Riot still manages to buff Yasuo indirectly
New
is going to be abused on him with less counter build due to no crit reduction on 
At his point I think is pathological with Riot and their pet favorite champions.
New
is going to be abused on him with less counter build due to no crit reduction on 
At his point I think is pathological with Riot and their pet favorite champions.
Before anyone makes anymore thread regarding GA, note they explicitly in big bold capital letters wrote "EXPERIMENTAL", which clearly means these changes aren't final.
Until they decide to go through with it or revert it can we all just chill the fuck out
It most likely will go through. Aatrox changes went through despite PBE feedback saying he was weak, and they made the change and had to buff him what..3 times now? 4 coming up next patch?
Riot just pushes shit through and then runs damage control after. Thats how they roll.
Even so the boards has a tendency to go ape shit on changes they never play tested. Remember when people thought plants were too RNG based that they'll ruin League?
Well, I still don't like plants. I think they were entirely unnecessary, and the biggest beneficiaries of plants are junglers that don't have an ability to easily pass through a wall. Plants give them a function they never had before, and the benefit to those with a dash or jump is much less, as usually only one jump over a wall is needed to escape.
[deleted]
Yes, but I think I made it clear that the benefit from 0 to 1 wall clearing ability is much bigger than 1 to 2 abilities.
Woops, still too early. Had to re-read that. You're right.
I just feel like thost plants were Riots way of throwing a bone to Junglers who dont have jumps or dashes to get through walls. But I think its the wrong approach. That weakness in their kit should remain, and they should be made to do what they do better instead of trying to give them extra functionality that is beyond their kit.
They ARE too RNG based and they don't really do anything special.
They're supposed to add complexity and they aren't really pulling the job off.
Plants are horrible. They just aren't impactful very often. However, every time they _are _ impactful, its bullshit.
I could tolerate honeyfruit, but scryer's bloom and especially blast cone need to go. Riot only likes the vision plant because it was an excuse to continue on with their anti-vision crusade, and further reduce the amount of wards that can be on the map, and they love blast cone because it adds just enough mobility creep to be negligible while still providing #LC$BIGPLAY$ when they're used to make a fla$hy escape or disengage. Anything to keep the ADHD CoD kids entertained right?
eventually this will be their undoing, being that some actions are too damaging to correct.
[{quoted}](name=LF Annie,realm=NA,application-id=3ErqAdtq,discussion-id=7oIzov9d,comment-id=000200000001,timestamp=2017-04-10T11:52:36.296+0000)
eventually this will be their undoing, being that some actions are too damaging to correct.
Cough! Keystones. Cough!
"Thunderlord's Decree was a mistake." "Fervor of Battle was a mistake."
"Courage of the Colossus was a mistake."
Oh really? Tell that to sona, mordekaiser, cassiopiea, malzahar, and skarner.
It must be nice being so naive...
Ignorance is bliss, they say.
This is Riot we're talking about.
Yasuo already often enough builds GA fifth or sixth item. And no, it's not likely going to be built any sooner than that even after the EXPERIEMENTAL changes (if it even goes through) because the new GA's stats are laughable for the price you pay for them. There's much better AD items to buy before that, such as Bloodthirster or Frozen Mallet.
Lets also conveniently forget the increased armor on the various armor items and buffs to their other item effects. I also highly doubt anyone who isn't a tank even build Randuin's, and tanks have always been less scared of Yasuo for obvious reasons even before Randuin's had the crit reduction effect.
Most yasuo mains I know of don't even build GA unless they are getting instagibbed.
Why build randuin's omen anymore? They removed it's critical reduction.
Because it'll be 300 gold cheaper than the other armor/hp items for the same stats? It still has the attackspeed reduction passive (this still hurts Yasuo's damage) and slow active by the way, but I guess those don't directly affect Yasuo's crits so who cares about those right?
Rather it be more expensive and worth buying. Just going frozen heart & warmogs.
because the new GA's stats are laughable for the price you pay for them.
Old GA's stats were laughable for the price too, didn't deter people much.
Yeah because the draw of the item is the revive passive. Giving it pitiful AD in place of MR doesn't change that, all it does is make it feel slightly better to build on AD champions (ADCs, Yasuo, etc) who are already its primary users. This isn't some big thing to freak out about, things will barely change because it's still a subpar item stat-wise only at all valuable for its passive.
yeah, it doesn't change much for AD users (you still get a stat inefficient item for the passive) but it removes it as a use for tanks and AP champs.
