Tenacity boots need to provide 35% again

Phuc Dat Bich··117 votes·3,257 views

Right now they are complete useless and the amount of lock up riot have add to this game is one of the reasons why games only last 20-25 minutes

Tenacity was never broken it was a stat that allow you to actually survive the whole point and click stuns that some champs have now the lock down is huge that make tenacity boots with 20% tenacity useless!!

Tenacity boots need to be back to 30-35% OR put one more item with tenacity that can stack up with the boots

And if irelia become broken nerf her who cares ether way she broken 2 seasons now and the main of her defending her with some joke that they think it still relevant when irelia havent see any nerf for 3 years now (last nerf was a damage nerf on her E a couple of months ago) but the damage was never the real problem the problem was and is that you get stunned for 2.75 seconds for doing better than her....

Anyway Tenacity need to be buffed

36 Comments

Critmaster Garen12 votes

make it stack additive.

20 from boots + 15 from the mastery would make 35 again. and there arent really any other sources except elixir of iron, which could just have its value adjusted to compensate (make it like 10 and its fine).

same for irelias passive - 5, 10, and 15 tenacity and stacks additive with other sources.

morris19 votes

Does tenacity stack multiplicatively? Wow it sounds way worse when you put it like that.

charcharmunro4 votes

Yep. The highest tenacity could get prior to this was... Around 50-60%? With Mundo or Irelia.

Darkwind5 votes

Not so, you could get ridiculous tenacity... for a brief time, at least.

Cleanse- 65% Mercs/zephyr/whatever- 35% Masteries= 10% Pot- 25% Being Irelia- 40%

Total: 91% tenacity

charcharmunro1 votes

Didn't realise it could get that high up, but... To be honest, who takes Cleanse anyway?

Critmaster Garen1 votes

{quoted}

Didn't realise it could get that high up, but... To be honest, who takes Cleanse anyway?

i took it on fiora in season 3 and 4. reason is, they changed it at some point to cleanse ignite. both the damage, and the heal debuff.

so a well timed cleanse could negate the enemies cc and his ignite and completely turn a fight into your favor.

the reason why so few people are picking the summoner is, because its not as reliable and easy to use in any situation as most other summoners.

your timing on cleanse has to be almost perfect.

Need Gold 4 Tent2 votes

cleanse removes ignite's damage but it does not remove the heal debuff AFAIK. I'm a heavy user of Cleandamere top and I have never noticed it remove ignite's double swords over my head (although the fire disappears). It removes Exhaust totally though, which makes it worth taking on any champ that hates CC like him.

Captain Aishi1 votes

cleanse removes 'all summoner spell debuffs' so it does remove the grievous wounds if they are applied by ignite only

Need Gold 4 Tent1 votes

You're confusing that with QSS maybe. The last change to Cleanse was when they made it remove Exhaust and Ignite, and if you watch Siv HD's Mundo guide he specifically says that it removes ignite's damage but GW. Unless they made another change to it between then and now, I'm certain it does not remove Ignite's GW.

Edit: that is an old video but so was the last change done to Cleanse. I don't recall any patches updating it unless I missed one specifically.

TotalJerk1 votes

Every decent player that runs against a CC heavy comp in draft mode, that's who. It isn't as popular in blind and Draft because you have no idea whether you'll need it or not until after you've made the decision.

RisenDarkKnight2 votes

Yeah they nerfed it because earlier last season Irelia could build item 3111 , item 2138 , and take the tenacity mastery and be basically immune to cc permanently.

JedenVojak4 votes

I see no problem with this.

She's melee so it's fine.

Ralanr2 votes

"Just CC them." The answer to every melee carry. Except Irelia.

JedenVojak3 votes

Except she's not played as a melee carry at all?

She's played as a bruiser.

KONO RUBICK DA1 votes

{quoted}

Except she's not played as a melee carry at all?

She's played as a bruiser.

why is this downvoted? irelia is trash in late game, her W has no scalling, she lacks of armor pene while her Ulti is physical along with all her damage

Irelia Bot3 votes

{quoted}

Yeah they nerfed it because earlier last season Irelia could build item 3111 , item 2138 , and take the tenacity mastery and be basically immune to cc permanently.

well that was because they made the elixer additive while everythighn else was multiplictive. Was a fun little miss up to use but not something that evne I thouhg of as justifed.

However if they were to make it additive and cap out at a max of 60% I would be total fine with that. Wouldn't even have a reason to try for the mastery with tenacity then and wouldn't effect things overall that much givne that most Irelia players who know what they are doing are going 18/0/12 or something along those lines instead of 12/0/18 which for some reason is the most popular option.

Still doesn't stop suppresion, knockups and knock backs though which there are a lot of in the game these days. Actaully the last 40 champs have more then twice the first 83 for knocks backs and knock ups.

