Miss Fortune; Gameplay Tweak

Stacona··2 votes·979 views

Something I am going to do is basically help Miss Fortune's ultimate to scale better late game; so that it is relevant even among the late game.

Bullet Time (R): Passive: Impure Shots' cap limit increased to 6/7/8. [UNCHANGED]

Active: Per bullet physical damage changed to 50/75/100(+20%AP)(+25/30/35%AD) [from 50/75/125(+20%AP)(+0%AD)]; no longer applies Impure Shots. Each bullet may now critically strike based on Miss Fortune's critical strike chance.

So a bit of complex math is here; but overall, ranks 1 and 2 the damage should be roughly the same as it currently is; rank 3 is when the ultimate feels like it doesn't do anything currently and is the rank I want to affect the most here by granting it the ability to critically strike the base value has been greatly lowered, but because the bullets may critically strike the damage went up if you account for something like 40% crit chance and 40% of the total bullets critically strike should see roughly a damage increase here. Rank 3 MF ult is when the damage really falls off and rank 3 ultimate is when the ultimate should be at its strongest so adding a crit component to the spell should help MF ult stay as the power of an ultimate late game.

12 Comments

GetBoomedOn1 votes

That would be broken as hell. You give it an AD ratio and crits then it's going to be way overtuned. I think her ulti is fine if you use it as a long range AOE damage ability for when you're getting zoned. Most other ADCs are useless if they're getting zoned besides like one poke ability but If an assassin extends past your team that far then your team should be able to collapse on him. I think if Riot made it the way you want then it would just be easy pentakills. Not a good strategy in my opinion and way too noob friendly.

Stacona1 votes

it has an AD ratio now - it applies impure shots which is based on total AD - this variation removes the impure shots and has a direct AD ratio; so the AD ratio is lower and the base damage and to compensate the bullets can crit

Darth Pixy Misa1 votes

We just need to be able to fire it while moving around. Mf gets a 300% ad ratio from it if all hit.

Stacona1 votes

??? the stationary channel is required

Rıots Bad Client1 votes

I don't think mf needs more power, shes actually pretty strong at the moment.

How ever, a tweak in her kit should be a thing. I personally would make her counter the sustain lanes so she hard counters soraka, sona, taric, bard ect. and lack of esc would make her weak against Thresh, Blitz, ali, leona ect.

Stacona1 votes

She already does that and yes she is very strong right now; but I still want her ultimate by rank 3 to still feel like it is an ultimate and not a back rub down

BlueBuffandChill1 votes

thought that said gangplank tweak :((

Widder881 votes

{quoted}

Something I am going to do is basically help Miss Fortune's ultimate to scale better late game; so that it is relevant even among the late game.

So a bit of complex math is here; but overall, ranks 1 and 2 the damage should be roughly the same as it currently is; rank 3 is when the ultimate feels like it doesn't do anything currently and is the rank I want to affect the most here by granting it the ability to critically strike the base value has been greatly lowered, but because the bullets may critically strike the damage went up if you account for something like 40% crit chance and 40% of the total bullets critically strike should see roughly a damage increase here. Rank 3 MF ult is when the damage really falls off and rank 3 ultimate is when the ultimate should be at its strongest so adding a crit component to the spell should help MF ult stay as the power of an ultimate late game.

This is a nerf for AP Miss Fortune. You have to increase the AP ratio!

What i would like is a passive that converts some AP into AD and some AD into AP, because AD Miss Fortune's E is way to weak, while AP Miss Fortunes E is great but her AAs are useless. Because of that an hybrid build is the best imo (Nashors Tooth, Trinity, Gunblade, Liandries, Last Whisper), but these items scale not as much with each other than pure AP/pure AD builds. Some AP<->AD convertions (like Vladimir passive) in her kit would really help.

Stacona1 votes

AP Miss Fortune is just something to do in a fun game screwing around with friends and stuff; and never a serious build and not something you should ever do in ranked play Overall, no AP MF should just be a fun thing to screw around with and not something implemented into MF since she is a marksman --- viable AP marksmen are Kog'Maw and Corki since they have high magic damage already and Kog'Maw has the appropriate kit, base damages and AP ratios to be a proper mage

Widder881 votes

{quoted}

AP Miss Fortune is just something to do in a fun game screwing around with friends and stuff; and never a serious build and not something you should ever do in ranked play

I have played around 50 ranked games with AP/Hybrid MF. I think its my second best champion atm. Some remarks:

  • More AP is better for the laning phase, More AD is better for the late game.
  • More AP is better if you are ahead, More AD is better if you are behind
  • More AP is better for mid lane, More AD is better for bot lane, but make sure you have enough AP for waveclear
  • AP MF has one of the best waveclear in the game
  • Full AP MF isn't worth unless in ARAM, but Hybrid MF is better than AD MF in summoners rift
  • AD MF is better than AP/Hybrid MF in Dominion
  • Overall AP MF is underrated. She has a easy and safe laning phase because of her waveclear and great teamfight potential

Overall, no AP MF should just be a fun thing to screw around with and not something implemented into MF since she is a marksman --- viable AP marksmen are Kog'Maw and Corki since they have high magic damage already and Kog'Maw has the appropriate kit, base damages and AP ratios to be a proper mage

Bullshit. Whenever AP Kog'Maw isnt played in LCS, people say it isn't viable. So I dont give a shit. MFs Q, E and R have AP ratios, and I play MF because of her abilitys not because of her AAs. If i want strong AAs i play Kog'Maw for example.

Stacona1 votes

sorcerers and liandrys is fine like corki because the impure shots deal magic damage; so does E and statikk shiv; not to mention E already slows for double liandry damage...

even tho MF uses spells a lot her damage still primarily from basic attacks and q is for faster impure shots stacking and AA reset Kog'Mage scales better than AD kog since his autos scale and his spells; he is actually can be safer since rank 3 ult keeps him very safe while still applying constant damage

Widder881 votes

{quoted}

sorcerers and liandrys is fine like corki because the impure shots deal magic damage; so does E and statikk shiv; not to mention E already slows for double liandry damage...

I would not buy Sorcerers on MF. She deals much physical damage. CDR-Shoes are way better. Together with Nashors Tooth you have 40% CDR. That means that you have your E very often and your R very often. And your Q has a 1.8 s CD, and can proc Triforce every single time. Liandries has just a great synergy with E. It also adds good damage to R.

even tho MF uses spells a lot her damage still primarily from basic attacks and q is for faster impure shots stacking and AA reset

E has a higher range than AAs. That means that she can farm and poke way easier with E than with AAs. Q has a 1.8 s CD and procs Triforce every time. With an Hybrid Build AAs are just and addition, but not the main damage. If you go for pure AD, you have to do AAs constantly to do damage, what means that you can not reposition your self as much and you can not stay back in safety as much as AP/Hybrid Miss Fortune.

Kog'Mage scales better than AD kog since his autos scale and his spells; he is actually can be safer since rank 3 ult keeps him very safe while still applying constant damage

I don't know. Both scale very well.

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