Ekko vs Diana, A Comparison of Balance

Randomonium··1 votes·1,497 views

A lot of people have been talking about how powerful Ekko is. In my mind Ekko has a very similar kit to Diana, who I view as a very well balanced champion that is strong enough that she sees some LCS play but isn’t dominating the LCS scene. Let’s compare these two similar champions to determine how balanced Ekko is.

If you want the full details read everything. If you want the short version just read where you see Ekko's and Diana's picture.

Ekko Passive Ekko's damaging abilities and basic attacks build up Resonance stacks on his enemies, lasting up to 4 seconds. At 3 stacks the target takes 15 - 231 (+ 70% AP) bonus magic damage and is slowed by 40 / 50 / 60 / 70 / 80% for 2 / 2.5 / 3 seconds. Z-Drive Resonance's bonus damage will apply spell effects. Z-Drive Resonance cannot affect the same target more than once every few seconds. Against champions, Ekko also gains bonus movement speed equal in strength and duration to the slow.

Diana Passive Every 3rd attack cleaves nearby enemies for 20 - 250 (+ 80% AP) magic damage. The counter will reset if Diana hasn't attacked for 3.5 seconds. In addition, Diana permanently has 20% bonus attack speed.

Ekko AnalysisDiana Right out of the gate Ekko has a more powerful passive. While Diana’s passive does deal slightly more damage, scales slightly better and cleaves in a small AoE, the slow and movement speed bonus from Ekko’s passive is far more impressive. Furthermore, Ekko can charge up his passive using his abilities, not just attacks, and procing his passive triggers spell effects while Diana’s passive does not. While Diana does get her “20% bonus attack speed”, Ekko has better base attack speed and better attack speed scaling than Diana.

Ekko Q Ekko throws a device in a target direction, dealing 60 / 75 / 90 / 105 / 120 (+ 20% AP) magic damage to all enemies along its path. At maximum range or if it hits an enemy champion, the device slows to a stop and expands, creating a 32 / 39 / 46 / 53 / 60% slowing field.

After a short delay, the device contracts and rushes back to Ekko, dealing 60 / 85 / 110 / 135 / 160 (+ 60% AP) magic damage to all enemies along its path.

Diana Q Diana unleashes a bolt of lunar energy that travels in an arc. Enemies struck take 60 / 95 / 130 / 165 / 200 (+ 70% AP) magic damage and are afflicted with Moonlight, granting sight of them for 3 seconds.

EkkoAnalysisDiana At all ranks Ekko’s Q deals more damage than Diana’s Q assuming you hit your target both going out and coming back. In addition, Ekko’s Q applies a slow and has a much longer range (1075 vs 830.) Diana’s Q is also a more difficult skill shot to land and because of its curved nature can rarely hit an entire minion wave like Ekko’s Q, making it a less effective farming tool. Even though Diana’s Q has a 1 second shorter cooldown it’s pretty clear that Ekko’s Q is vastly superior.

Ekko W PASSIVE: Ekko's basic attacks deal 5% (+ 2.22% per 100 AP) of target's missing health as bonus magic damage (Capped at 150 vs. minions / monsters) versus targets below 30% of their maximum health.

ACTIVE: Ekko calls upon an alternate version of himself that bats a device to the target location. After a total delay of 3 seconds, the device expands into a broad sphere that slows enemies by 40%. Enemies do not gain vision of the target area until the last 0.5 seconds.

If Ekko enters the sphere, it detonates, granting him a 150 / 195 / 240 / 285 / 330 (+ 80% AP) shield for 2 seconds while stunning all enemies inside for 2.25 seconds. Ekko can detonate the sphere while dead and while in stasis .

Diana W Diana gains a temporary absorption shield equal to 40 / 55 / 70 / 85 / 100 (+ 30% AP) and creates three spheres that orbit her, both for up to 5 seconds. The spheres detonate on contact with an enemy unit, dealing 22 / 34 / 46 / 58 / 70 (+ 20% AP) magic damage to all nearby enemies.

If all three spheres detonate, the shield is reapplied and the duration is refreshed. This second shield stacks with the original shield. Max shield strength 80 / 110 / 140 / 170 / 200 (+ 60% AP)

Diana E Diana reveals and draws in all nearby enemies to her location, slowing them 35 / 40 / 45 / 50 / 55% for 2 seconds afterwards.

