Overgrowth and Gathering storm rune sound like a meme

Killer of Night9··1 votes·490 views

Overgrowrh give 0,2% hp every 8 minion which sound kinda funny but is really hard to get nough stack for something decend. Example for getting something around a 4% hp i need 160 minion near to me. In a tf oriented meta this feel strange to get. I would rather see a minion reduction to 6 so for get 4% hp instead of 160 minion we need only 120. Gathering storm in the actual state is balanced but it's to slow (it give real stat only at 10 min) wich mean that scorch is too powerful because you can have it at start of the game. Actually there's a few game that's end after 40-60 min where gathering storm get consistent/powerful. Reducing from 10s to 8s with a reduction to the ad/ap to compensate.

4 Comments

Azadethe1 votes

Overgrowth counts every minion that dies NEAR you. In other words, it gets far higher, usually between 15-22% HP a game.

Killer of Night91 votes

Actually it count only enemy minion but thank for notice that because i've forgot to correct that btw for get 15% max hp (cinderulk value) you need 600 minion nearby die that took so long to get in a game (which end around 35 min 200 cs and probably around 300 minion death nearby). With 6 minion nearby from 8 it need only 450 to get that.

Cowgirl Ed1 votes

Gathering storm is fine, maybe add very little ad and ap to it.

Killer of Night91 votes

I tought about a better ad/ap on it but adc will only bring more stronger. The best solution that i found was to reduce the time to get that with a small redution to make sure that adc won't be more strong but can be compared more with the early game pressure of scorch.

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