[{quoted}](name=Zen Ineth,realm=EUW,application-id=3ErqAdtq,discussion-id=oZLgop1r,comment-id=0000000000010000,timestamp=2016-12-04T17:38:55.518+0000)
It's intended for tanky champions who will be frontlining, as a way of giving them a temporary buffer for engaging, rather than a consistent 300 bonus HP for free. The CC gave it a way of proccing, which prevented the bonus HP from being "just another free stat"
So how does it feel to be wrong
From a Rioter himself:
[{quoted}](name=Fizz Enthusiast,realm=NA,application-id=3ErqAdtq,discussion-id=3y53YMJ8,comment-id=0004,timestamp=2016-11-18T21:22:26.901+0000)
It was intended that this was a mastery that people could take if they wanted to add some windowed durability to their champion without having to compromise their build path to do so (hence why it's not %bonus health). At the same time, we wanted to make the mastery not so generalist that everybody takes it (eg. Strength of Ages).