Wishlist for Pre-Season 7 (2017)

Stacona··3 votes·378 views

I wish for double the summoner spells for we can have real spell diverstiy. And something to be done about Flash.

Also something majourly different done about Dragon and tone back Baron melee minions' damage reduction.

4 Comments

Critmaster Garen3 votes

black market brawlers as a core mechanic of the game.

brawlers and upgrades are gated by gametime. everyone gets them for free, they start unlocking at 10 minutes. so it doesnt create additional snowballing and is a purely strategical choice.

Stacona2 votes

I want the items, the minions I think just made the game complicated, but the items being added be super cool since most of them were super fun and there was no reason for them to be gamemode only

Khell DarkWolf1 votes

My wishlist:

  • 30+ masteries in each tree while going back to simplified clarification of: Offense/Defense/Utility
  • Free range of selection to choose what masteries you want without being gated by skill points except for that Tree's Master keystone (Fervor of Battle/Deathfire Touch)
  • Buffed Tower damage and Health
  • Less emphasis on Early game and bring back balance from previous seasons
  • Boots Slot like trinket
  • Pink trinket returns
  • More Jungle Enchantment choices instead of less currently
Stacona1 votes

Offense, Defense and Utility I agree with, but I find the 18 maximum trees a lot more simplified and easier like it was season 1 again

I am like season 6 a lot more, combining season 6 and second half of season 4 would be the better, while removing all season 5 elements. Red trinket is stronger than before, and there was never a pink trinket.

Season 4's Spirit Stone/Madred's Razors/Quill's Coat options would be good to re add and then they can combine to any enchantment later. Spirit Stone more focused on magic damage and casters, so opening up mage junglers, Madred's Razors for attack damage and basic attackers, and Quill's Coat for tanks; jungle only stats obviously for these starting items and their direct upgrades, stats later for champion combat with enchantments.

Dragon needing a full rework moving away from the season 5 Dragon, I actually made a concept of a Dragon Shop and slaying Dragon grants special currency to enter a different top tab from the shop to get what you want, including immediate temporary bonuses. The permanent bonuses slowly build up based on Dragons taken, with a very tiny respawn on dragons for something to do more often to create less down times of nothing happening; like 40 seconds respawns

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