Phuc Dat Bich1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=jVAxAoBA,comment-id=0000,timestamp=2015-11-18T06:36:53.803+0000)

make it stack additive.

20 from boots + 15 from the mastery would make 35 again. and there arent really any other sources except elixir of iron, which could just have its value adjusted to compensate (make it like 10 and its fine).

same for irelias passive - 5, 10, and 15 tenacity and stacks additive with other sources.

That a good idea too to make tenacity to stack additive so if you pick 5 points on tenacity mastery to actually worth

And iron of elixir is for late late game it should be an item that provide ether Tank stats and tenacity or AD stats and tenacity

TO RIOT when i talk about an AD item i dont talk about an ADC item adc have enough item already i am talking about a tanky AD item or a pure Tank item

I GANK LANES1 votes

naw, it needs to be in items. having to go all the way up with every single champ you use just for some tenacity is garbage

Lithium Rosa4 votes

why is punctuation that hard?

High52 votes

Grammer police on forums make me sad. Down rank something and move on.

Hexten4 votes

i don't know why the logic is that Tenacity has to be nerfed so Mundo and Irelia cannot abuse it? What? Nerf Mundo and Irelia's innate tenacity synergy so that other champions don't feel shit picking up tenacity.

A Liberal3 votes

better nerf irelia

TheNeemDream3 votes

Just put a tenacity cap on all champions so Irelia can't stack the stat. No reason to nerf the boots because of one champion.

N30NP4NDA2 votes

better nerf irelia

Colgate Gator2 votes

That just reminded me I haven't bought Mercury threads in the whole pre-season, huh.

ZT Xperimentor2 votes

Not to mention they removed the zephyr

DaedricTerror132 votes

Dude even with 50% they'd be worthless, Tenacity boots need to just straigt up block a hard cc every 30 secs or something.

They don't even effect knock-ups/backs atm.

Phuc Dat Bich1 votes

{quoted}

Dude even with 50% they'd be worthless, Tenacity boots need to just straigt up block a hard cc every 30 secs or something.

They don't even effect knock-ups/backs atm.

that would have been a good idea too

Hello I am Bird1 votes

I think that it should have some sort of thing like 20+5 for every spell that hits you. If not hit by a spell within 10 seconds, it is put back down to 20% I think this would solidify it as an anti-mage boot.

Keep the same MR and spells are not only for mages. Spells include things like ori q to darius q.

RyzeRework1 votes

It's because the masteries have built in tenacity

Phuc Dat Bich4 votes

[{quoted}](name=Godlike Jungle,realm=NA,application-id=3ErqAdtq,discussion-id=jVAxAoBA,comment-id=0008,timestamp=2015-11-19T00:43:31.192+0000)

It's because the masteries have built in tenacity

if you put 5 points on the mastery you end up with 31.398 something tenacity and it become 32% which is still lower than the old one and you lose the legendary guardian mastery while with the old ones you were end up at 37-38% i dont remember tenacity

So 2 options ether make the tenacity stack normally so 20+15=35%

Or buff the tenacity boots to 25 or 30% so with the mastery to have good values of tenacity and it would worth to lose the legendary guardian mastery

RyzeRework1 votes

I think it was for adc's and to make it so champions who actually built merchandise treads didn't go crazy

Marblesz1 votes

What about Tenacity increasing in value the more CC is applied? 25 tenacity = 25%, perhaps doubling or increasing in effectiveness by a value as more CC is layered on

Ex/ @ Nth layer = Nx effectiveness applied CC1 = 3 seconds, down to 2.25 seconds CC2 = 2 seconds, down to 1 second CC3 = 2.5 seconds, down to 0.6 seconds with maybe a reset timer of within 3-5 seconds without taking CC; making a small section of teamfight burst CC feel less like "well time to buy QSS"

This effectiveness might be a little high though, considering CC has been typically reduced below a base value of 2 seconds.

summoner 31

Dengeden1 votes

It had/has the same issue as Doran's Shield. It's too effective on certain fighters and assassins (in some situations). We can't and shouldn't nerf 'em all.

While it's annoying that you sometimes die to CC lock as tank (while you're team is sightseeing), you have to concede that it's better than Yasuo or Zed building Merc's to completely negate your CC.

That being said, an additional passive (like bringing the old AoE magic damage reduction into it) would be nice. You have very little reason to buy that item as of right now.

dunkeroni1 votes

[{quoted}](name=Vârg Vikernes,realm=EUNE,application-id=3ErqAdtq,discussion-id=jVAxAoBA,comment-id=,timestamp=2015-11-18T06:33:13.839+0000) completely useless

A term so often used here on the forums, yet intrinsically false.

The Ecdysiast1 votes

Look at Veigar, too. At rank 3 it no longer makes the stun shorter than the W cast time.

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