Can we get some Caitlyn nerfs?

Darth Sidiouss··34 votes·1,361 views

Her siege is beyond obnoxious to deal with. She ALREADY has a "safe" laning phase and scales pretty damn hard. Can she not be so great at everything??

28 Comments

alfavhunter9 votes

make her traps disappear if she walks a certain distance from them or have them disarm similar to himer turrets to where we can just walk over them to break them if she gets to far away

1500-2000 range would work

doiminat0r36002 votes

But thematically, that wouldn't make sense.

Heimer is the power source and targeting mechanism for his turrets. Nidalees is used for tracking. Caitlyn's is used for hunting, pinning down, and executing.

alfavhunter1 votes

{quoted}

But thematically, that wouldn't make sense.

Heimer is the power source and targeting mechanism for his turrets. Nidalees is used for tracking. Caitlyn's is used for hunting, pinning down, and executing.

yes but if she gets you in a trap from 3000 units away and this lets her team catch up to you and kill you its a little rediculouse

and an example lets say she places 3 traps by dragon as her team tries to take dragon, a siege ensures and she ends up being poked down and having to recall

from base to dragon her traps SHOUDLNT be active

maybe the range of her traps being inactive should work like this

1500 range+500 range per level in R ending at 3000 range at lvl 3 R

the point is she shouldnt have active traps from base in the enemies base, they shouldn't just despawn, but being able to step on them when you know she isnt there to get rid of them should be part of the counterplay vs her and should be safer than it is

armed traps shoudl work how they do now

disarmed traps should lose the head shot mechanic (she wouldn't be in range to use it anyway) and the root mechanic from them but still reveal someone that walks on them

doiminat0r36001 votes

If she's in base and she catches you at dragon, you deserve to be caught. That's over 10000 units you know.

alfavhunter1 votes

{quoted}

If she's in base and she catches you at dragon, you deserve to be caught. That's over 10000 units you know.

it should reveal at that range. it shouldn't root at that range

doiminat0r36001 votes

It doesnt shoot at that range. My point is that if she can catch you at dragon when you have about 10 seconds of untrapped movement to get away, you deserve to be caught.

She shoots at 3000 range for her ult, and 650 range for her basic autos. She has to walk atleast 3000 units to reach you with her ult. She wouldn't be able to move fast enough to catch you still at dragon unless you're retarded and don't move.

If you step into a trap that's out in the open when you have no vision, that's a whole other kind of stupid.

As to your points: Putting a dependency on her ult for trap expire length would make her too dependant and useless early. If she had a distance addition on her traps, they would be next to useless as well considering that they wouldn't last until she got back to lane. You should be punished for walking over something that is obviously there. Imagine if Maokai sapplings just became inactive everytime he backed. Would that be a stupid thing to happen or would it be justified? What about Shaco boxes? Just because they're there and shaco isn't doesnt mean you can't play around it's 60 second uptime and 20 second cooldown. What about Teemo shrooms? Yorick Maiden? Zyra seeds? What about those?

Don't you see? Just because you hate one champion because of a mechanic almost all trap/base building champions have doesn't mean it's not good for the champion. Would anyone ever play cait again if the traps were useless when she wasn't there? NO. They wouldn't.

Anyway: Her traps only last 90 seconds and are easily avoided. She can only have up to 5 traps at once. If you step on a trap, it's almost 100% your fault for either not moving, stepping on something that is just sitting there, or ignoring the fact there is a Caitlyn on the map and any common bush entrance or choke point in the map may be trapped.

It's not hard man. Come on.

AlienPrimate2 votes

The only thing I want with her traps is more visibility. It is total BS when you are running along minding your own business and suddenly you get trapped because you can't see it under a minion or tower. I get that it's a trap, but this is a video game and that isn't balance.

greekvandaL8 votes

NO we cannot nerf her. What do you mean she is strong at all stages of the game.? Arent adc's supposed to destroy everything at every point of the game? preposterous.. You are obviously salty that you die to a caitlyn high mechanical skill cap rightclciking.

Estrynund1 votes

There is the retarded adc main who only wants adc to be op, then there is the polar opposite, the whiny trash melee main.

You are the latter.

Mannny1 votes

Her range is so damn far you can sit in one spot and rightclick once and let item 3085 do the job for you.

AFilthyCaitMain3 votes

Caitlyn is pretty fine at this moment. Shes obnoxious? yes. Needs a nerf? no. She also has average scaling for an ADC. Shes nowhere near hypercarry scaling. Shes just safe and is good at single target bursts with her traps. Her siege is also her main feature and why she is even good.

Darth Sidiouss2 votes

Shes fine in lets say average hands but i noticed when played right or perfectly she zones and pokes so strong to point where she is untouchable , like broken when grouped with tanks etc and as soon as she gets tier 1 bot , your mid tier 1 & 2 will collapse too because her siege is really powerful up the ladder. Even in Pro level you can see her dominance in lane she isn't picked as often because Ashe and Varus are supposed to directly counter her with there ultimate's and if you noticed in the ban phase at pro level if these two get banned the team automatically snags Caitlyn and dominates the lane. it was the MSI super massive VS dire wolf game yesterday i bothered to watch it and noticed they picked her so i observed and i wasn't surprised at how well she did.

Illâoi Evê Siôn3 votes

She's hurting the Marksman class.

MunchCrunchLunch3 votes

set max trap count to 3.

Chembaron Yamada3 votes

Since her winrate is pretty balanced right now, she definitely should get compensation buffs if she is going to receive nerfs. So more like a shift of her strength than a nerf.

Darth Sidiouss2 votes

yeah im completely for shifting her power i said nerf but that is what i meant.

Mannny1 votes

No ADC should have a good early and late game. She is the only ADC that has that other than Vayne when she is meta.

Chembaron Yamada1 votes

Even with these factors, her winrate isn't overbearing, it is balanced. So you just want to nerf her and gut her intentionally, I guess?

Mannny2 votes

Azir had a 46% winrate and he was the best midlaner in the game. Does that not make him OP? Winrate does not always determine a champions strength.

Bisaknosp3 votes

people complain about cait when this shit exists?

Ekko Graves KogMaw Lucian Ivern Fizz Yasuo LeeSin

An Enemy Sutando2 votes

First of all, only three out of the eight champions you listed are actually at least somewhat unbalanced.

Second, just because a problem of greater magnitude exists doesn't mean a smaller problem should be ignored entirely.

Rexxiee2 votes

Caitlyn doesnt need any nerfs.

Shes just a balanced and safe adc, nothing more.

Sexy Jack Rabbit1 votes

Played as Caitlyn yesterday in norms with a Rakan support. Ended the game 20/1/11 with an S.

I think she's infintely Support based. Put her with someone who has consistent hard CC and she'll just destroy you in laning phase. Her mid-game is so painful though.

If she needs a nerf, I don't know what it would be to.

Randomonium1 votes

Caitlyn needs won't happen until after they release pulsefire Caitlyn.

Doodlzzz1 votes

Even though Caitlyn scales okay, most adc's outscale her

KVbqbFsC8e1 votes

The traps certainly need to be changed.

Fed by Snu Snu1 votes

I'll wait for next patch which removes the runnan's interaction and judge from there,

I also think that being able to store traps is not a buff she needed.

Shablagoo1 votes

Only thing that needs to be changed is the rap interaction, why is it when kha or someone leaps over a trap they get snared makes no sense

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