Ekko AnalysisDiana Ekko’s W is pretty much a combination of Diana’s W and E with an awesome passive effect thrown on top of it. Ekko’s passive on his W makes his basic attacks even stronger, making the disparity between Ekko’s passive and Diana’s passive even larger. While Diana’s shield does deal a small amount of damage it is nothing compared to a 2.25 AoE stun. Furthermore, Ekko’s shield is close to twice as powerful as Diana’s shield, assuming all three of her orbs explode. While Diana’s W has a lower cooldown, Ekko’s W at max rank only has a 4 second longer cooldown than Diana’s W. At all ranks Ekko’s W has a shorter cooldown than Diana’s E and applies the slow in a larger AoE. Furthermore, Ekko’s W can be used to slow enemies from a long range and allow him to escape while Diana’s E is centered on herself and she does not have any method of escape in her kit.

Ekko E Ekko dashes towards a target location. His next basic attack within the next few seconds gains 300 bonus attack range (425 total range) and causes Ekko to blink on his target, dealing 50 / 80 / 110 / 140 / 170 (+ 20% AP) bonus magic damage. Phase Dive's bonus damage will apply spell effects.

Diana R Diana becomes the living embodiment of the vengeful moon, rushing at an enemy and dealing 100 / 160 / 220 (+ 60% AP) magic damage to it.

When used to dash to an enemy afflicted with Moonlight, Lunar Rush's cooldown is refreshed and the Moonlight debuff is consumed. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

Ekko AnalysisDiana I am comparing Ekko’s E to Diana’s ULTIMATE so you would hope that an ultimate on one champion would be stronger than the basic ability of another champion. Diana’s R does deal more damage than Ekko’s E, but Ekko adds his attack damage and can proc on-hit effects (such as lichbane) as well as spell effects (opposed to Diana’s R only applying spell effects.) Ekko’s dash has a 325 range plus the 425 attack range from the blink for a total of 750 range. Diana’s ultimate has a range of 825, not exactly a large advantage. Furthermore, the cooldown of Ekko’s E at rank 1 is equal to the cooldown of Diana’s R at MAX rank. At max rank Ekko’s E has less than half the cooldown of Diana’s ultimate at max rank. Furthermore, Ekko can use his dash to avoid skill shots or jump over walls, giving him increase mobility and ability to escape. Diana can only target an enemy champion or minion with her ultimate and has no escapes in her kit. Sadly, Ekko’s E is better than Diana’s ultimate for these reasons.

Ekko R Ekko is followed by a time-delayed hologram of himself that tracks where he was 4 seconds ago. The hologram is inactive while Chronobreak is on cooldown. ACTIVE: After a short delay, Ekko blinks to wherever he was 4 seconds ago, dealing 200 / 350 / 500 (+ 130% AP) magic damage to surrounding enemies and healing Ekko 100 / 150 / 200 (+ 20 / 25 / 30% (+ 3.33% per 100 AP) of all damage taken over the last 4 seconds.)

Ekko AnalysisDiana Diana is out of abilities but we still have Ekko's R to talk about. Not only does Ekko's R deal more damage than Diana's Q and W COMBINED, he does it in a larger AoE and heals for more damage than Diana's shield could ever protect.

Ekko ConclusionDiana Ekko's kit is better than Diana's in every way, shape and form. His kit is so overtuned that both his W and R are better than two of Diana's abilities combined (W+E and Q+W repectively.) Furthermore, Ekko's E is so powerful that it is better than Diana's ultimate.

So if Diana is balanced, what is Ekko

10 Comments

Lost In Time4 votes

Yeah, I'm so glad Diana has to wait 3 seconds for her CC and shield. OH WAIT, she doesn't!

Also, Crescent Strike can't hit all minions? I think you need to position better, because it's very easy to hit, low mana cost (55 all ranks) and can hit 4-5 minions in a wave, or at the very least, 3 caster minions.

Shitty comparison: 2/10

Randomonium1 votes

I would happily trade a delay on a Diana shield if it had double the strength. I would also happily trade a delay on Diana's E if she had an AoE stun instead of a slow. Delays are incredibly easy to play around if you have ANY skill with a champion. I would also HAPPILY trade a delay on Diana's W or E if I could have BOTH effects on one freaking ability. Seriously, look at Ekko's kit. Q deals damage plus slow. W slows and gives a shield and stuns AND has a passive that makes his auto attacks more powerful. E is low cooldown double dash that deals decent damage as well. R is a dash that does tons of AoE damage and heals him. How much CC, mobility, sustain, and damage does one champion need? The only weakness Ekko has is a player's inability to play him correctly (which is why he is dominating LCS right now.)

It is physically impossible to hit a full minion wave with a curved skill shot unless you stack them up perfectly. Ekko can clear out a whole wave of minions as they march down the lane incredibly easy. I agree that hitting 3 minions is definitely possibly with Diana's Q, but her wave clear doesn't compare to Ekko's (which is the point I was making.)

