Fleet Footwork is utterly unabated garbage

Barcid··5 votes·1,144 views

The worst part is I actually liked Warlord's a lot on bruiser champions. I could move fast and keep up with champions that would otherwise kite me by proc'ing the speed boost on minions. It was a really good mastery.

That you fucking nerfed to oblivion with this utterly shitfuck replacement.

Firstly, the heal is abysmally low. It barely helps at all and actually does you more damage by taking away what could possibly be extra damage from an ability (which the rest of the keystones have in goddamn spades).

Secondly, the speed boost lasts for a measly 1 second after proc'ing - no decay down to a lower amount or anything, just lasts a second.

And thirdly - and possibly the worst part, period - THE EFFECT IS FUCKING DELAYED. You have to wait for the braindead animation to go from your target into you (and it doesn't even seem to matter how close or how far you are from the damn thing, or if it is the amount of time it takes is so long to begin with you can't notice the minute difference), and by then WHOOPS you've probably already fucking died because all the other keystones in the game have already fucking proc'd with far greater effects.

This keystone is a fucking joke beyond jokes. It is straight up just a trap keystone, which fucking sucks because I chose it expecting it to stay faithful to the old one - go fast, kite hard, chase harder. Nope, it is utter dogshit without comparison.

4 Comments

koochario2 votes

I feel the same way after trying Corki with it.

Barcid1 votes

Oh I've seen it on him. It's the saddest thing to watch him Valkyrie in, try to auto to speed away, and then sit there for a full second of burst while watching the little spirit animation go off.

GreenBoÍ1 votes

Well if you want big long speed take Phase rush.. If you want minor speed with some heals take Footwork

Phase rush would be lame if footwork had longer speed duration... Since footwork atill gives more speed than rush till idk 13 lvl?

Barcid1 votes

In theory Phase Rush offers less speed. In practicality, Phase Rush is uncounterable by slows (on melees at least). Phase Rush is also immediate - once you hit all three abilities or attacks, it will proc 100%.

The other thing is that these two abilities should not and can not be comparable as Fleet Footwork is for auto-attack heavy champs while Phase Rush is meant for champs that rely upon their abilities far more. Phase Rush, even if the speed up on Fleet Footwork was beefed up in duration, would still be able to be proc'd from range and would scale better into the late-game as far as speedboosts and kiting goes.

But the thing that makes the absolute least sense is the god-awful delay on Fleet Footwork. It feels utterly garbage and usually means that speed boost or healing you were hunting for is coming after something you're trying to dodge or get away from, which completely defeats the entire fucking purpose of the keystone. "Fleet Footwork" implies the ability to dodge and weave or fight on your toes better, not wait 5 seconds for an animation to finish before having the healing go into a dead body.

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