@Meddler Improving interactivity and health of Fiora's vitals.
Fiora's been in a fine spot since they nerfed her post rework. Her damage is reasonable and she brings a decent amount of utility to team fights.
However she still suffers from one problem that makes her, just a champ you don't want to have to deal with (not that you can't). And that is she, like skarner forces you to play her mini game whether you like it or not. But she's the only one that gets to actually do anything (hit vitals) while you are forced into tossing up between sucking it up and taking the dmg, or getting zoned for 15 seconds every time a favourable vital appears for fiora.
The vitals themselves lack any sense as well. Let's say fiora wanted to target a vital being my dick and I did a 180 degree turn. That vital should turn with me but instead in-game, my ass hole turns into a vital thus either way, she's gonna shove that pretty rapier right up there. This in turn places the entire lane outcome on the fiora, as there is nothing you can do to "counter" her vitals due to their %HP true dmg (I don't mind it, but just saying). Let's say a vital pops up facing fiora; I have 2 options and 2 options only: back off and lose CS or take the hit.
Now one pops up on my rear; I could take a risk and farm, but now fiora can dash through minions to strike it, instantly starting up another vital to target. Or she can miss but still succeed in dealing dmg (+parry)
None of those solutions involve a player out-playing fiora, but rely on the fiora out-playing themselves
I think it would be fair to allow fiora's vitals to rotate with the player they are on. If it starts on my champion models front, it will stay there and follow it when I turn around (so I can manipulate where the vital goes). This adds a degree of counterplay to fiora's passive and allows the non-fiora to get involved in fiora's minigame. This would also lack abuse cases, as it's impossible to make your character do a perfect 360 degree turn over and over again and even then, fiora would still be damaging you while you mindlessly spasm around with you scripts. Instead in most cases the player would simply turn around, providing room for mind games (the fiora preemptively dashing around them to hit a vital) or not turn around at all (wasting the preemptive dash)
Upon hitting 6 fiora still gains a way to get around this via her ult and her kit contains more than enough tools to allow players to adapt to this change.
Thoughts?
Edit: if all you're gonna do is downvote. At least have the balls to explain why you disagree.