If Invasion's difficulty gets changed, leave us with the original settings too pls.
I find the difficulty to be one of the reasons it's enjoyable tbh.
I find the difficulty to be one of the reasons it's enjoyable tbh.
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I'm bronze 3 and i enjoy the living hell out of this mode
Some people don't like how easy it is to get fucked for not even fucking up, but pull rank like a dick because it supports rank-shaming because that sounds way better.
wah wah rank shaming. you can rank shame me already but in 2 weeks ill be in bronze cause im going to keep playing orn
I lovw this new game , i have to though about a stragety to do it without sup , or the best way to not die to get an a , the game is HARD and i love it , doom bots were crazy , but after 3 games , u an defeat them ez.
I don't find it that hard m8... I think people just build wrong, like a Bloodthirster on Jinx. Gold is very limited in the gamemode, and it's always the same gold, so it doesn't matter how well you do, you get the same ammount of gold.
So, if you have 3 items + component cap, building BT is bad.
Lots of time I end up with most damage, simply because people build bad items for the mode.
Jinx:
or other Zeal item, though I prefer shiv because you need to clean the cluttered screen fast.
,
. I was building BoTRK before Guinsoo but I think Guinsoo is way better, specially against the final boss.
On Ahri
. The 4% currHP burn is very good against 4k+ HP targets.
Then there's also bad tam comps, HOWEVER I think there is a mission where it says for you to win without poppy, soraka or janna (I'm not sure rn...)
I think the best corse of action: Clean as fast as you can. People are too focused on surviving, like running away without attacking back, getting LS etc.
Also, decoordination. Sometimes this happens, the team is working together, everyone is focusing the same target untill it dies, other times Jinx is going around solo, each is atacking different monsters... target focus is specially needed in the corridor stage :P
All of the silver boards?
I mostly play to get something out of the game,and the invasion gives me nothing. 30 ip for defeat and after a lot of games 5 tokens so i can get a shitty champ or a shitty ward skin that only i and my team can see for the first like 3 secs lol no ty
Rank shame, yawn.
Onslaught isn't strictly hard, it's RNG reliant. You face the Vel'koz wave earlier and it's a cakewalk, you face it later and your entire team is getting devastated if you're trying to do the missions.
Tell me about it. Wish all those fucking plebs would ACTUALLY uninstall. Like holy shit. Fucking most annoying thing I've ever experienced from the League community.
I personally enjoy the game mode, but tbh, the difficulty is actually way too high for a very small reward.
To be honest the only thing that should be changed is the rng factor in wave 6. Basically if you roll the velkoz walk earlier in wave 2 or 3 you will be safe, but if you roll it later then you re pretty much fucked. I don't think I've gotten past this wave more than once and it was only cause of 3 supports. Other than that the game mode is fantastic
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To be honest the only thing that should be changed is the rng factor in wave 6. Basically if you roll the velkoz walk earlier in wave 2 or 3 you will be safe, but if you roll it later then you re pretty much fucked. I don't think I've gotten past this wave more than once and it was only cause of 3 supports. Other than that the game mode is fantastic
You can get past it with Soraka + Lux or a Poppy.
I win dat wave even without any adc , not so hard , just save cc t big velkoz and try to go as 5
Just put a Hard mode between Normal and Onslaught and put the bulk of missions on that to appease the babies and then leave a couple missions with a single cooler reward on Onslaught for those who actually put some effort in and got good.
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Just put a Hard mode between Normal and Onslaught and put the bulk of missions on that to appease the babies and then leave a couple missions with a single cooler reward on Onslaught for those who actually put some effort in and got good.
Definitely, easy is too easy and onslaught is too hard for some.
Yes this would be nice. I enjoy Onslaught and its challenge.
If you like onslaught for the challenge then asking for an extra reward on top of it just proves that to be a a lie.
That's quite the leap in logic you just did there my friend.
Yeah, please don't make it easier. Make it harder or longer at least
I'm questioning why they made the premade 5 missions. Not everyone has friends or people willing to spam it in a premade. I think I have 30+ losses and only 3 wins on Onslaught mode. Might be easier with a group using a chat program, but that's a bit excessive for the sake of missions. If they keep it the way it is, I don't think most players will even want to try to finish them all. Its not fun if you lose most of the time with randoms.