How is the revive passive not still usable by tanks and AP champs? Last I saw they didn't change the passive to only revive AD champs. A lot of tanks I know can still make use of the AD, and squishies (this includes AP champs) never bought it for the MR in the first place. The passive will still be the main draw of the item, I highly doubt whatever tanks and AP champs bought it before will just suddenly stop buying it now just because it has a tiny bit of AD.
Besides that, neither of those groups bought it much in the first place. Tanks are tanks and generally don't need a second life at the cost of an item slot that could be better spent on one of the many far superior tank items. AP champions have Zhonya's, an actually good defensive AP item.
Well they can still build it, but they won't get good use of the AD, it would be like an ADC building protobelt for the dash, they just wouldn't make good use of the stats. In any case we'll see how it pans out.
New
is going to be abused on him with less counter build due to no crit reduction on
At his point I think is pathological with Riot and their pet favorite champions.
New GA is frankly worse on Yasuo than the old one. He already does a lot of damage. GA gave him some needed survivability, but now it is losing all of its MR (on a champion with low scaling MR) and 30 of its armour.
Actually im pretty sure they are giveing him more MR
Yes
9 mr at lvl 18
9 Oo so broken [slayer-pantheon-popcorn]
[{quoted}](name=Ryuumoku no koke,realm=EUW,application-id=3ErqAdtq,discussion-id=7oIzov9d,comment-id=0004000000000000,timestamp=2017-04-10T15:55:04.072+0000)
9 Oo so broken [slayer-pantheon-popcorn]
9 garanteed MR? Yes, its actually huge. 9 MR is 9% increase in EHP
if you have 30 base mr that's a 5% increase of hp
if you have mr runes and end up at 42 it becomes nothing
Dude what? How did you calculate these numbers? You're completely wrong...
30 MR is 23,07% damage reduction. If you want to be as durable with just HP, you need 130% of your normal amount (thus, 1 MR equals to 1% EHP).
9 MR is huge. When you get 9 MR, your enemy has to get 9% more damage to deal as much damage as he did before. This is really high amount...
30 mr is 23% damage reduction, 39 mr is 28% damage reduction
wtf is hard to understand?
http://leagueoflegends.wikia.com/wiki/Magic_resistance Quoted straight from the wiki that actively keeps itself up to date and does very thorough math on these things: "Every point of magic resistance requires a unit to take 1% more of its maximum health in magic damage to be killed. This is called "effective health".
Example: A unit with 60 magic resistance has 160% of its maximum health in its effective health, so if the unit has 1000 maximum health, it will take 1600 magic damage to kill it.
What this means: by definition, magic resistance does not have diminishing returns, because each point increases the unit's effective health against magic damage by 1% of its current actual health value whether the unit has 10 magic resistance or 1000 magic resistance. "
Difference between 23% damage reduction and 28% damage reduction is DEFINITELY not 5% when it comes to EHP.
Also, i like how you are downvoting every my post because you can't grasp basic mechanics...
Actually im pretty sure they are giveing him more MR
They are, but not as much as other melee champions. He will have 39 at level 18. Others have, IIRC, 52.
I think Yasuo as a champion is just able to do so much whenever they touch a class they end up helping him. He builds ADC items, some tank items, bruiser stuff. The only classes they can work with without directly affecting Yasuo are supports and mages.
why people say that ONLY YASUO will get this item? what about vayne? fiora? lee sin? ...
[deleted]
I'm waiting for it to go back to Ahri or Fiora.
nvm, you can't argue with those people
just move on
Maybe all the nerfs were to prepare Yasuo for those changes so they could indirectly buff ADCs without buffing him much?
He's getting a new skin. Gotta get him ready for the sales bby
I'm considering becoming a yasuo main
if you arent memeing, id suggest going to r/yasuomains to get good advice
0.0 wait, there's reddit subthreads for each champion and their mains? i might check that out of curiosity, tho, I like to practice something like 50 times or so to learn it myself
and someone downvoted me, the simple idea of another yasuo main made them salty looooool
I'd highly suggest going to it if you need any advice or starter tips
While you are at it why don't you become a human sex trafficker? I mean if you are going to go down a scumbag road may as well go all out.
looooooooooooooooool that made me chuckle irl