Idea To Make Tank Items Still Attractive to Tanks with Reduced Stats- Flat Damage Reduction
Flat damage reduction is actually more effective on characters with more Armor aka Tanks since the less damage you take, the more a difference flat damage reduction makes. Reducing 10 damage from a 350 burst of damage is almost meaningless, but reducing 10 damage from 75 damage is pretty great! So, here is my idea on Tank items post-update with the idea that Tank and Juggernaut base stats are getting increased to rely less on items to be durable:
Ruby Crystal +150 Health -> +125 Health
Giant's Belt Cost: 1000 Gold -> 950 Gold +380 Health -> +300 Health
Bami's Cinder Cost: 1100 Gold -> 1050 Gold +280 Health -> +225 Health
Crystalline Bracer +200 Health -> +150 Health
Kindlegem Cost: 800 -> 750 +200 Health -> +150 Health
Jaurim's Fist Cost: 1200 Gold -> 1100 Gold +150 Health -> +125 Health Bonus Health per Stack: +5 Health -> +4 Health
Catalyst of Aeons Cost: 1100 Gold -> 1000 Gold +225 Health -> +175 Health
Doran's Shield +80 Health -> +65 Health Damage reductions is now calculated post-Armor/MR rather than pre-Armor/MR Damage Reduction: -8 Damage -> -10 Damage
Relic Shield Cost: 350 Gold -> 300 Gold +75 Health -> +60 Health
Targon's Brace +175 Health -> +150 Health +50% Base Health Regen. -> +75% Base Health Regen.
Sightstone Cost: 800 Gold -> 700 Gold +150 Health -> +125 Health
Cloth Armor +15 Armor -> +10 Armor
Chain Mail +40 Armor -> +25 Armor UNIQUE Passive: -4 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Warden's Mail +40 Armor -> +25 Armor UNIQUE Passive: -4 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Glacial Shroud +25 Armor -> +15 Armor UNIQUE Passive: -3 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Raptor's Cloak +40 Armor -> +25 Armor UNIQUE Passive: -4 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Aegis of the Legion +30 Armor -> +20 Armor +30 Magic Resist -> +20 Magic Resist UNIQUE Passive: -2 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects) UNIQUE Passive: -2 Magic Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Null-Magic Mantle +25 Magic Resist -> +15 Magic Resist
Negatron Cloak +40 Magic Resist -> +25 Magic Resist UNIQUE Passive: -4 Magic Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Quicksilver Sash Cost: 1300 Gold -> 1200 Gold +30 Magic Resist -> +25 Magic Resist
Spectre's Cowl Cost: 1200 Gold -> 1150 Gold +250 Health -> +175 Health +30 Magic Resist -> +20 Magic Resist UNIQUE Passive: -3 Magic Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Chalice of Harmony Cost: 800 Gold -> 750 Gold +30 Magic Resist -> +25 Magic Resist
Hexdrinker +35 Magic Resist -> +30 Magic Resist
Seeker's Armguard +30 Armor -> +25 Armor
Banner of Command +60 Armor -> +45 Armor +30 Magic Resist -> +20 Magic Resist UNIQUE Passive: -5 Magic Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects) UNIQUE Passive: -15 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Banshee's Veil Cost: 2450 Gold -> 2300 Gold +300 Health -> +250 Health +70 Magic Resist -> +50 Magic Resist UNIQUE Passive: -20 Magic Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Dead Man's Plate Cost: 2900 Gold -> 2750 Gold +500 Health -> +400 Health +50 Armor -> +35 Armor UNIQUE Passive: -15 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Enchantment: Cinderhulk +400 Health -> +325 Health +15% Bonus Health -> +20% Bonus Health
Eye of Equinox +500 Health -> +400 Health +200% Base Health Regen. -> +250% Base Health Regen.
Face of the Mountain +450 Health -> +375 Health +100% Base Health Regen. -> +150% Base Health Regen.
