Yasuo Re-Imagined (Ability Kit)

Stacona··1 votes·213 views

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Basic Attack Range: 250 units (very long sword) Movement: 330 units per second Energy Pool: 100 (average is 200) Energy Regen: 100 Energy per 5 seconds (average is 50)


Way of the Wanderer: Ranks: @levels 1/4/7/10/13/16/18 Yasuo's basic attacks deal half damage against champions and his critical strikes do not deal bonus damage, instead he restores 10 energy, if the attack critically strikes then he restores 30 energy.

Yasuo's critical strike chance is increased by 50/75/100/125/150/175/200%(+50% with Infinity Edge) and can exceed 100% critical strike chance.

Yasuo deals 10(+40 per 100% bonus attack speed) bonus physical damage on-hit.

Steel Tempest (Q): Cooldown: 1 second; Cost: 30 energy; Range: 450 / 900 units Passive: Steel Tempest deals 0.4/0.55/0.7/0.85/1% increased damage for every 1% critical strike chance acquired.

Active: Yasuo thrusts his sword in the target direction, dealing (+70%AD) physical damage to struck enemies and applying on-hit effects.

Every 3rd cast will summon a tornado in the target direction traveling twice as far, dealing (+105%AD) physical damage, applying on-hit effects and knocking up struck enemies for 1 second.

Casting Steel Tempest while dashing during Sweeping Blade will cause Yasuo to swirl his blade around his location instead.

Wind Wall (W): Cooldown: 20/16/12/8/4 seconds; Cost: 40 energy; Range: 400 units Yasuo summons a moving wall of wind in the target direction that is 350/400/450/500/550 units wide and blocks all enemy projectiles from the front for the next 0.75 second.

Every projectile blocked by Wind Wall grants Yasuo 30/35/40/45/50(+30%AP) shield for 2 seconds, modified further based on Yasuo's critical strike chance.

Sweeping Blade (E): Cooldown: 1 second; Cost: 30 energy; Range: 500 units Passive: Sweeping Blade deals 0.3/0.35/0.4/0.45/0.5% increased damage for every 1% critical strike chance acquired.

Active: Yasuo dashes a set distance through the target enemy, dealing 50/70/90/110/130(+50%AP) magic damage against it. Yasuo can only dash through the same target once every 10/9/8/7/6 seconds.

Last Breath (R): Cooldown: 140/110/80 seconds; Range: 900 / 450 units Yasuo dashes a set distance in the target direction, stopping at the first enemy champion struck and suspending it and all nearby enemies into the air for the next 1.5 seconds, dealing (+125/150/175%AD) physical damage and 2/3/4 on-hit effects, increased by 1% damage per 1% bonus attack speed acquired, against all suspended targets.

Afterwards, Yasuo restores his energy and gains 150/175/200(+100%AP) shield for 3 seconds, increased by 0.5% per 1% critical strike chance acquired.


2 Comments

Yaśuo Main2 votes

lol auto attack based ninja with attack speed being meta on him, anti AP but builds crit as well and having EQR as ultimate but more CC duration, and gets usually 40% damage increase on ult (I'm assuming this) and becomes more anti mage while restoring more energy which by mid-late game, is useless to yasuo's new kit

Stacona1 votes

This is very hard to read, also not sure if this was even in English.

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