Lee Sin is a MONK and not an assassin (mini rework idea inside)
W : Ward jump removed
NEW Q: COOLDOWN: 16 / 14 / 12 / 10 / 8 Sonic Wave : 20 / 30 / 40 / 50 / 60 / (+45% bonus AD) Resonating Strike: 20 / 30 / 40 / 50 / 60 / (+45% bonus AD) (8% missing HP removed ) New mechanic : ( After completing Flurry successfully Sonic wave cooldown is halved 8 / 7 / 6 / 5 / 4)
The idea of this is to shift his power from upfront burst and ward jumping around to more of a fighting oriented gameplay. He will be rewarded for staying in a fight so he can potentially bring out more damage over the duration instead of bursting someone. He will be punished for making bad plays with a longer Q basic cooldown BUT rewarded for landing auto attacks with more gap closing.
P.S. Yes he can reduce his Q cooldown more than once with Flurry.
Thoughts?