Why not make Thresh Melee?

JoroA··3 votes·1,139 views

Right now he has a bit of everything in his kit and his base stats are very bad, making it difficult to lane vs higher elo opponents, unless you are really skilled as a player or with the champion. Why not make him melee and increase his base stats across the board, to make him less of a lane bully that can do everything, but at the same time he becomes a true tank with great scaling? In a way he reminds me of Azir. You have to master the champion in order for him to be even considered viable.

10 Comments

Dynikus4 votes

making it difficult to lane vs higher elo opponents, unless you are really skilled as a player or with the champion.

[zombie-brand-facepalm]

Tentacle Advisor1 votes

I thought the same thing when I read that. Almost had to read it twice.

SchmidttyGames3 votes

Thresh has poor base stats because of how good his kit actually is. If he were melee, he would lose the things that make him special, and they would have to rework his E entirely if he scaled any harder than he does right now (Thresh's E is savage in the right hands, active and passive alike). Being able to proc the execute on Relic Shield is already somewhat covered by his E, and turning him into a true melee wouldn't do him any favors. Aside from being painfully slow (which a melee champion can't be and have any hope), Thresh is designed to scale with souls anyway. He becomes a Tanky Nightmare if gathers enough of them one way or another. Increasing his scale would likely break him.

JoroA1 votes

What i meant to say is his early and mid game feel like he is more of a utility support, rather than a tank and if he scales to super late game he becomes, like a different champion. So why not balance him around tank from the start. Early he is a lane bully with great utility Mid game he is a tanky support with great utility Late game he becomes the god of tanks pretty much with great utility.

Oleandervine1 votes

{quoted}

What i meant to say is his early and mid game feel like he is more of a utility support, rather than a tank and if he scales to super late game he becomes, like a different champion. So why not balance him around tank from the start. Early he is a lane bully with great utility Mid game he is a tanky support with great utility Late game he becomes the god of tanks pretty much with great utility.

Because he is a utility support as well as a tank? His kit is pretty overloaded in terms of mechanics and things to do. He is supposed to function as a utility support until he builds tankier.

Requiemsfire2 votes

Would be nice if relic shield's execute passive procced on minions doe.

ACENOX2 votes

agreed, but give him something like 250 range, not 125

GrapplingI2 votes

I don't mind if you make him ranged. My problem is he's not a true ranged champion. He's almost a worst of both worlds ranged/melee hybrid. Pros and cons of his current AA's: Pro +Slightly longer range attacks than a standard melee champ

Con -Less base AD than a melee champ -Is expected to build as a tank support, but can't proc the gold generation trait of the tank support item (minion execute). -This means you either take relic and risk pissing of your ADC if you can't last hit (albeit E passive helps a bit with that), take spell thief's and get raged at for trolling (harder to proc that item too due to my last bullet in this list), or you take ancient coin. If you take coin, it's bad enough that you already have to chase around souls, but now you have to chase around gold drops too since coin no longer automatically collects gold from every nearby minion kill. -Lowest range of any AA champ -ONLY "ranged" champ with NO projectile. Every other ranged champ in the game shoots/throws a projectile, meaning that at some point in the attack animation, the projectile leaves the champ, and (s)he can attack move to cancel the rest of the animation. This is mostly used for kiting, but Thresh can't do it. He needs to complete his entire attack animation for the hit to count, and at no point can he move out of his animation without completely canceling the AA. Half the reason for a champ to be ranged is to be able to kite melee champs.

ned the kled1 votes

Base stats bad? i know his early game armor sucks. but late game he is a monster because he can get more armor from his souls than his lvl 18 stats.

More from Gameplay

More by JoroA