My Opinion On What Turrets and Push Items Could Use Right Now
NEW Turret Passive- Super Charged For the first five minutes that this turret is vulnerable to damage, it's Attack Speed is increased by 55%, decaying over the duration.
NEW Turret Mechanic- Shared Stacking Turrets now share the gradually stacking increased damage to champions. This means that if a champion is attacked by one turret and then moves to another turret within the set amount of time that they would normally continue to take increased damage from the previous turret, they will take increased damage from the other turret's shots as well.
NEW Nexus Turret Passive- Greater Fortification This turret takes 85% reduced damage from enemy champions while no enemy minions are in range for attack.
Ohmwrecker Gold Cost: 2650 Gold -> 2900 Gold Health: 300 -> 450 Cool Down Reduction: 10% -> 20% Active now also disables Greater Fortification, Fortification, and Reinforced Armor for the duration
Banner of Command Enhanced Minion Tower Damage Reduction increased to 45% from 30%
I think this would make pushing a little harder, but with counter play to turtle mechanics.
Ohmwrecker
Gold Cost: 2650 Gold -> 2900 Gold
Health: 300 -> 450
Cool Down Reduction: 10% -> 20%
Active now also disables Greater Fortification, Fortification, and Reinforced Armor for the duration
Banner of Command
Enhanced Minion Tower Damage Reduction increased to 45% from 30%