Cait traps are getting to be a bit too much late game

awdaf··3 votes·327 views

Why is it okay for her to suddenly be able to chug out 5 traps infront of a turret and be able to stop a siege or a push because of fear of getting 1.5 second stunned and headshotted for 800?

5 Comments

Caítlyn2 votes

If you step on a VERY OBVIOUS trap with a tiny hitbox you deserve to get headshotted for 800.

SwiftKitten881 votes

{quoted}

If you step on a VERY OBVIOUS trap with a tiny hitbox you deserve to get headshotted for 800.

normally i would agree, but cait can put her traps in the middle of a minion wave.. and they have charges so she can spam multiple does down at a time.

i agree they are a tad bit too much at the moment

especially when you compare them to nidalee traps... which can be proced by minions, dont have charges u can cant spam them.. dont root, deal half the damage, have worse scaling, and only proc hunted which isn't even USEFUL because unless they are all alone and at low HP AND you are withing pounce range during the 4 seconds hunted is active.. its does't mean anything.

now obviously nid traps need a buff.. but cait traps are still kinda a tad overbearing

Defended1 votes

I main Cait. I think they should make it so you cant put traps so close to eachother. Maybe 3-4 teemos apart minimum range from eachother.

But just so you know, Sivir is the Anti-siege champ.

Zarkkast1 votes

I don't main Cait, but I think that would ruin her.

She wouldn't be bad, but she'd lose her main characteristic which is zoning in team fights. If she couldn't do that anymore why would I pick her over any other adc?

Defended1 votes

{quoted}

I don't main Cait, but I think that would ruin her.

She wouldn't be bad, but she'd lose her main characteristic which is zoning in team fights. If she couldn't do that anymore why would I pick her over any other adc?

I dont think she needs a nerf IMO but i can see why people complain about her ''blocking'' off a path somewhere. I cant justify a counterplay argument to that.

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