the more i see about garens villain system, the more i dislike it
initially it was just the problem of not being able to control who has the mark, which is an incredibly anoying mechanic.
but after thinking about it, i also came to realize that the true damage is actually not going to make much of a difference. the thing is, if it works as intended, its to be expected that the mark will usually stick to an assassin, adc or mage. simply someone who usually racks up a lot of kills.
but those champions are squishy enough, that with a proper midgame build i can take them down in one ability chain right now anyways. especially itemized into critical strike.
the main difference is, that its easier to get in range of those dudes and stick to them right now (with the right item build), than it will be after the changes.
so the only nieche cases in which these changes are actually better for him in terms of damage compared to the live version, are if youre dealing with a relatively tanky carry type champion like a fed jax or irelia, who wants to get up close to you by himself. (and in that case youre probably the reason why theyre fed in the first place and cant duel them anyways).
all the removal of his item diversity with crit items, his self slow on the spin and the nerf to the silence and tencity make him feel pretty terrible to play.
apparantly it wasnt enough, that he was susceptible to kiting. he actually now kites himself. this is the worst change you could come up with, next to the silence nerf and his new, and bland itemization.
GAREN
HAS
TOO
MUCH
MOBILITY
GUISE 
MUCH
MOBILITY
TO
DEAL
SO
MUCH 
18/4/5