Nah... the reason for this are the missions them selfes... Just imagine for a few seconds what who happened to a SoloQ with missions like: Play WITHOUT ADC Play ADC Play Old-Skins only Get S
Chaos, dodges, flame for centuries...
No those missions are fun as hell and they were worth the 10 minutes I spend to add some people on boards and join two clubs to find a nice group.
Besides that: The only mission reward that's actually worth it is the Wardskin. Which is obtainable by playing only Solo as well! The Team-Missions are just the cherry on top.
Only if the mission weren't bugged tho. The fact only 3 of the six are available (2 being premade) make it meh for solo experience
Bugged?.. You beat one and get the other!
don't know how it worked for you but, after the first one who was play one game, only 3 were unlocked with only one being premade free. Since I did win another match after that and no progress was made I can also assume that those mission aren't hide from the list due to a visual bug but just not there :s
its not really hard if you have a good team comp unless people don't focus the velkoz and kogmaw
I can't seem to get past the onslaught on the tiny bridge with the giant velkoz really :/ , though maybe it was because we got chogaths as well to keep knocking us up alot. I hate the amount of knockups in that mode
Just hit it...
We did it with a team of Poppy, Soraka, Jinx, Ahri and MF. Soraka and jinx stayed at the north side of the bridge and primarily focused the Vel when he spawned (Soraka has to silence him), the rest made sure they were not bothered from behind. DON'T ball up. It's difficult to spread out on the tiny bridge, but it can be done.
There are 2 primary threats on that map: Vel Koz is just one and an easy one at that if you time getting to one side to take it out. It's the Big Rek'Sai that will get you, being a map that is hard to dodge on, dealing both damage and that big roll.
Game mode was hard at first, but now its not so bad. I enjoy the game mode. Has 5 of my mains in it, so what's not to love about it?

Ahri and syndra are considered mains of yours?
my
isn't so bad. you haven't looked at my profile before have you? XD
is my 3rd highest mastery
I love the game as long as you get a decent team comp
To be fair most people aren't complaining because the mode itself its difficult, but because of the mission requirements. If you could do them on normal and they didn't have premade requirements, hardly anyone would be complaining.
I could almost swear it is easier now compared to yesterday. I don't know if people are just learning strategies, or if they did tone things back a bit, but I had no real issue getting my A rank with randoms today, compared to playing like 30+ games yesterday with minimal success.
The mode is not hard, quests are annoying
We can always use the Doombots difficulty voting system, like 1-10.
If we put the current Onslaught on say 7, it can provide an even greater challenge to some on 10, while letting everyone get rewards by playing 1.
I tried onslaught for the first time today, perfect team comp, premade of 3--- we won, first time. But I'm completely aware that RNG blessed us, both with levels, and with two good randoms. The feeling of having beat it was so intense, we were left speechless. It was great, the difficulty for the most part is right.
What's wrong is the difficulty of getting a group together so you can earn that dumb little ward (it's going to be 10 times rarer than end of season rewards ISTG) and I really, really want that ward. I've been through teambuilding before for the Dark Star Singularity icon, that was hard enough and it was just getting 2 other people at least carryable on thresh to play a few 10 minute PVPs. I'd really like this mode to be heralded by more appropriate missions.
I believe that nobody realized Invasion was a bug in the first place. Then, it turned out to be funny, ok, but it's still a bug which was going to be hot-fixed two days ago. Early support tickets were, like "Dear support, a strange game mode has appeared in my client, which I cannot get rid of: it consists in a "die as fast as you can" game mode, with an even fishier bug that lets you win from time to time. Please fix it soon, regards".
I find the difficulty to be one of the reasons it's enjoyable tbh.
100% Agree. Not walking through this on Autopilot is part of the fun. And this might be the best Kiting and dodging simulator there is.
And as much as i can tell, after spending hours fighting for frinedship, you just cant win this mode when you go full rambo, and dont fight as a team. This might be the best idea riot ever had to actualy "force" people to play as a team. And if you cant beat it. Git good.
Maybe just keep Onslaught but make an easier difficulty that is harder than normal that can be used to complete missions as well. This way there is an easy, medium, and hard difficulty, rather than just easy and hard.