just an anti chain cc item idea

LilxPaprika··1 votes·565 views

if hard cced for 2 seconds in past 3.5 seconds, Or if slowed for 4 seconds in past 6 seconds. you get 20% ms that decays rapidly and are immune to cc and slow for 1.5 seconds

this passive has a 15 second cooldown

would likely be for tanky champs/frontliners. that need to break free of shackles if they get caught and your team cant help you disengage/don't wish to engage.

8 Comments

ValyrianBlade4 votes

I'd almost rather just have tankier build options out of QSS.

It really feels awful if you're not an ADC or an AD assassin to buy a QSS against a CC heavy team (e.g. Lissandra, Warwick, Morgana, Sion) because you can't build it in to anything useful. I don't mind not being able to build AP with it (we have other MR + AP options), but making a health or armour + QSS option would be really helpful.

My worry with this passive is if you're playing someone with a decent dash, after the passive makes you immune to CC you can just demolish their back line without interference? I could be wrong but some slows feel like they last 4 seconds on their own :P

ZerglingOne1 votes

{quoted}

I'd almost rather just have tankier build options out of QSS.

It really feels awful if you're not an ADC or an AD assassin to buy a QSS against a CC heavy team (e.g. Lissandra, Warwick, Morgana, Sion) because you can't build it in to anything useful. I don't mind not being able to build AP with it (we have other MR + AP options), but making a health or armour + QSS option would be really helpful.

My worry with this passive is if you're playing someone with a decent dash, after the passive makes you immune to CC you can just demolish their back line without interference? I could be wrong but some slows feel like they last 4 seconds on their own :P

Nasus' wither lasts 5 :P

Brand's anything is a 6 second slow with Rylai's.

Mathbalnase2 votes

Alternatively: Gain X% Tenacity for every Y seconds spent hard CC'd, or Z seconds spent soft CC'd. Tenacity gained this way decays over 5 seconds while not CC'd.

LilxPaprika1 votes

{quoted}

Alternatively: Gain X% Tenacity for every Y seconds spent hard CC'd, or Z seconds spent soft CC'd. Tenacity gained this way decays over 5 seconds while not CC'd.

ya that sounds good, i'd settle on something like this

Professor Ward1 votes

There needs to be some better cc reductions in game, as a morg main it hurts watching peeps sit in place for 3 secs over and over again

LilxPaprika1 votes

well the numbers aren't solid by any means. ya a tanky qss item would be cool. maybe the ms buff could be only to run away from enemy

to make it exclusively a disengage type of item. where as qss can be used offensively.

and/or perhaps the immunity could last so long as you don't deal damage (aside from aura etc)

Erockandroll1 votes

{quoted}

I'd almost rather just have tankier build options out of QSS.

It really feels awful if you're not an ADC or an AD assassin to buy a QSS against a CC heavy team (e.g. Lissandra, Warwick, Morgana, Sion) because you can't build it in to anything useful. I don't mind not being able to build AP with it (we have other MR + AP options), but making a health or armour + QSS option would be really helpful.

The thing about that though, Glass cannons are the most likely who want insta CC break. Tank gets stunned, it's inconvenient. But if the ADC gets stunned, they are most likely dead.

{quoted}

would likely be for tanky champs/frontliners. that need to break free of shackles if they get caught and your team cant help you disengage/don't wish to engage.

Again, Tanks really only need to reduce, rather than Break CC, which Merc Treads are perfect for. The enemy team would most likely save the chain CC for catching the glass cannons. And if your Allies don't/can't follow up, that is simply poor communication.

LilxPaprika1 votes

wut if when chain cced tanks received a sort of poppy passive for 1.5 second instead of immune to cc. it would be clearly indicated so people would see not to blow spells on them.

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