sej rework is too big of a departure from the original champion

Big Lincoln··2 votes·427 views

and in a very bad way

originally sej was less of a tank and more of a very tanky bruiser; in lieu of a strong defensive steroid (no shield, healing, just a measly amount of armor) she was allowed to have high-scaling damage, and was more of a selfishly-oriented direct threat than someone like nautilus who would hold you down for his team. being a 'damage tank with strong initiation' should have been what stayed. nothing about new sej harks back to what she used to be (a legitimate carry-tank with a strong late game) and has lost almost everything that made her fun. in fact i would say that her new design is equally problematic because you can win or lose entirely based on champ select, and she's going to be yet another champ who has wild variance between pro-play and soloQ success.

there's no such thing as making a big play with her anymore. you jump on people, then after a while you get to stun them and do some extra damage, and then that's it. it's POWERFUL, but it's not a big play. the SATISFACTION of her old ult being able to stun an entire team is gone and you're left with an ult that feels like garbage with an aoe component that doesn't matter. no, instead, your biggest power isn't even actually yours -- it's when you have melee teammates that you suddenly become unfairly good in teamfights and skirmishes, because any melee with attack speed or auto resets will stack for you without any effort on your part beyond pressing E when it's ready. that's not fun; i don't want my teammates to play the game for me, and to be completely WORTHLESS if my team locks in all ranged after I pick Sej. and it's horrible to play against because sejuani can now chain-stun you without so much as a skillshot just by being in the vicinity with her allied renekton. 'skill expression' is a meme; garen is now more complex than she is after the change to his W

and there's something we need to make clear; being an ult bot is NOT a bad thing. strong ults feel great and provide very clear windows of power on their availability. old sej's actual problem, much like malphite, was her base kit being far too straightforward. She gets on you and then spams W and E off cooldown, hitting you with spammy guaranteed slows and targeted nuke into a pbAOE. That's bland to fight, even if some of us had fun using it. The 'theme' of the kit was not inherently a problem. The low counter play of it was, where she'd hit her late game stride and then decimate people just by walking on them. i don't care for her new W as a spell, either (that's not how you use a flail) , but it's 'healthier' because you can at least avoid the damage. going into the future i would MUCH RATHER retune her new kit to match more closely to the old one in terms of pick purpose and overall power curve. less hard CC and more damage, less innate tankiness, and give me my 5 man ult back. i want to feel like a badass when i play a champion who looks the part, not a support.

I've said it before and I'm not going to stop saying it; if I wanted to play a team-slave CC machine I would play Nautilus or Leona. Sejuani had her character already set as a diver/tank hybrid, with a strong late game and high carry potential. she should have kept that and been reworked around that premise. it's a crime to have her as anything else (except a juggernaut ;) )

p.s i'm not going to stop making sej threads

10 Comments

Asayake 5150glow1 votes

Sej had an AoE stun on R, how was she not someone who locked you down for her team?

Also Naut does too much damage now :D

Oh and Naut W = Sej old W, except minus shield and plus CD. Not trying to say something, just never noticed how similar they were before.

Big Lincoln1 votes

1.75 second stun on an ULT is different from 2 second stun on a basic spell

also it was on her ult so it wasn't repeatable; you had to use it well the one time you had to make the most of it. new ult? just throw it at anyone you feel like, it's the same result regardless of what you do; 1 person is stunned for 2 more seconds and everyone else ignores the pitiful damage and slow zone

lastly sej's basic spells were more about enabling her to hit you more than holding you down in one place for her team to finish you off, which is what new-sej does.

Asayake 5150glow1 votes

[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=p4JxhyRw,comment-id=00000000,timestamp=2017-07-20T00:06:54.089+0000)

1.75 second stun on an ULT is different from 2 second stun on a basic spell

But it was AoE. Fucking Amumu only has an AoE ult and a single target stun.

also it was on her ult so it wasn't repeatable; you had to use it well the one time you had to make the most of it. new ult? just throw it at anyone you feel like, it's the same result regardless of what you do; 1 person is stunned for 2 more seconds and everyone else ignores the pitiful damage and slow zone

lastly sej's basic spells were more about enabling her to hit you more than holding you down in one place for her team to finish you off, which is what new-sej does.

I mean they can be both... they usually are... Naut can lock you down for his team, but he can also lock you down to smash you himself...

As a bruiser I would expect her to build a few bruiser items or so, and I think her AP ratios got nerfed (as did many others). Her bases are also a bit high (bruisers tend to have very good scalings, think J4, Wukong, Vi).

Big Lincoln1 votes

cuz it was an ult ability. and you could easily make it more unreable/visible at that. give it fizz reworked R where the strength/AOE of the stun scaled with distance, give it a windup like Poppy's R where you have to charge it up to make it strong, anything really. all i REALLY care about is getting that big play moment back

As a bruiser I would expect her to build a few bruiser items or so,

I was fond of liandry and the old abyssal on her, but the reason she didn't go bruiser is because unlike others, she has a poor defensive steroid; unlike j4 or vi for instance she has no shield to absorb damage with. it was usually better to go full tank with magic pen being an option, as well as sheen items (iceborn mostly).

her ap ratios got destroyed; any build variety she had is gone. another negative to the rework

Chibi Bronzlife1 votes

No, Sej was an initiation tank with ult and boar charge being her initiation tools. She is still an initiation tank, soooo points invalidated.

Big Lincoln1 votes

no games on sej at all, i'm sure you know all about her

bye

Chibi Bronzlife1 votes

No games on Sej this season, but I used to play Sej back in the day. I'm a support only player and sej was one of my off-meta support picks.

swiftsnipe1 votes

i think the lame thing is she is all single target now as opposed to AOE

Luna Ather Solis1 votes

At least Sej did not get gutted like they did to leona, I never did play Sej all that much but she plays much different now, but her new passive is really good

Rengooo1 votes

You need a warning note: RAAAAAAANT

As for something actually constructive, I personally like some of the changes in the rework, like the W and the ult. I find the new E absolutely horrible though, clunky to use and there is a weird amount of burst tied up in it.

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