Near Perfect Galio Changes

Galiö··3 votes·1,580 views

This is to fix his theme, and gameplay. Gives unique counterplay as and against Galio. Riot please consider, help me get Riots attention with these changes.

Passive:

Magic Shield Added

Shield Strength: 5 - 20% based on level (+ 2% per 85 MR) of his Maximum Health as a Magic Shield -Shield Refreshes every 10 second after taking no damage.

Damage changed to 25% of his current shield (minimum 20) (+ 100% AD) (+ 65% AP) (+ 65% bonus magic resistance) total magic damage to its target and all enemies around it.

Q:

Total Tornado Magic Damage: 7.5% (+ 3% per 100 AP) of target's maximum health

W:

Magic shield removed. Damage reduction removed. Interruption during channel removed Replaced with On Damage Heal Initial Healing: 20 / 35 / 50 / 65 / 80 (+ 30% AP, + 15% MR) (each subsequent healing tick is 15% weaker than the last one) (75% Effectivness against Physical Damage)

R: Can no longer be cast while I'm combat Cooldown reduced to 175/150/125 Wind up timer on the ground slightly reduced.

6 Comments

Galiö1 votes

The magic shield number and shield% damage may need some tuning.

Ralanr1 votes

Why is it that you keep wanting to bring back Galio’s W heal?

Galiö3 votes

It was the biggest part of his kit other than the Ult that everyone knows because of its visual effects and impact.

It was the most unique tank ability, kinetically charging yourself to either heal or deal extra damage (in W and R)

It was also one of the few things that made MR accessibly to the champion (passive Ratio was garbage).

It also provided a way for Galio to focus being as tanky as possible in maximizing heal as well as giving the enemy a way of countering his tankiness, between penetration and grevious wounds.

It was the most interesting part of his old kit and it fits more with his new lore.

Would be a good tool to gauge is power as well.

BackdoorPrincess2 votes

Honestly the heal was super nice and i did love it on old galio, but being able to increase someones defenses for a few seconds was also kind of iconic, and tbh the fact that they removed it from him but braum and taric still have it is kindof bullshit, his passive slam as it is right now is very feast or famine, it either shreks people or tickles them with relatively no inbetween, so I'd be down for moving his personal shield to that instead. But I think if his taunt also had an effect on allies within the circle to make them tankier for x-seconds, would be a neat defender mechanic to add. Hell, make the taunt duration and DR/MR/AR or whatever scale off of amount of champions in circle. You only got 1 person? It is less effective because of that, maybe make 4 the number where it is the same as currently, and add .1 seconds per champ after that. Galio was always a massive peel/nuke that could sustain like nobodies business whilst simultaneously making either himself, or a friend, tankier (lol rammus galio bot cheese), and his ult right now is incredibly lackluster unless you have a teamcomp created specifically for it, with the windup generally being too long to the point that whoever you were trying to peel for died before you hit, and if it's an engage ally you're jumping to, he's either mega-low or the enemies just casually walked a few feet away

Galiö1 votes

Forever sad. I'm gunna be , forever sad. Do you really be sad forever... forever.... forevveerr

Galiö1 votes

Riot please read and respond. You can email me of you have access to my email, I'm active on there.

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