Stormrazor Ballance for Jhin and Graves

LunanEclipse··20 votes·10,051 views

The fastest way to fix Stormrazor for these two champs is to change it so stormrazor's extra damage doesn't count as a crit but still scales with crit. This makes it so Jhin and Graves can't get free bonuses such as 2 extra shots on Graves and Jhin his long legs.

26 Comments

PaffWasTaken27 votes

The fastest way to fix Stormrazor is to remove it from the game

Here, FIFY

saltran5 votes

Braindead Gameplay Boards coment on the top of the thread.

It never misses.

BestPudgeNA9 votes

{quoted}

Braindead Gameplay Boards coment on the top of the thread.

It never misses.

But people downvoted your comment

BLIGHTBRINGER4 votes

I get that it's the one item that is a go to for Marksman but aren't you seeing the fact how it's taking a toll on crippling the game's balance?

  • Graves abuses it (for Snowballing)
  • Jhin abuses it (for Mach 5 and Snowballing)
  • Kai'Sa abuses it (because statwise it's too eficient to get her upgrades)
  • Sivir who was a balanced champion around the fact that she needed to invest in some Mana Sustain (previous Essence Reaver) to waveclear using her abilities and deal damage because she's more of a caster Marksman due to her playstyle, if her basic attack Crits all of her W's will Crit (allowing her to waveclear the entire wave with one ability due to Stormrazor, something she wasn't able to do before).
  • Jinx also benefits from Stormrazor massively as her downside used to be that she rellied too much on Critical Strike to be efficient and that she needed a lot of gold to be invest in Crit items to good (Good old Infinity Edge and Runaan's Hurricane Combo), now Stormrazor solves all those issues and her long ranged Q allows to clear waves even faster due to it having additional damage if you crit.
  • Draven just auto-wins lane as soon as he has this item.

In what world is any of this okay? And most other Marksman who can't make use of Stormrazor well, suffer winrate-wise and maybe gameplay-wise (Kog'Maw, Varus, Ashe, Kalista, maybe Vayne).

Aside from the fact that other Marksman suffer due to not being able to compete with Stormrazor users, Stormrazor Marksman get this early powerspike allowing them to poke laners out of their lanes when they rotate to other lanes, forcing them to recall.

saltran1 votes

Graves abuses it (for Snowballing)

Graves is fine.

Jhin abuses it (for Mach 5 and Snowballing)

I dislike Jhin design, but I dont think that he's that strong even getting 600ms that seems bs, neither on soloQ or pro play he's a real problem.

Kai'Sa abuses it (because statwise it's too eficient to get her upgrades)

That's the only abuse case I agree with you, the item was created to give a power spike to crit adcs after gutting their items and one of the reasons why she's strong is because she can take the best of ad's items with also being able to buy the op AP defensive items that the Boards think are trash.

And a note: in pro play almsot half of the Kai'Sas skip the StormR, maybe you should tell RNG Uzi that his build is wrong.

Sivir who was a balan...

Sivir with the old itemization would waveclear faster with the busted Stattik, and just with a StormR Sivir doesn't clear a whole wave with one aa, if you think that you dont play Sivir I guess. Anyway she's balanced, dunno why anyone would complain about her.

Jinx also benefits from Storm...

Yeah, she's a crit adc with good soloQ stats and 0 on pro play, she's fine with StormR and not broken by any means.

Draven just auto-w...

He seems quite strong for soloQ and he has even been played on pro play, he should get a nerf, not the item.

And most other Marksman who can't make use of Stormrazor well, suffer winrate-wise and maybe gameplay-wise (Kog'Maw, Varus, Ashe, Kalista, maybe Vayne).

What a surprise that Kog'Maw, Ashe, Varus are the most team dependent adcs in the game, all of them wiht 0 mobility and that for some reason they tend to have lower winrate on soloQ (even thogh KogMaw doesn't even have low winrate), who could guess why does it happen.

And yet you have champs like Lucian, Twicht or MF not buying StormR in the vast majority of their games and having great winrates on soloQ, even Vayne has a decent winrate with BotrK with also a great pickrate.

