Why don't all summoner spells "scale"?
Flash distance, teleport's cast time, ghost movement speed modifyer.
It would help out in balancing summoner spells, maybe even add more flare to the current team compositions.
Also, why doesn't crowd control effects that slow movement speed, effect the distance players using escape abilities? It would make "all in" champs or immobile champs fit into the current meta if they could keep up (meaning players don't just F flash out and laugh as they kite you) kind of play?