Vladimir Balance Changes
Nothing crazy, just my suggested changes makes him more health mage and try to make him better to play against, mainly for the laning phase. Also fix up some math with his ultimate.
Basic Attack Range: 450 units, just want to indicate, but nothing is changing for this
Transfusion (Q): Cooldown: 10/8.5/7/5.5/4 seconds; Cost: 12/24/36/48/60 from 0 Health; Range: 800 from 600 units Vladimir drains the lifeforce of his target to deal 60/75/90/105/120(+30%AP) magic damage.
If Vladimir is within 450 units of his target then he deals 30/50/70/90/110(+30%AP) additional magic damage (damage now is 90/125/160/195/230(+60%AP) aka big damage is unchanged) and heals himself for 24/43/62/81/100(+30%AP) health (from 15/25/35/45/55(+25%AP), so the change is slightly less flat heal and slightly more AP ratio heal meaning it does emphasize Vladimir's hyper mage status, but a stronger heal as he builds AP is because his heal involves him being in his short basic attack range).
Hemoplague (R): Damage to 160/280/400(+75%AP) from 150/250/350(+70%AP); damage no longer amplifies itself; aka there is no damage change here. This is for easier math and calculations, there will be absolutely no notice-able change here.