Game is too snowbally. Too much is decided early on by a few kills. Here is a solution concept.
I think the growth per level of a champion should be very small between levels 1-6, medium (the numbers it is now for a given champion) at levels 7-12, and higher at 13-18.
So instead of champion getting 85 health per level and 3.2 AD he might get only, say, 60 and 1.2 AD per level at 1-6. Then 85 and 3.2 levels 7-12 and then 100 and 5.2 per level at levels 13-18, with the end max base stats still being the same as it is now.
Something like that, something where there is a better back and forth early on where the better play can win with consistency even if they mess up early. Again, something LIKE that. Don't knit pick the numbers of my example its JUST AN EXAMPLE.
This really would help in so many ways. It will make the game less toxic because players won't be typing GG as much just because someone died in lane. It will also make the game less snowbally, which would be a good thing.
, so I'm not gonna answer that question lol
, my team is probably going to lose. These champs take advantage of mistakes.