Frozen Heart +90 Armor -> +70 Armor UNIQUE Passive: -30 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Frozen Mallet Cost: 3100 Gold -> 3000 Gold +700 Health -> +600 Health
Guardian Angel +60 Armor -> +45 Armor +45 Magic Resist -> +35 Magic Resist UNIQUE Passive: -15 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects) UNIQUE Passive: -10 Magic Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Iceborn Gauntlet +65 Armor -> +50 Armor UNIQUE Passive: -20 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects) Passive AoE now scales off of Base Armor from Bonus Armor Base Passive AoE slightly reduced Slow now persists for 0.5 seconds upon leaving AoE
Knight's Vow +400 Health -> +325 Health +40 Armor -> +25 Armor +100% Base Health Regen. -> +150% Base Health Regen. UNIQUE Passive: -15 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Locket of the Iron Solari +30 Armor -> +20 Armor +60 Magic Resist -> +45 Magic Resist UNIQUE Passive: -5 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects) UNIQUE Passive: -15 Magic Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Ohmwrecker +50 Armor -> +45 Armor UNIQUE Passive: -15 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Randuin's Omen +500 Health -> +400 Health +60 Armor -> +45 Armor -10% Damage Taken from Critical Strikes -> -15% Damage Taken from Critical Strikes UNIQUE Passive: -15 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Righteous Glory +500 Health -> +400 Health +100% Base Health Regen. -> +150% Base Health Regen.
Ruby Sightstone Cost: 1600 Gold -> 1400 Gold +500 Health -> +400 Health
Spirit Visage +500 Health -> +400 Health +50 Magic Resist -> +35 Magic Resist +200% Base Health Regen. -> +250% Base Health Regen. UNIQUE Passive: -15 Magic Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Sterak's Gage +400 Health -> +325 Health Shield Value: 30% Max Health -> 35% Max Health Shield Duration: 8 seconds -> Until you exit combat (Melee) or 8 seconds (Ranged)
Sunfire Cape Cost: 2900 Gold -> 2750 Gold +500 Health -> +400 Health +50 Armor -> +35 Armor UNIQUE Passive: -15 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Thornmail +100 Armor -> +80 Armor UNIQUE Passive: -35 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects) Passive Scaling: +25% Bonus Armor -> +35% Bonus Armor
Titanic Hydra +450 Health -> +400 Health +100% Base Health Regen. -> +150% Base Health Regen.
Warmog's Armor +800 Health -> +600 Health +10% Cool Down Reduction -> +20% Cool Down Reduction
Zeke's Harbinger UNIQUE Passive: -10 Physical Damage Taken (maximum of 50% effectiveness vs. DoT and Multi-Hit effects)
Zz'Rot Portal +55 Armor -> +40 Armor +55 Magic Resist -> +40 Magic Resist UNIQUE Passive: -15 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects) UNIQUE Passive: -15 Magic Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Elixir of Iron +300 Health -> +250 Health Allied Champion Movement Speed: +15% -> +20%
Thoughts? The flat reductions could probably have names like Physical Block and Magical Block.
Ruby Crystal
+150 Health -> +125 Health
Giant's Belt
Cost: 1000 Gold -> 950 Gold
+380 Health -> +300 Health
Bami's Cinder
Cost: 1100 Gold -> 1050 Gold
+280 Health -> +225 Health
Crystalline Bracer
+200 Health -> +150 Health
Kindlegem
Cost: 800 -> 750
+200 Health -> +150 Health
Jaurim's Fist
Cost: 1200 Gold -> 1100 Gold
+150 Health -> +125 Health
Bonus Health per Stack: +5 Health -> +4 Health
Catalyst of Aeons
Cost: 1100 Gold -> 1000 Gold
+225 Health -> +175 Health
Doran's Shield
+80 Health -> +65 Health
Damage reductions is now calculated post-Armor/MR rather than pre-Armor/MR
Damage Reduction: -8 Damage -> -10 Damage
Relic Shield
Cost: 350 Gold -> 300 Gold
+75 Health -> +60 Health
Targon's Brace
+175 Health -> +150 Health
+50% Base Health Regen. -> +75% Base Health Regen.
