ADCs can 100 to 0 my Malphite with Thornmail, Sunfire, Frostborn, and Tabi in 2.3 seconds

Yenn··10 votes·418 views

I have around 600 armor with W up, Thornmail doesn't move their health bar. Literally all I can do in a team fight is ult them and keep them out of the fight for 2 seconds.

How the fuck is this okay?

9 Comments

IPERFECTO4 votes

Prood, no way this can be real unless it's vayne

Ralanr1 votes

^ this.

MysterQ1 votes

You have 1 health in those items.

But I agree, hen I play tank there is maybe like 3minutes total where I actually feel like a tank and 30minutes where I feel squishy as hell.

But I will say, the problem is this is too binary. I am not ADC, I absolutely cannot kill a tank EVER this is a problem. A tank should not be so strong that other characters cannot kill him, just as a tank should not be so useless that he gets deleted (shredded isn't even the right word) by an ADC. I don't know where the balance lies, but it sucks to literally do 1% damage to a tank. But it also sucks as a tank to get melted.

GigglesO5 votes

{quoted}

A tank should not be so strong that other characters cannot kill him,

Why? I hate how everyone keeps saying this. Maybe the lategame fantasy of a tank is to not die... why is adc lategame the only one that matters?

King of Demons4 votes

{quoted}

Why? I hate how everyone keeps saying this. Maybe the lategame fantasy of a tank is to not die... why is adc lategame the only one that matters?

Tanks are supposed to be strong in the midgame, not at 6 items. That's why they have massive defensive steroids and CC to make sure of that. Carries ARE supposed to be able to deal with tanks and tanks are never supposed to be immortal. They become immortal if they snowball and take over the game quickly, but that should not be the norm.

The definition of a MOBA tank is very different compared to an MMO tank. MMO tanks are supposed to never drop aggro, always tank damage and survive. MOBA tanks are supposed to soak a lot of damage and provide a shield for their own carries, while preferably pinning the enemy down that tries to kill their carry.

Just look at pre nerf Poppy. She was able to live in a 1v5 for easily 20 seconds at some point and it wasn't very fair nor fun for anybody but the Poppy so it got quickly nerfed.

But as an answer to the thread:

Get HP. You didn't have any MR, so any magic damage they had will just tear right through you, especially with low HP like that. And.. you did your job. If you get a Malphite ult on their carries/backline and you didn't win the fight then either your team just didn't react at all or you had no reason to be in the fight to begin with, ulted into their carries with none of your team around

Spoofghoul2 votes

No tank main wants to be immortal

You see all we want is to be invalid targets basically it would take too long to kill us and using your damage on us is a waste of time and effort

In return we are shite at killing other champions, but good at disrupting their efforts or having other ways to draw aggro so people are forced to play around us

The problem lies in tank design and the tank update did literally nothing to address it

If we want to be that though we need to lose damage, specifically spammy aoe damage, yet we still need it to function because we still need to farm

The other problem is that tanks aren't inherently more tanky then other classes, you cannot make defensive items so powerfull that we would achieve this fantasy or they will be abused to hell and back

So if we ever want this to be a thing then we need to give tanks tools to farm And tools to make us threatening in a fight

Sion is halfway there, he lacks the farm tool as most of his damage vs minions/monsters is restricted. he can deal ok damage to enemies though and has the cc to force them to play around him You can outplay that Doesn't mean every tank needs to be like that though there is more ways to make a tank disruptive etc

If we want tanks to be stronger vs damage then we need to give them tools to farm so we can get rid of the spammy aoe which lacks counterplay and make their damage and threat outplayable to a degree then they can be more tanky

But this bulk has to come from their kit in part and synergize with tank itemization rather then just through tank itemization

This means we need to overhaul every single tank in the game

Hayaishi21 votes

{quoted}

Why? I hate how everyone keeps saying this. Maybe the lategame fantasy of a tank is to not die... why is adc lategame the only one that matters?

And ADC late game fantasy is to kill shit.

How do we solve this?

MysterQ1 votes

I agree that ADC is not the only one that matters. But it feels bad when your tank is shredded by ADC right? Well it feels bad when 4 others characters can only do 1% damage to your tank.

Pandemic Punch1 votes

Sounds like a Malphite problem.

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