Rune Like Conqueror But For Defenses

LunanEclipse·4/22/2019, 3:44:09 AM·9 votes·7,221 views

Like conqueror it stacks resistances instead of adaptive force and at max stacks it deals extra damage or heals based on resistances.

7 Comments

WAZZZUP5004/22/2019, 1:54:44 PM2 votes

This is actually a pretty good idea; there aren't and stacking in combat tank runes. There's burst tankiness(?) with aftershock, long term scaling tankiness with grasp, but no practical tank rune that allows for a progression of in-fight tankiness. I think something like "every time you're damaged y an enemy champion, gain 2-7 armor and magic resist, and 2% damage reduction, stacking up to 5 times". That's just my idea, I'm up for discussion.

Pierce The Veal4/22/2019, 2:18:46 PM2 votes

Infallible: Gain 2% damage reduction per second in combat, up to 10% (make it the same stacking mechanic as conqueror). At max stacks, heal for the amount of damage negated (after armor and mr) as well and gain (x armor and mr based on level).

GodlyBane4/23/2019, 2:38:24 AM1 votes

good rune but should reduce damage done by 5% per stack (if it stacks up 4/5 times) bc Tanks being tanky and one shotting is not ok

Imbetterthanmoe4/23/2019, 3:07:45 AM1 votes

I think the problem is conq is busted so this would probably end up being busted too