Wallop's Targeting Indicator is inaccurate by design
Whenever I play Gnar, aiming his Mega W feels off. The targeting indicator is shaped like any normal skill shot indicator, yet its displayed effective radius doesn't match up with it. The displayed effective radius is a rectangle extending from Mega Gnar, not a normal skill shot. I've tried to describe this before to people, but without pictures it was difficult. So I actually learned how to take screenshots in-game to show the difference; and it's a major one, I think.
Granted my aim is a bit off so they might be misaligned, but look at these pictures and just try to tell me that Wallop's targeting indicator matches up with its effective radius. The indicator can fit in the actual radius.
Could Wallop get a new targeting indicator? I know there are rectangular indicators in the game (Lucian's Q is what I have in mind), so can Mega Gnar get the same thing? It doesn't feel right when you narrowly miss an enemy or stun them when you outright shouldn't.
Edit: Overlapping Image supplied by Alopex http://apollo-na-uploads.s3.amazonaws.com/1439304757/GnarComparison.jpg
