Dragon
Quickly: Dragon only helps out those with gold making Dragon useless currently. I want to change this so that Dragons help everyone and not just gold carriers (hello support and jungle, time for some love!)
Flaws in the current Dragon:
- % gains is not so bad, but it only helps those with gold
- increase turret damage is not needed in games, and why trade a turret for dragon to get a buff that kills turrets when you can just kill the turret making dragon useless by this point in the game- also turret do not need to die faster they already die too fast already even without this buff, it was removed from the offense page for a reason
- encourages passive play with movement speed and doesn't actually make a team stronger to end games and just make games artifically last longer / make games frustrating and/or boring to play/watch
- What? because 4 dragons in you totally will struggle in killing minions/monsters and this also does not make a team more powerful at all- plus it makes 5th dragon weaker instead of being this epic battle
- super dragon buff threat is pretty good if it happens in a game
Instead of granting stats, each Dragon will grant a unique effect by "taking" a piece of the Dragon and gain the power based on the piece that you took, but when Dragon returns and sees you holding a piece of him he wants his revenge and get stronger based on what you are holding. All the effects will make you and your team stronger and do not get stronger by gold; making Dragons equally as powerful whether you are ahead or behind in gold, the support, jungle, mage, or marksman get the same benefits to each other; this will create unique games of potentially winning the game down in gold but ahead in dragons making a unique thought process between winning with gold from minions and turrets gold or power from Dragons.
(Dragon 1) "Sharp Claws:" Dealing damage to champions deal 3(+4 per champion level) bonus true damage (half damage to minions/monsters) (occurs once every 2.5 seconds on the same unit).
Dragon deal bonus damage to champions with Sharp Claws.
(Dragon 2) "Tough Scales": Take 4(+2 per champion level) less damage from champions.
Dragon takes less damage from champions with Tough Scales.
(Dragon 3) "Mighty Tail": Basic attacks against champions stun their target for 1 second (0.75 second for ranged attacks) (occurs once every 10 seconds on the same unit).
Dragon's every 3rd attack briefly stun struck champions with Mighty Tail.
(Dragon 4) "Baby Dragon": Gain a baby dragon that follows you around that attacks when you attack to deal 3% of the target's maximum health as magic damage (1 second cooldown).
Dragon is furious for stealing the offspring so Dragon gains 50% attack speed against champions with Baby Dragon.
(Dragon 5) "Aspect of the Dragon": Sharp Claws, Tough Scales, Mighty Tail, and Baby Dragon all change and become enhanced for the next 180 seconds. Sharp Claws: Dealing damage to champions deal 150 bonus true damage (half damage to minions/monsters and towers) (occurs once every 2.5 seconds on the same unit). Tough Scales: Take 80 less damage from champions (half this effect from towers). Mighty Tail: Basic attacks against champions deal 5% of the target's maximum health as bonus true damage and stun their target for 1 second (0.75 second for ranged attacks) (occurs once every 10 seconds on the same unit). Baby Dragon: Two baby dragons follow you around to attack when you attack to deal 3% of the target's maximum health as magic damage for each dragon's basic attack (1 second cooldown).
If an unit is already stunned by Mighty Tail they cannot be stunned again until 10 seconds later, same thing goes with Sharp Claws if a unit took true damage already they cannot take true damage again until 2.5 seconds later (this is to prevent perma-stunning locking and nuking someone down with true damage when multiple dragon up'd teammates are together). Baby Dragons are restricted to 1 attack per second to restrict attack speed champions from abusing this. Gaining tower interaction ONLY during Aspect of the Dragon so make the 5th dragon not only a scary buff if a team gets it but make it a game ending buff as well via sieging or tower diving.
Hope you enjoy the ideas, and have a nice day! ~ Stacona
P.S. Post your own ideas, thoughts, opinions, and discuss below!