If you are planning to rework Diana, make her more...."moon themed" if you can.
SInce you did a great job remaking irelia, I hope you can make Diana feel more special than "poke, dash in".
SInce you did a great job remaking irelia, I hope you can make Diana feel more special than "poke, dash in".
What is more moon themed though? Does she start the game weak, then peak into massive glory mid, and then AFK late game?
I mean, at least Diana when fed just flies to you and you die like you're just hit by a moon.
Moon enough?
In pre-production state, Diana had this awesom ult that it started to channel from new moon to full. And sends it crashing down in a explosion of aoe damage around her.
Having "moon cycles" effect would be sick. Like every few minutes, the "cycle" change and it affects her ability / stats / idk
(Like
has crows spawning around him, having a moon somewhere on the map and changing the lighting of it like
R, but yeah let me just dream [zombie-nunu-bummed] )
I just wish she'd be reworked to be an AP fighter/duelist, a niche that hasn't been exploited in the game yet and one that really resonates with her design. Her Mark -> Burst pattern is way too common. I want more Fiora/Riven and less Leblanc/Akali.
they should just make her a ranged characters whos autos have the same travel arc as her Q and then give her 4 variations of throwing a rock that glows