So when riot would fix the criticals?

Phuc Dat Bich··1 votes·362 views

So i have 70% critical strike

The enemy have 40%

I attack 3 times-0 Criticals (because logic)

He attack 3 times 3-Criticals

Hmmm? what is that? is there anything a person can do about that? you people want league to be e-sport and only skill would determine games but the RNG factor of criticals are still in the game? that can determine games?

And lets not talk about tryndamere 35% passive critical well he may never crit in top lane and lost the lane or he may crit all his attack and win the lane!

This is stupid....the game its shouldnt be who ever is more lucky win

4 Comments

Pretty Dhizi1 votes

RNG is a bitch.

It also makes its users, its bitch.

You're RNG's bitch in that scenario.

But yeah. Criticals would be more healthy if they were more of a stacking value where each auto-attack adds X value up until 100, guaranteeing the next attack to be a critical for 200% damage, which resets after death, and falls off after 10-7 seconds of no combat.

I guess no one thought that the thing stated above was a broad suggestion, clear that the negvotes are those who aren't open-minded to other ideas..Such asshole, much wow.

Lord Dusteon2 votes

{quoted}

RNG is a bitch.

It also makes its users, its bitch.

You're RNG's bitch in that scenario.

But yeah. Criticals would be more healthy if they were more of a stacking value where each auto-attack adds X value up until 100, guaranteeing the next attack to be a critical for 200% damage, which resets after death, and falls off after 10-7 seconds of no combat.

That would be worse. In short trades (1-2 seconds) criticals would be almost nonexistent until you had IE and PD, making any form of burst or poke adcs MUCH stronger (assuming they correctly don't engage when the criticals are up or engage when THEIR criticals are up). In lane, being able to take 1% crit chance and know EXACTLY when your attack will crit is extremely powerful, as it affords 2 autoattacks worth of damage in one hit, which could easily decide the lane (even worse in Tryndamere's case; a guaranteed crit is very powerful).

Pretty Dhizi1 votes

[{quoted}](name=Lord Dusteon,realm=NA,application-id=3ErqAdtq,discussion-id=pMg42zTF,comment-id=00000000,timestamp=2015-07-27T00:31:26.088+0000)

That would be worse. In short trades (1-2 seconds) criticals would be almost nonexistent until you had IE and PD, making any form of burst or poke adcs MUCH stronger (assuming they correctly don't engage when the criticals are up or engage when THEIR criticals are up). In lane, being able to take 1% crit chance and know EXACTLY when your attack will crit is extremely powerful, as it affords 2 autoattacks worth of damage in one hit, which could easily decide the lane (even worse in Tryndamere's case; a guaranteed crit is very powerful).

Your recommendation? Mine was just rudimentary, just a broad example rather than a good one.

Phuc Dat Bich1 votes

gotta love the downvotes...i mean you people like the random?

I guess the bronze players who have no skill and they just win some games from luck they downvote lol

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