RNG in League

KilljoyX··2 votes·414 views

Let's imagine for a moment that we had 4 baron nashors one of which randomly spawned at 20 minutes.

One of those was the old baron making your champs mega buffed with massive in combat regen, a virtually unbeatable 5 man squad.

One is the current baron giving buffed minions and pushing power.

One is 10% movement speed.

One allows champions 50% damage to objectives.

Now obviously this is completely hypothetical but it demonstrates a problem...

What if you get one, EARN it right? what happens when youg et the 10% MS? Then later instead of winning because you couldn't break the base since waves insta deleted the opposing team wins and gets the old super powered baron? Would that feel fair?

That's the problem with the current dragons. That's the problem with the current dragons and soon to be plants. Take the quintessential game of strategy go. There is exactly 1 variable between games. Am I first or second?

That should be the ONLY variable in league. Do I have Red side, or blue?

I'm going to guess most people would hate if you just changed all damage ranges to -10+10 on the current ranges. These plants are FAR more powerful than adding a 10 point range to all abilities in league. Healing up a weak early jg like eve so she can gank, 10 seconds earlier literally determines the outcomes of games on early snowball champs like eve, lee, or panth. Then there are the offensive plants, oh god what if you give that to lee? Or worse for an early first tower!

Sure it might not effect low elo much where snowballing is more mental than actual impact but at higher elo you can be sure in pro play that damage flower will determine the outcome of a lot of games.

1 Comments

MunchCrunchLunch1 votes

crit is the worst rng.

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