Serious question, why is Evelynn gated behind so many conditions?

EinarUlfar··112 votes·6,266 views

Especially with her non-reducing Stealth-Detection range being HUGE?

Q's damage is locked behind a no-minion-bypassing linear skillshot (and Hate Spike doesn't prioritize the hit target or the W'd target).

W takes 2.5 seconds to cook, effectively useless if your target is wise enough to stay with someone with reliable CC/burst. W reveals the direction you're in upon finishing cooking as well as gives the enemy an indicator they'll be slowed/charmed soon. (Why not leave the Heart invisible until it's at 90-100%? if the Stealth-Detection range can't reduce upon Leveling?)

E's range is too short to be a meaningful gapcloser, despite it being a melee attack on an AP Assassin that has to be close-ish to perform; without a reliable escape outside of R, I'm almost deterred from even wanting to attempt using E without R up.

R forces you to blink-back; no choice of R2 with fast-decaying window for an input. R's cooldown is massive, and your only reliable Disengage, so you're pressured to not engage on someone without it.

  • If her stealth was MORE reliable, and W didn't outright tell you, "Hey. You'll be slowed soon. Or you'll meet the conditions to be charmed upon knowing Evelynn's general location. But it doesn't matter too much if Eve doesn't have Flash, because there's no reliable gapcloser! It's okay! Just run!"

In what world is this healthy / a good design? This isn't a salt post, I'm genuinely curious as to why Evelynn - holding so much potential - is riddled with so much obvious counterplay? It just feels a bit like overkill to me when most champions (Assassins included) have AT LEAST 1 very reliable tool without their ultimate up.

161 Comments

Abibyama49 votes

Counterplay™

For real though, does an Assassin really need 2.5 seconds? Isn’t the most delays like 1.5-2.0 seconds?

MangelinaJolie7 votes

Against a squishy with no MR, her 2.5 second delay is not necessary unless you WANT to land the charm. She has enough damage that she does not need to and the MR shred isn't as useful. Big misconception is that she needs it to assassinate, but the slow is just as well in a pinch.

You can actually mind game someone into thinking you're coming up on them with the charm in mind and they may move into a bush to deny vision while catching your approach... while you're in the bush. The ability is fine, I think.

Blackstone0116 votes

If I don't wait for the charm then by time I can get in melee range the ADC has already healed through my Q damage/killed me.

Sraeg20138 votes

This approach works only if:

  1. The person is a potato.
  2. The champion they are using has no CC.
  3. The champion they are using has no mobility.
Elikain1 votes

Because she has perma-stealth. And if you have a shorter CD on your CC (as a basic ability) on a champion that can't be seen in normal circumstances, this becomes way more reliable and damaging than it needs to be. No other assassin has Eve's CC in their kit. You have to take her passive into an account.

Hügö13 votes

Because the stealth is so strong with this huge detection radius.

Elikain3 votes

I've successfully stalked my targets that tried to counter-jungle me and take my farm and succeeded in killing them or call out to my teammates to swarm them. If i had no problems avoiding detection in those narrows, i certainly don't have issues navigating around enemy champions/vision wards on the open lane.

Her detection radius is definitely larger than it was but "huge"? Not even the slightest. People just dismiss her entirely after 1-2 games because you can't run into the enemy champion and put a foot up their ass without them noticing. You're not meant to do that anyway.

She's quite rewarding to play if you know how to. And i have quite a solid W/L ratio with her so i don't run into the same problems of "unplayability" some people seem to talk about when mentioning her. I honestly don't know why this is the case. She's a bit harder to play sure but that's where her potency lies. Figure out that part and you'll see the same thing i do.

Hügö6 votes

I play her myself cause shes quite fun but compare the detection radius to the one from Twitch. I would say Eve's is HUGE for someone that has no gapcloser and needs to go into melee range.

Elikain1 votes

Twitch doesn't have perma-stealth. And if i actually have to repeat this point across many comments, people clearly don't understand how much of an advantage perma-stealth brings. You can avoid any other vision tool except proximity to champions and vision wards. Eve doesn't have to worry about many different gank paths and can simply approach a lane normally.

Kaeblen3 votes

That may be so. BUT. It's the inconsistency that really bothers people.

The bottom line with stealth is that the detection radius needs to be consistent. Right now it isn't, and that means that stealth from one champion seems/appears/is (take your pick, based on personal opinion) much more powerful than another champion's stealth.

You can argue that Evelynn's stealth should be weaker, because it's permenent, but that would only be a valid argument if we had a concrete baseline among other champions with stealth. We don't have that. Every single one is different. So people take the 2 most prominent ones and compair. Evelynn having perma-stealth may be a huge advantage, but Twitch can also cross huge areas of the map while his stealth is in effect. He gets a large portion of that same benefit, and is not gated in the same ways Evelynn is, when he wants to attack.

Bottom line: It isn't Eve. It's the comparison to Twitch.

Rebonack46 votes

Her stealth can't be good because of her charm.

And her charm can't be good because of her stealth.

Her whole kit suffers because of the inclusion of both of these elements. One of them should have been cut long before Eve made it to Live.

Cowseed9 votes

It's a more constrained ahri kit with tacked on stealth. :/

Turn the charm into a root or slow. Fuck the vision. Screw the lore. Just let the champ feel good.

Rebonack20 votes

{quoted}

It's a more constrained ahri kit with tacked on stealth. :/

Nah, Ahri has way more mobility than Eve.

Cowseed5 votes

That's why I said constrained. Her charm is worse by giving it a cook timer because she can do it point and click or ranged as a skillshot. She has mobility on E and Ult but they are kindof awkward to use. Her Q is a linear skill shot with the potential to not get the full damage. Ahri has 2 instances of damage with one being true. The skill shot has one portion of damage with a linear autolock skill that doesn't get the full damage if you miss the skillshot.

