Rek'Sai needs more particles for her new ult

DeadUnborn··19 votes·595 views

For how impactful her new ult (it does a ton of damage) rek sai's new ult feels very meh, specially because the assets where recicled from her E. I get that this is just a mini rework and Riot didn't allocate enough resources to make entirely new assets, but at least they could recycle some from her previous ult to light up her initial burrow tunnel and distinguish it from her regular ones (this is also a clarity problem if she uses her ult near one or more tunnels since opponents could not know where she went)

6 Comments

WinTheWarOnPants3 votes

I would settle for it... idk... working.

DeadUnborn2 votes

Yea it being dodge-able is kind of weird since that is not what is traditionally expected from a targeted ability to be fair. I have had adcs dodge my ult by accident

WinTheWarOnPants1 votes

It's all kinds of messed up. Idk how it made it out of the PBE. I thought the "one thing" they were supposed to be good for was bug testing. Her ult feels like it's not finished. even the animations for it are so wonky and look like placeholder animations more than legit game quality.

DeadUnborn1 votes

Yeah definetly feels unfinished both on the art side as well as functionality

Raven Redeemed1 votes

Good point. I feel her gameplay and theme both call for a different tunnel asset. She's going so fast I feel her ult tunnel be more rough than E tunnels. It'd also be nice if there was a bit more debris flying around and she exits the ground.

DeadUnborn2 votes

Redesigning the tunnel entirely would probably be way out of scope. But adding particles as rek sai enters and exits the tunnel would probably make it lok way more cohesive/impactfull. I mean she howls in a really cool way while disapearing? the ult does a ton of damage, but is varely even visible outside of jumping. Maybe not clutter the whole thing with Visual effects but atleats give her something that looks cooler

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