Miss Fortune; Gameplay Tweak
Something I am going to do is basically help Miss Fortune's ultimate to scale better late game; so that it is relevant even among the late game.
Bullet Time (R): Passive: Impure Shots' cap limit increased to 6/7/8. [UNCHANGED]
Active: Per bullet physical damage changed to 50/75/100(+20%AP)(+25/30/35%AD) [from 50/75/125(+20%AP)(+0%AD)]; no longer applies Impure Shots. Each bullet may now critically strike based on Miss Fortune's critical strike chance.
So a bit of complex math is here; but overall, ranks 1 and 2 the damage should be roughly the same as it currently is; rank 3 is when the ultimate feels like it doesn't do anything currently and is the rank I want to affect the most here by granting it the ability to critically strike the base value has been greatly lowered, but because the bullets may critically strike the damage went up if you account for something like 40% crit chance and 40% of the total bullets critically strike should see roughly a damage increase here. Rank 3 MF ult is when the damage really falls off and rank 3 ultimate is when the ultimate should be at its strongest so adding a crit component to the spell should help MF ult stay as the power of an ultimate late game.