Support Class Rework Ideas
It's impossible to assassinate someone with the current supports and how their main job now is just providing heals and shields instead of debuffs, and utility which mages can't provide as easily.
New Items:
- Provide 25% attack speed + 10% critical strike chance + 5% lifesteal + passive: When attacking an objective (tower, dragon, baron), lowers armor by 10 per stack of Fatality, max is 30 armor off.
- Provide 45 attack damage + 20% lethality + Passive: Every attack applies a 15% slow
- Provide 10% CDR + 50 base damage to abilities + Passive: .5% max health is taken off with every attack and it stacks up to 3 times to apply Final which gives bonus AD for 3 seconds.
Other Items: Nerf Redemption, Knight's Vow, and lower the gold income
Q:
- Shields an ally
- Heals an ally
- Speeds up an ally
- Stuns an enemy
- Slows an enemy
- Deals damage to an enemy and gives an ally an empowered auto W:
- Shields an ally
- Heals an ally
- Speeds up an ally
- Stuns an enemy
- Slows an enemy
- Deals damage to an enemy and gives an ally an empowered auto E:
- Shields an ally
- Heals an ally
- Speeds up an ally
- Stuns an enemy
- Slows an enemy
- Deals damage to an enemy and gives an ally an empowered auto R: An Aoe Spell
This gets rid of damage supports and make them provide a good amount of utility while providing debuffs to benefit the ally.