creep block a bit ridiculous at times (idea).

LilxPaprika··1 votes·536 views

Is there a way to reduce the padding for creeps. What do you use to measure how they block us. Is it their hit box? Any chance you could create a different selector for blocking? I know nothing about game coding... Though could you do like in cascading stylesheets you can code padding/marging etc. This way you can adjust creeps blocking area however you please. Perhaps margins could even collapse if they stack up together.
Gives you a lot of freedom to play with Once had a single minion feel like it was a nautilus in front of me. Champion couldn't decide how to path around it and legit ruined the play was about to make.

4 Comments

IndianHippie2 votes

The problem is not the block itself but it is preventing the AI from creating proper pathing AROUND them even after clicking thousand times.

OGMB1 votes

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LilxPaprika1 votes

Pathing definitely has a lot to do with it probably 90%. Especially in my OP example. I do see them get stuck/ish between minions too at times when trying to cs. is that pathing too? Its like they just walk slower as if they are walking through a thicker medium. makes me miss cs :(

Wonder what could be done to fix pathing though.

LilxPaprika1 votes

How about if a creep that is deemed somewhat isolated (not grouped up with other minions). then you can only get blocked/be pathing by it for up to 0.5 seconds. Beyond that you can walk through it. Ability to walk through would last about 1 second and as long as your standing over the minion. Pathing usually isn't an issue when they are grouped because they form a wall that makes the calculation easy. When its just one minion though the pathing route can change if you click more than once.

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