Can we not follow the Creep-Everything trend this season?

EinarUlfar··2 votes·271 views

More mobility > More CC > More Tenacity > More gap-closing/CC > More damage needed to try breaking the cycle > More sustain/shields > More damage/lower CDs > More anything at that point.

I know I don't even speak for a large portion of the community, but I genuinely feel we should start putting some stuff on a small chopping block.

Another example: (6.22) Assassin rework + Duskblade rework/change + Better sustain/shielding via Ardent buff; you went through a creep cycle all within the changes of ONE patch.

And god forbid anything that's a part of the creep-cycle be reverted or altered in a healthy way or in a manner that would lower damage / the NEED to creep. That recent Azir nerf? Good job, seriously. The recent Kog nerf? ABSOLUTELY needed. But you guys sometimes do radical changes that make your players question YOUR understanding of YOUR game, and they're often unnecessary changes. Stop doing this. We just want a fun game where champions that are labeled in a certain way behave within those parameters, not a game where it's "who has the most well-rounded players using the most meta champions" (also being applicable at most elos now).

Stop saying games have changed because players have learned better how to play League. They have, to some extent, but even in Plat+ there are large quantities of people (that can be seen on streams as well as via personal play) that still play like absolute baboons and have no understanding of playing the map. It's not entirely the players' fault that this game is so different with faster pacing (in laning & teamfights) in the last few years.

1 Comments

ZT Xperimentor1 votes

Bummed to see such a good article ignored.

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