Can Allied Champions Not Be Able To Kill Vessel Tentacles If The Other Champ is A Vessel?

Virgin Ray··18 votes·1,402 views

If any of you noticed, if you are a vessel, and your allies kill the tentacles that spawn near you, you have to repeat killing it. Maybe let allies attack the first time, but make it untargetable to everyone else but the vessel champ so he/she can kill it 3 times in succession without fear of having to repeat going near a wall and killing it again if an ally kills it for them.

EDIT: To all the really early posters, I edited it. But you can still talk about how OP her E is, cause I agree as well.

18 Comments

Sneakyy XD7 votes

Or all the vessel has to do is damage three tentacles that die

Fowus6 votes

yeah the only counter play is to dodge it or get cleanse or qss

SirNewton125 votes

Yes for Illaoi's E there feels like there is little to no counterplay of becoming a vessel which is quite annoying, especially when the tentacles can spawn on your turrets and in your base and the turrets won't attack them >.<

PrinceOfStorms3 votes

There is counterplay. It's called dodge the hook. Or, you can hit illaoi after she hits you with her E.

It's like saying that Thresh and Blitz hooks have no counterplay.

Sulghunter3 votes

{quoted}

It's like saying that Thresh and Blitz hooks have no counterplay.

They do?

elon wątroba2 votes

Of course they do, that's why he said that. I'm not even american and i have understood that.

Makior721 votes

Maybe to balance her E a bit more, if you become a vessle you only have to kill ONE tentacle, but that tentacle has to be hit 3x instead of 2 and does slightly more damage. That way you are still being punished for the E but you are not having to run around and miss a bunch of cs because you are trying to break the curse.

PrinceOfStorms2 votes

That would make leaving the curse a joke, unless something crazy happened like 1 tentacle spawn per 2 seconds or something.

flibitydoo1 votes

Nah I like stealing that juicy 5g from my teammates and milking that vessel for all it's worth.

sure it puts me and my teammate in mortal danger, but it's 5 gold... I could buy more health potions with that money

LankPants1 votes

Maybe assists or even just proximity to dying tentacles should remove it.

Sukishoo1 votes

Should have just made it that if the allies kill it near you, it counts towards your infliction so they can help free you.

DrCyanide1 votes

I wonder how much of the problem would be solved by making the Curse indicator clearer. On ARAM I spend a lot of time clicking on my allies to see which of them is actually cursed, as oppose to being able to glance at them and know.

Mestm971 votes

Maybe if 6 tentacles are killed you are saved to... or something like that

Hawkefire1 votes

Personally I feel the passive should be changed to:

If 3 tentacles die near you then the debuff is removed, regardless of who kills the thing.

Akali is SO HOT1 votes

Should change it to "If 3 tentacles die near you then you are no longer the vessel"

Only Play Darius1 votes

The whole point is that it is a test exclusively for the cursed champion, a curse that only they can lift through their own strength. Having another champion pass the test for you would defeat the purpose of it.

Kr1sys1 votes

I think they should make it that if they die in a certain radius to the champ, then they get credit. I've only seen her played on ARAM and that shits annoying if she gets a melee champ, they're never going to get over there to kill it.

Ormylar1 votes

I personally feel that the vessel is not even necessary. I feel like maybe remove the vessel entirely and buff the slow duration if the spirit dies or if you walk out of range before it dies? I just feel like that ability is overloaded. Oh and it also synergizes with her ult since it's considered a champion.

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