Grievous wounds feels so gimmicky...
is the only thing that has grevious wounds on it that doesn't feel like a massive gimmick. You can actually use ignite at certain times to counter a massive heal. (Example: predicting when someone is going to use
and igniting them right before it to kill their healing. Or seeing
about to use a charged Q and igniting him right before he uses it, ETC.)
Every other grievous wounds item just feels like blatant laziness, like riot doesn't want to properly balance healing champs.
built for mages who spam spells "magic damage delt to champions inflicts them with grievous wounds" so essentially as long as your mage isnt a potato the enemy team is going to be practically perma grievous wounded in a team fight.
built for adcs who auto attack, no thinking required just continue doing what you're doing and Debuff the enemy team just like morello, 0 thought required.
I actually like thorn mails grievous wounds, it has counter play in the sense that if you're playing an adc that rely on healing don't AA the tank, or if you're playing vlad don't aa the tank and cuck yourself. I like that, if you have a brain you can counter play around thornmail slightly.
I just wish
just werent so braindead, make it an active or something.
"
active, launch a piercing arrow that hits all enemy champions in a line, enemy champions hit are applied grievous wounds for 8 seconds." it feels so much more interesting like that, if i'm playing WW I can atleast dodge the arrow or do something to negate the healing.
It would even be neat perhaps if the active made it so you were unable to heal at all for 5 seconds or something like that.
Grievous wounds just feels lazy and fake,
when you don't have
is overwhelming and then when you do have mortal he feels like a potato.
I think grievous wounds should be way more unique than an onhit debuff.
or has
.
makes it so that her shield and Q's don't absorb all that bleed damage.