Calabok3 votes

Ekko is more broken

FuryofThornsRedo2 votes

Diana Diana exists in Riot League of Legends Online Video Game Realm First and Far along the timeline from when Ekko was introduced.

Diana Diana exists for years before Ekko is ever created as owning abilities from Diana weaponry Template which = Diana I own the definition of UNIQUE.

Ekko is only a copycat, or a champion who is unequipped in owning anything Original, if were to use the abilities compared above discussed in comparison to Diana 's.

Interesting when they made Diana , if she were to be as energy powered amplified with the comparison amounts stated to support your claim that Ekko's abilities are stronger or better; then think of all of the complaining then if Diana owned double of what she owns today. Though there is less complaining of a copycat to Diana owning more power ability than her; and Riot League of Legends Affirms positively on a daily Basis to operate out of the entanglements of Discrimination, here is a contradiction.

In more than one compared point stated above in your subject discussion; your facts and the sentences used to describe a level of achievement is far from beyond superior. Ekko Owns Zero self-control to own zero flaws which could never cause pain, or death to any of his teammates. How? I own the experience inside of a game. Allow me to share the scenario concisely illustrated below:

In the game I am Soraka . My Role is TEAM SUPPORT! Soraka I decide when I am strong enough to face the enemies on low health, and when Soraka I want to heal or Can heal Soraka my teammates. Normal obvious facts about Soraka myself and the game.

Soraka I am bottom lane with a teammate Morgana maybe but the other bottom laner is uninvolved in this scenario, as well as top.

Soraka decide to make a heal run in the top lane for MonkeyKing and Vi from a fresh heal at home base. When Soraka I have completed my heal efforts from having used much of my W as well so my teammates can go a few more rounds longer before their next recall, Soraka I decide to return to the bottom lane while healing in the River. Logistically next time anytime I will travel in an altered healing journey to any lane for the next portion of my illustration defines the lacking of self-control asserted above.

As I approach the middle lane where there is an Ekko; as the trend seemed to appear many of those people are trying to claim him as a middle "laner" only sort of gold hogging, gold hoarding, over-defined Sportsmanlike Game Conduct domination from your Acclaimed Achievement in concluding a strong Dominating Ekko as your comparison supports above; While Soraka , I try to avoid being time turned backwards and think Soraka I might have avoided the experience with the correct distance zone to stay away from Ekko. The enemy Karthus in the middle lane of course takes me from an almost halfway amount of my self healing from item 2003 to a lower amount and I continue on my way without healing Ekko or involving in a double middle lane team up, since I am TOO LOW ON HEALTH from Soraka expert Team Support Analysis. Ekko is greedy, thinks only for himself and his dominance first as he is BLIND with the help of a human being to Analyze Efficiently when to include a fellow teammate in his turning time backwards for "going for seconds" with the enemy with the objective to kill what could not be killed on the first attempt. Really! Explain anywhere on the Planet Earth where we get Life turning time backwards second attempts; since the first time go-around with the analysis was insufficient? As mentioned, Ekko owns a capacity for being over-dominating, Greedy, selfish, Traitor, game thrower, False Truth in qualifying for Factual Teammate, and Falls Far from the definition of Ever owning Sportsmanlike Game Conduct!!!

How? I have just avoided Ekko in distance while crossing his middle lane selected, and Karthus air sucking vacuum cleaner deplete the life ability, but Soraka I survived with my almost halfway health. But, "Needs to have seconds, Greedy, only looks to gain Self-Dominance far from any Definition of Teamwork" Ekko, Blind Ekko Factually performing out-of-bounds from "Team Support" Definition decides to turn time backwards, and clearly the facts from Ekkos' analysis, decisions, and lack of Attentiveness for ANY of his teammates is supported from the FACT: Soraka I die since Karthus receives early Seasonal Holiday Seasons Greeting Gifts Way Too Early in having a freebie second go-around try to kill at least one of his enemies in the middle Lane. Ekko asserts through his actions he is far from the definition of Team Support from having turned time backwards only to kill me with the death tandem he coordinates ability with Karthus he gets the kill and Ekko gets the assist. Wow! A traitor in Ekko exists with his ability to coordinate false teamwork.

PROOF: Ekko /= Team Support! [Ekko does not equal Team Support!] Ekko with the assistance of a human being owns Champion flaws which allow there to be too much Dominance in making Mistakes. No! Nothing wrong with mistakes, if people acknowledge their flaws and learn from their mistakes. Ekko is a Traitor! In this specific game scenario when he qualifies his greedy dominance with Soraka my death and earns the Assist from Karthus killing me with his air vacuum cleaner skill ability.