For not talking about Kalista that was gutted for things that has nothing to do with StormR in the first place, is pointless to put her on that list imo.

In what world is any of this okay?

In every world, the adc/crit update wasn't perfect and I press F for my dear and beloved Essence Reaver but overall they did a good job forcing crit adcs to buy a item that doesn't scale into lategame well so they cant have an ok early game while buying the most hiperscaling build in the game anymore as crit adcs did before the change.

BLIGHTBRINGER1 votes

and just with a StormR Sivir doesn't clear a whole wave with one aa, if you think that you dont play Sivir I guess.

You do realise her W allows her basic attack projectile to hit every unit next to each other 3 TIMES, each time, each projectile being able to CRIT.

Anyway she's balanced, dunno why anyone would complain about her.

I wasn't saying she's broken, i'm just saying how this item is getting rid of champions weaknesses, jhin's was that he's immobile, graves is that he required to scale and invest gold to buy Critical Strike for bonus damage to his Passive, Sivir's was that she needed Mana Sustain since she needed to use abilities to clear waves (since not a lot of people would buy Statikk Shiv as a first item on Sivir).

He seems quite strong for soloQ and he has even been played on pro play, he should get a nerf, not the item.

True enough, he is strong without the item, but this item still just adds on to the problem.

What a surprise that Kog'Maw, Ashe, Varus are the most team dependent adcs in the game, all of them wiht 0 mobility and that for some reason they tend to have lower winrate on soloQ (even thogh KogMaw doesn't even have low winrate), who could guess why does it happen.

I will make a quick note about Kog, the reason why his winrate isn't bad is because he recently received a decent buff.

Anyway, so they should be kept entirely useless on their own just because they didn't get a team who can't communicate well with each other for example? That is a massive downside to picking them don't you think? Not to mention the amount of Counters that come for each of them.

.

KogMaw is countered by...

item 3194 (since most of his damage is magic and his constant damage is from his W) item 3047 (blocks 12% of his damage on his W)

.

Ashe is countered by...

item 3009 (highly underrated, reduces 25% of her Passive Slow, while not enough it still helps) item 3047 (blocks 12% of the damage from each of her Flurry on her Q)

.

Varus

Pretty much any Defensive Item counters him, due to really bad base numbers on his Abilities (without Items he is useless), detonating Blight stacks has no noticeable effect when you don't have enough Attack Speed to apply 3 stacks for each ability, not to mention the fact that it requires you to stand still there for a long time to do this, you could try to orb-walk or kite to apply the Blight Stacks but you won't have enough Movement Speed nor the ideal amount of Attack Range to apply the Blight Stacks without putting yourself in immediate danger all the time.

And yet you have champs like Lucian, Twicht or MF not buying StormR in the vast majority of their games and having great winrates on soloQ, even Vayne has a decent winrate with BotrK with also a great pickrate.

Maybe because they have their own go to items that are perfect for them?

Lucian Lucian has Bork because his Passive for whatever reason synergises well with that item, in combination with Black Cleaver.

Twitch Twitch benefits from Bork's general stats, even if they are low. It's active allows him to chase his opponent better, and it allows him to apply Bork's Passive damage from a long distance safely to multiple units.

Miss Fortune MissFortune for a long while hasn't stopped buying Lethality and Armor Penetration because her ult alone shed's everyone in teamfights as well as her Q + Dark Harvest chips off a lot of someone's health in laning phase.

Vayne Vayne while not in the worst or best place, a good player can make her work. She's back to the on-hit playstyle because Crit doesn't really benefit her as well as it used to for obvious reasons.

overall they did a good job forcing crit adcs to buy a item that doesn't scale into lategame

Is there even a lategame anymore? Every game is still pretty much decided on which team wins, and once that team gets ahead it's impossible to make a comeback unless they hardcore throw.

