, causing unnecessary problems because his gameplay wasn’t changed all that much, only his build. Diminishing early oppression with Q nerf was an improvement.
Zed: unnecessary changes tbh
Katarina: Huge improvement made her express her skill and updated her mechanics to be more fun
Akali: alleviated her oppressive burst. She needs a VGU though
Supports: almost everyone failed to notice supports were changed as a class, because it wasn’t overtly announced by Riot.
Leona: Still one dimensional, but having her have some damage on engage was a good change
Alistar: Finally fixed passive sustain with E and reduced his downtimes
Soraka: People complain because she isn’t in a great state. But her rework was a huge improvement over the mana and health dispenser deal she had back in the day. Could still use work but improved
Bard: improvement to passive having more meeps and scaling better was an improvement
Nunu: Needs a BGU but making the passive less confusing was an improvement, as well as the QoL changes to his kit
Sona: Still too passive of a champion, but her ult and basic ability range usability was an improvement.
Zilean: Changes made him express his skill better and have less hidden power which were improvements. He needs a VGU though
Tanks: most were improved despite people complaining
Cho gath: Some item specific interactions aside, his gameplay update improved his usability a lot. He needs a VGU
Rammus: need a VGU but his gameplay was greatly improved (passive power changed to actual CC)
Amumu: Passive hidden power changed to visible power which was improved, he needs a VGU
Sejuani: Problematic ult removed, more skill expression now. Improved
Maokai: after rework numbers were adjusted, his updated improved his gameplay to express more skill
Zac: Made him way more fun to play and changed raw damage for CC. He still faces counter play problems and frustration from CC chains. Update has pros and cons

because he's no fun anymore.