How could ADCs work without high crit% in its current state ?
http://pix.iemoji.com/images/emoji/apple/ios-9/256/thinking-face.png
if crit items no longer stacked, how could we keep formerly crit-based carries as strong picks without its prevalence?
http://pix.iemoji.com/images/emoji/apple/ios-9/256/thinking-face.png
if crit items no longer stacked, how could we keep formerly crit-based carries as strong picks without its prevalence?
they wouldn't and that would also pretty much destroy every single crit item in the game unless you want them to be buffed and give insane amounts of crit by themselves
Cait/quinn would have zero choice but to be fully reworked as they have skills specifically scaling off crit chance and such.
There would prob be alot of item changes and lucian/mf would prob rule for a little as they have proven not to need crit as much as others.
I see alot of lifesteal stacking incoming.