Elijawho1 votes

Didn't they just make graves bottom tier by nerfing his most used rune and him at the same time

Smyrage1 votes

I think most ADCs can use Stormrazor well, because its passive not only crits, but also increases briefly the movement speed. I always build it on Varus as first item and with Fleet Footwork, that extra little mobility, they give, can mean a lot. Apart from some ADCs (MissFortune Lucian Ezreal) everyone can make use of it.

Like all items, it work on some better than others, but for example on Varus, it can enhance the early poking power.

Sex With Annie2 votes

don't worry riot has already stated they don't take the boards seriously, these low IQ suggested changes don't/won't go anywhere.

BLIGHTBRINGER3 votes

I'm really surprised that in the latest gameplay-thoughts they didn't mention Stormrazor alongside Essence Reaver, Rageblade and other items who are going to be looked at for changes...

saltran1 votes

Because StormR is fine.

BLIGHTBRINGER3 votes

That's just straight up ignorance and denial, of everything negative it brings to the game.

saltran1 votes

I wrote this, I hope that you'll be able to understand why StormR was the right choice and the logic behind crit changes

And once you know it, you may disagree or not with the changes but I honestly think that majority of the Gameplay Boards that I love so much doesn't even get to that point.

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/1gz1cWW6-understanding-stormrazor-and-the-crit-changes

BLIGHTBRINGER1 votes

Look i'm not saying that I don't appreciate this Crit item update, i'm glad how it turned out for the most part, but I just wish that Stormrazor wasn't such a snowbally item which decided who win's lane, or game by how things turn out in the early to mid-game.

ZerglingOne8 votes

Ashe could use it then too.

SociaI Justice1 votes

that shit would be scary as hell as well since shes balanced around her first attack not being able to crit

saltran2 votes

Ashe first atack can crit and has crit rng on her aa's.

It's just that her crits slow more instead of doing more dmg.

ZerglingOne1 votes

[{quoted}](name=SociaI Justice,realm=EUNE,application-id=3ErqAdtq,discussion-id=p3KrFfVQ,comment-id=00020000,timestamp=2018-10-19T14:44:21.136+0000)

that shit would be scary as hell as well since shes balanced around her first attack not being able to crit

Depends. If you've volleyed or arrowed, her first auto deals bonus damage regardless. Given they both have longer range than her auto, it's not out of the question either.

The thigh guy3 votes

I stick with remove the free crit passive and just give it 20% crit strike. Seeing as we need a 20% item anyways.

ForFoxSakes1 votes

Then it wouldnt really have a special passive or active when completed, which all finished items do

The thigh guy2 votes

{quoted}

Then it wouldnt really have a special passive or active when completed, which all finished items do

What do you mean? You’d still get and ms and as buff on crit?

The Ecdysiast3 votes

To keep its functionality on everyone else, this would actually be a great solution.

Ragnaveil2 votes

Or they could simply adjust their crit modifiers.....Its not like Graves' upclose auto late game (fed or not) with DH and Stormrazor can one shot an ADC with tabis because the free crit isn't the 150% damage crit from Storm, but the 373% damage modifier from Graves' passive.

DeathBurst2 votes

That's actually an interesting idea!

IOffMeta GtOvrIt1 votes

honestly after the first crit is proc'd I would put a set CD on the next one (5-10 seconds) this would REALLY help with Jhin especially when his next crit is decided between the enemy champ and the cannon creep :)

M00ndanc31 votes

The only problem I see with this is that it would start giving even more upfront burst. causing up to 100% bonus damage on first auto that is applied seperately from crit means that this item plus buying crit would make some characters much stronger than before, including jhin. So where you would remove the free crit + movespeed for the early game, Jhin would instead just buy normal crit items early and than buy the stormrazor late game but now he would do 300% of his ad on his first auto, effectivly one shoting any other adc/ mage or assassin that doesn't specialize at least 1 item as a tank armor item.

item 3094 item 3046 item 3031 item 3095 item 3009 and he would buy either item 3812 for damage mit,item 3072 for increased healing, item 3142 for squishy busting, oritem 3036 for tank busting. Your item would nerf his early game but would dramatically buff his mid to late game since he would be dealing upwards of 1800 damage per auto not counting 4th shot %missing health damage.

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