Sightstone
Cost: 800 Gold -> 700 Gold
+150 Health -> +125 Health
Cloth Armor
+15 Armor -> +10 Armor
Chain Mail
+40 Armor -> +25 Armor
UNIQUE Passive: -4 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Warden's Mail
+40 Armor -> +25 Armor
UNIQUE Passive: -4 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Glacial Shroud
+25 Armor -> +15 Armor
UNIQUE Passive: -3 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Raptor's Cloak
+40 Armor -> +25 Armor
UNIQUE Passive: -4 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Aegis of the Legion
+30 Armor -> +20 Armor
+30 Magic Resist -> +20 Magic Resist
UNIQUE Passive: -2 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
UNIQUE Passive: -2 Magic Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Null-Magic Mantle
+25 Magic Resist -> +15 Magic Resist
Negatron Cloak
+40 Magic Resist -> +25 Magic Resist
UNIQUE Passive: -4 Magic Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Quicksilver Sash
Cost: 1300 Gold -> 1200 Gold
+30 Magic Resist -> +25 Magic Resist
Spectre's Cowl
Cost: 1200 Gold -> 1150 Gold
+250 Health -> +175 Health
+30 Magic Resist -> +20 Magic Resist
UNIQUE Passive: -3 Magic Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Chalice of Harmony
Cost: 800 Gold -> 750 Gold
+30 Magic Resist -> +25 Magic Resist
Hexdrinker
+35 Magic Resist -> +30 Magic Resist
Seeker's Armguard
+30 Armor -> +25 Armor
Banner of Command
+60 Armor -> +45 Armor
+30 Magic Resist -> +20 Magic Resist
UNIQUE Passive: -5 Magic Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
UNIQUE Passive: -15 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Banshee's Veil
Cost: 2450 Gold -> 2300 Gold
+300 Health -> +250 Health
+70 Magic Resist -> +50 Magic Resist
UNIQUE Passive: -20 Magic Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Dead Man's Plate
Cost: 2900 Gold -> 2750 Gold
+500 Health -> +400 Health
+50 Armor -> +35 Armor
UNIQUE Passive: -15 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Enchantment: Cinderhulk
+400 Health -> +325 Health
+15% Bonus Health -> +20% Bonus Health
Eye of Equinox
+500 Health -> +400 Health
+200% Base Health Regen. -> +250% Base Health Regen.
Face of the Mountain
+450 Health -> +375 Health
+100% Base Health Regen. -> +150% Base Health Regen.
Frozen Heart
+90 Armor -> +70 Armor
UNIQUE Passive: -30 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Frozen Mallet
Cost: 3100 Gold -> 3000 Gold
+700 Health -> +600 Health
Guardian Angel
+60 Armor -> +45 Armor
+45 Magic Resist -> +35 Magic Resist
UNIQUE Passive: -15 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
UNIQUE Passive: -10 Magic Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Iceborn Gauntlet
+65 Armor -> +50 Armor
UNIQUE Passive: -20 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Passive AoE now scales off of Base Armor from Bonus Armor
Base Passive AoE slightly reduced
Slow now persists for 0.5 seconds upon leaving AoE
Knight's Vow
+400 Health -> +325 Health
+40 Armor -> +25 Armor
+100% Base Health Regen. -> +150% Base Health Regen.
UNIQUE Passive: -15 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Locket of the Iron Solari
+30 Armor -> +20 Armor
+60 Magic Resist -> +45 Magic Resist
UNIQUE Passive: -5 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
UNIQUE Passive: -15 Magic Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Ohmwrecker
+50 Armor -> +45 Armor
UNIQUE Passive: -15 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Randuin's Omen
+500 Health -> +400 Health
+60 Armor -> +45 Armor
-10% Damage Taken from Critical Strikes -> -15% Damage Taken from Critical Strikes
UNIQUE Passive: -15 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Righteous Glory
+500 Health -> +400 Health
+100% Base Health Regen. -> +150% Base Health Regen.
Ruby Sightstone
Cost: 1600 Gold -> 1400 Gold
+500 Health -> +400 Health
Spirit Visage
+500 Health -> +400 Health
+50 Magic Resist -> +35 Magic Resist
+200% Base Health Regen. -> +250% Base Health Regen.
UNIQUE Passive: -15 Magic Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Sterak's Gage
+400 Health -> +325 Health
Shield Value: 30% Max Health -> 35% Max Health
Shield Duration: 8 seconds -> Until you exit combat (Melee) or 8 seconds (Ranged)
Sunfire Cape
Cost: 2900 Gold -> 2750 Gold
+500 Health -> +400 Health
+50 Armor -> +35 Armor
UNIQUE Passive: -15 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Thornmail
+100 Armor -> +80 Armor
UNIQUE Passive: -35 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Passive Scaling: +25% Bonus Armor -> +35% Bonus Armor
Titanic Hydra
+450 Health -> +400 Health
+100% Base Health Regen. -> +150% Base Health Regen.
Warmog's Armor
+800 Health -> +600 Health
+10% Cool Down Reduction -> +20% Cool Down Reduction
Zeke's Harbinger
UNIQUE Passive: -10 Physical Damage Taken (maximum of 50% effectiveness vs. DoT and Multi-Hit effects)
Zz'Rot Portal
+55 Armor -> +40 Armor
+55 Magic Resist -> +40 Magic Resist
UNIQUE Passive: -15 Physical Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
UNIQUE Passive: -15 Magic Damage Taken (maximum of 50% reduction vs. DoT and Multi-Hit effects)
Elixir of Iron
+300 Health -> +250 Health
Allied Champion Movement Speed: +15% -> +20%
and
and go full tank and almost every time hard carry by tanking all the damage and locking things down. I almost always go with a full tank build when playing those and it works.