From the specific game experience displayed above for people to read a contrast to the original comparison of Ekko against Diana , there is illustrated Factual Evidence; Ekko owns Unsportsmanlike Character Attributes and Skill Set Ability!!!

Own zero interest in EVER selecting Ekko to be a Champion I define as Superior in Quality! Ever! Quite A statement. I know, Soraka I died in the lesson learning that I continue to be a Team Support!

Diana "I WILL Follow No False Light!" Soraka "Stars Hear Me!"

From: FuryofThornsRedo

Reikken1 votes

ekko's Q W and R are roughly nine hundred fifty-eight times easier to dodge than diana's plus diana can R twice back to back for massive burst diana is better

Randomonium1 votes

You are delusional if you think Diana has more burst that Ekko. I posted his numbers and Diana's damage doesn't compare. Full combo to full combo Ekko does around twice as much damage. Ekko also has better sustain with a stronger shield and a heal.

Ekko's abilities may be easier to dodge 1v1 but in a team fight where anyone else on your team has some form of CC it becomes incredibly easy to land all your abilities as Ekko. Ekko can impact team fights in ways that Diana could never dream to do.

Reikken1 votes

barring being used from FoW, ekko ult is literally never hard to dodge

and unless you're extremely lucky, you can't use it to assassinate someone, no matter how good you are

Anyway Diana's burst: QRWpR = at 18, 1100 + 3.3*AP

Ekko's QEp = 681 + 1.7*AP + possibly some % of their missing health

Randomonium1 votes

You don't use Ekko's ult to assassinate someone, you use it to chunk out their whole team after they try to engage on you or burst you down.

If you land the ult, even on a single person, his damage goes up to 1181 + 3.0*AP. Land his ult on multiple people and his damage can easily double Diana's. And we're not even considering the massive damage his W passive can do once you chunk down an enemy (especially combined with his low cooldown double dash.) Never mind the fact that nearly all of that damage is AoE. Never mind the fact that he also get a 2.5 second stun and the best scaling shield in the game AND a huge heal if you try to focus him. Never mind the fact that you can also use all of his abilities to kite and peel and disengage if a team fight goes badly.

Conversely, while Diana does AoE damage with her Q and W the majority of her burst is single target. Yes she can assassinate that single target very well but she has absolutely zero ability to kite or escape.

Ekko with his AoE damage can deal tons more damage than Diana. On top of this, Ekko has so much more versatility, mobility and sustain than Diana. In the end, an Ekko will always live longer in a team fight than a Diana which gives him even more ability to deal more damage. Diana will hardly ever see her abilities come off cooldown in a team fight and yet this is a common occurrence with Ekko due to his insane ability to avoid death.

TL;DR not only will Ekko do more damage in a team fight, he also has a much higher probability of surviving it.

Reikken1 votes

yeah his ult is good, but it isn't burst. Diana and Ekko aren't really comparable. Diana can instantly delete someone with her heavy frontloaded damage and ult that's always up, and Ekko can't. And Ekko has a bunch of fancy tricks that Diana doesn't have.

It's not too hard to land his ult's damage on someone who isn't trying very hard to avoid damage mid-teamfight, like an irelia or malphite, but I'd rather delete that high damage squishy guy trying to kite around the edges.

Regereggae 1 votes

Well its true ekko got overloaded jut but -Range on ekko q is kinda incorrect, since its Range before it goes slowmode as about same as dianaa q+landing second q is much harder than diana q. First q late game is 200-300 dmg. Ekkos scales are 1.9+1.3 from ult. I dont think saying ekkos scale is 3.2 directly tells much since u wont be landing r usually, if ur opponent haves brains or tjeu are not forced to walk in ult. Dianas basic ability scales are 2.1+0.6x2 from ult. That would be 3.3 burst with only setup as landing q. Dianas ult got lvl 1 20 sec cd and can be proced twice or more in early game also. Only counter play to diana is dodging q. U can proc diana passive many times in small time providing more dmg, but not slow so ekkos passive is better in hit and run, but in sustained diana wins. Ekko got good pre lvl 6 diana not. Ekkos w can be dodged everysingle time on lane if ur even bit smart about bush w and fow w Ekko w>diana e

Overall. Diana got higher burst less setup, tankier than ekko with w ( ekko cant have it instantly

Ekko got less dmg, but hard to land aoe stun and aoe nuke, and escape

Ekko is like tresh is to blitzcrank but for diana: Harder version which is less offensive ( blitz kit is burst and all about landing q) While tresh got harder hook ( ekko got harder combo) less dmg, but other thing to work with

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