A proposed buff for Karthus
With Adaptive Helm coming out next week, I'd like to talk about one of the Champs it's going to hit hardest: Karthus
Karthus is pretty much known for 3 things: his after-death passive, his double damage Q's, and his iconic 5-man ultimate. However, given that many champs are about to get a LOT more tanky, I feel that it is now appropriate to put a bit of power back into Karthus's Kit
Please note that the following changes don't NEED to be implemented, but it's just a collection of possible changes that might benefit Karthus in a balanced Matter.
Q - Lay Waste There's not a whole lot of things to change here, BUT I think one change that can help is this: Make the delay of his Q decrease with CDR It's suuuuuper frustrating trying to land Q's and missing thanks to simple sidestepping, even when trying to predict the enemy location.
W - Wall of Pain A couple possible changes would be to either: Revert the previous nerf to the wall, Add the grounded debuff for the duration of the effect OR instead of MR shred, do something similar to Amumu's new passive
E - Defile I feel this ability's active seems quite lackluster, and I think I've come up with a way to fix it.
Have the ticks increase on his E as you level it up.
Just something to help out his E damage would help greatly imo.
Finally, you're probably expecting a change to the ult right? Well, I'm not going to do that. IMHO, Karthus's ult is fine as-is, even with the increasingly number of ways it can get negated. A good Karthus player will always be able to force an enemy to use what they have before Karthus needs to ult.
One final thing though, one buff I'd like to see? I want him to get his new splashes finally! Maybe after the tank Update please? :P
Please leave your comments! I'd like to see feedback as to what you'd like to see for Karthus :D