Game is too snowbally. Too much is decided early on by a few kills. Here is a solution concept.

DonnieDarkin··6 votes·457 views

I think the growth per level of a champion should be very small between levels 1-6, medium (the numbers it is now for a given champion) at levels 7-12, and higher at 13-18.

So instead of champion getting 85 health per level and 3.2 AD he might get only, say, 60 and 1.2 AD per level at 1-6. Then 85 and 3.2 levels 7-12 and then 100 and 5.2 per level at levels 13-18, with the end max base stats still being the same as it is now.

Something like that, something where there is a better back and forth early on where the better play can win with consistency even if they mess up early. Again, something LIKE that. Don't knit pick the numbers of my example its JUST AN EXAMPLE.

This really would help in so many ways. It will make the game less toxic because players won't be typing GG as much just because someone died in lane. It will also make the game less snowbally, which would be a good thing.

12 Comments

PhDs Nuts2 votes

My solution: delete keystones.

oSEXYPLATYPUSo1 votes

no no no remember you dont have fun and dont wanna play no more ?

DonnieDarkin2 votes

Yes thats why I am posting ideas.

oSEXYPLATYPUSo2 votes

if you enemy screws up and you get a lead from it you should be able to snowball that lead and win the game

stop handicapping the game

DonnieDarkin2 votes

Right, so would you play a poker tournenment where if you lose one early pot, you are severely handicapped? Its unhealthy for the game and doesn't reward consistent skill. Thats why the best poker players win consistently in big tournaments with large starting stacks and long blind structures. The best players have a beter chance of coming out ahead regardless of maybe a mistake early on or dumb luck.

I dont think you understand the nature of games.

oSEXYPLATYPUSo1 votes

lol dude i have played poker for 13 yrs

in casinos, cash games, under ground poker rooms etc

the idea you purpose changes the scaling and balance of every champ out there just cuz they lvl faster by getting ahead for killing you and getting more experience so that is where is completely wrong for the game and would make balancing more of a night mare

DonnieDarkin2 votes

[deleted]

oSEXYPLATYPUSo1 votes

back to childish insults

but yet im the one who is stupid?

Cocho1 votes

The best players have a beter chance of coming out ahead regardless of maybe a mistake early on or dumb luck.

There's alot of early game champs that really look for that early snowball, a change like this would mean they'd need stronger mid/late games. If the better player is making mistakes, then he deserves to lose (Atleast the lane) for playing badly that game

DonnieDarkin1 votes

Okay so you dont think the game is snowbally? And if you do, you dont think thtats a problem? you like matches ending in 30 minutes?

Cocho1 votes

I main Katarina , so I'm not gonna answer that question lol

Only reason it can get so snowbally is because players are bad.

if the game goes past 30 and I'm Katarina Akali Pantheon , my team is probably going to lose. These champs take advantage of mistakes.

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