Changes to Fizz W

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Seastone Trident (W) [REMOVED] W passive marking targets for 6s [REMOVED] W active dealing triple damage when hitting a mark-primed target [NEW] W active now has second cast, similar to the first, but dealing more damage (especially against low health enemies) Bonus Damage on Hit: First W: 10/20/30/40/50 + 40% AP Second W: 35/50/65/80/95 + 50% AP (+0-100% increased damage based on enemy % health missing) 1s lockout on recasting W Using W on a target slowed by Chum the Waters allows W to be recast instantly Mana refund amount reduced from [20/28/36/42/50] to [10/14/18/22/26] Mana refund applies to both casts individually [REMOVED] Cooldown reduction when killing any unit with W active

So at first I like this then I thinking about how you play Fizz and I dont like this.

So how you play Fizz in lane is Auto attack a minion you want to CS wait the mark prime and W it for the kill and the Mana refund AND the W Lower CD so I can CS the next minion.

Then when Attacking an Enemy Champ you auto attack them to mark and when its Primed you WQ for the Burst. If You use your Ult you wait for the Shark to knock them up go in with E and WQ to get out while killing them.

This new W messes all that up.

Cant use W to CS because there is no CD refund and the CD was not lowered. At lvl 1 this is 10s CD. Now the notes dont say how long you can hold the second W but Im guessing its not more then 5s and Im guessing the CD does not start until you use both activates or it runs out again making CSing with W very hard. Not counting the mana costs.

Now lets look at the use on an Enemy champ.

I hit them with E and WQ but only get the first activate damage flat+40% AP I then have to go back in and hit AGAIN for the flat50% AP at one rank in each thats 10+55%(Q) +10+40%(1st W) totaling 20 + 95% after going back in thats another 35+50% (now is this 0-100% of the total or just the AP%? based on missing HPs? not sure) but say they were now at 60% so 40% missing thats another flat+70%(2nd W) AP

Totaling 69+ 165% AP if I dont go back in for the second activate its only 20 + 95%

While before it was 20+40%(auto attack) + 60+120%(primed W) + 10+55%(Q) for a total of 90+215% when the Burst happened at the end when I could chose not to combo and leave it at just 20+40%(Auto attack)

If you have your Ult on them you E in and WQ but then you have W instantly again but you are away from them. You would have to EW Auto WQ or I guess you W Auto back off and WQ for the burst combo but all in all its a nurf.

The new combo is cluncky AF and does less damage 69+165% vs 90+215%

Its bad for laning its bad for All Ining

2 Comments

ChaddyFantome1 votes

These changes are gonna make Bruiser Fizz meta again.

Dønt Bån Åkali1 votes

They removed his W marking and triple damage and buffed his R... Its basically now useless. I remember the days when you didn't need your R to destroy Yasuo, but now you can actually lose lane to Yasuo even with your jungle ganks.... They f*cked his W so hard to make his ult do 0.3 more ap ??? jesus [zombie-nunu-bummed]

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