QoL buffs for Garen

Yfrappefort··1 votes·342 views

For quite some time now, Garen really struggle in the mobility meta. Aside from that, he got some weird issues that really drag him down. This is how I would fix him.

Passive : Make the passive work at level 1 against monsters. It would allow jungle Garen to exist. And before you say this would make him OP, yes he would get high sustain, but his early clear speed would still be very slow.

Q : a) Make the CD start when he cast the ability, not when he proc it. Similar to what they did with Varus Q recently. b) Increase the MS boost. 15/20/25/30/35 % is just too low now with all the hyper mobility going around. I think 25/30/35/40/45 % would be more reasonable.

W : No change.

E : Remove the self slow from moving through minions and monsters. He does not need that handicap.

R: Lower the CD on this. Seriously. 160 secs at rank 1 is ridiculous and is about equal to a global ultimate (180 secs for TwistedFate rank 1)! It's already the weakest of all execute ultimates, got the lowest range and longest cast time, and is also hard countered by item 3155. Make it 120/100/80 secs and now it would match the actual power VS CD.

Some additionnal fixes :

  • Make him punch minions again. Like really, I'm quite mad that they removed that in the first place, then allowed Sion to kick things.
  • Makes his AA animation and cast animation feel less...clunky. I don't know how else to say it, but pre-rework Garen could last hit better, cast Q faster and such. Now it seems everything is harder with reworked Garen.

Anyway, this is how I would fix Garen. Feel free to comment and add your own suggestions. Keep it constructive please.

1 Comments

aaronconlin1 votes

The reason they won't make his Q Cooldown start on cast is because he could cast it, wait until the end, Attack and cast it again. This would make the enemy silenced for like 4-5 seconds

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