The only thing is that Ahri has a bad passive while eve has a somewhat good one. Someone made mention that that they think she's being kept weak at the moment because of new runes and whatnot but in all honesty I don't really feel like picking up eve as much as I did before the rework. The main reason before was her steal and her potential to jump people and then dissappear like mist. Now it's "HEY MIDLANER! I BET YOU'LL NEVER BE ABLE TO REACT TO THIS GANK!!"

And I could do this out of laning phase.

NineTailedMystic3 votes

Idk why you're comparing a ranged Burst Mage to a melee Assassin when the only things their kits have in common is a Charm, much to my chagrin.

Cowseed3 votes

Range Burst Mage, Kite Mage Assassin. Doesn't matter what Ahri is. Without proper feeling stealth Eve doens't have anything Ahri doesn't.

It's just me not liking how she plays now mostly but I like to jump people when I play eve. I have to charm now to do that because the only jump in tool she has is reeeeeaaaally short. Meh. Guess I'll just have to play Kayne then.

NineTailedMystic1 votes

Evelynn has an MR reduction and untargetability, as well as Manaless sustain.

Cowseed3 votes

True story for 2/3 of that though. She does have the MR thing and the heal. She doesn't have untargetability though. If you're refering its a blink backwards.

Those things are bruiser features though. Hmmm..... Time to try some bruiser eve :D

Elikain7 votes

Eve's untargetability comes from her her ult's blink backwards which means you can disjoint skills targeting you and can avoid damage if you time it right. You can't ignore those strengths of her kit because if you make her good for the average joe (without neededing a few games to undetstand her kit), then those situational strengths become over-the-top strengths.

Eve is a bit harder assassin to master. Treat her with the appropriate mastery curve, don't demand it to be lowered. We don't have the true picture of her balance because of the new runes.

OyddAWqJ5r4 votes

Both aren't good cuz she deals no damage early on. Good luck when you run into literally any other jungler in the jungle, you're toasty toast. Also the reason her ganks are terrible, it's not her W or E range, it's her lack of damage.

HaIlMonitor16 votes

That is what they did to Assassins. Just she has hype so people actually want her to be good. When Rengar, Zed, LB, Fizz sit in the same position as her everyone cheers and thanks the Rift lords. They will buff her, she will become op and then everyone will cry about her like the other Assassins.

My Waifu Vanilla7 votes

The difference is every other assassin has room to outplay people of equal skill. The only way you are "outplaying" anyone as Eve is if they don't use their eyes and don't just....walk away when you hit W on them or you R and dodge something, but wait that means you probably didn't kill them and you end up going 0 for 0 and getting nothing accomplished. A 0/2 Zed CAN theoretically outplay someone by dodging an ability with R and landing triple shurikens and deleting someone. Fizz can outplay people by dodging an ability with E (and not giving up damage) and landing max range ults (which will usually lead to SOMETHING being blown). LeBlanc can simply outplay with careful Ws and even R2 plays. Evelynn can NEVER make those sorts of plays since all of her damage is gated behind hitting W charm and mashing the Q key. New Eve doesn't even play like an assassin. She is some sort of weak diver/skirmisher since she can barely get in the fight and has very mediocre burst outside of her ult "execute".

The Yetii Rider15 votes

Serious answer - Because she ignores wards, and that means she forces laners in games she is picked in to play incredibly passively.

Saianna14 votes

Riot is scared shitless of making invis-assassins strong.

Every assassin has to have to use some weird combo gimmicks that almost feel like you are playing guitar hero. There's little to no tactics. Just twitch reflexes and hope enemy ADC won't manage to pull random crit out of their ass in that 2s~ of your "burst", or you'll be dead.


God damn I miss S0-1 So fucking much...

Rebonack11 votes

{quoted}

Riot is scared shitless of making invis-assassins strong.

Every assassin has to have to use some weird combo gimmicks that almost feel like you are playing guitar hero. There's little to no tactics. Just twitch reflexes and hope enemy ADC won't manage to pull random crit out of their ass in that 2s~ of your "burst", or you'll be dead.


God damn I miss S0-1 So fucking much...

I'm with you on that one. I miss the days when Riot created champions with the intent of being fun to play rather than fun to play against.

NineTailedMystic5 votes

Because 1 player playing a cancer champion ruins the game for the the 5 enemy team members.

Rebonack5 votes

{quoted}

Because 1 player playing a cancer champion ruins the game for the the 5 enemy team members.

No matter how much Riot contorts kits, losing will always be unfun.

ModAcademy Kayn5 votes

And facing bullshit champions will always be unfun. So making fair, non-cancer kits to play against, so I have a fair chance at winning, is probably really important, don't ya think.

Rebonack5 votes

[{quoted}](name=Dr Mercy,realm=NA,application-id=3ErqAdtq,discussion-id=oFHhgUee,comment-id=00080000000000000000,timestamp=2017-10-23T04:19:53.568+0000)

And facing bullshit champions will always be unfun. So making fair, non-cancer kits to play against, so I have a fair chance at winning, is probably really important, don't ya think.

And which champions are considered bullshit is largely subjective.

I absolutely despise playing against Ahri even though the bulk of her threat can be avoided with Riot's favorite form of counter play 'don't get hit by the thing'. By contrast, I have no particular animosity against champs like Panth or Annie who don't have a much outplay potential in their abilities.

It isn't about a 'fair chance of winning'. It's about 'I want the opportunity to invalidate what that other player is doing'.

I would love to be able to totally invalidate the buffs Enchanters are tossing around by doing a little song-and-dance minigame, but that would be completely ruining their agency. It would be trampling all over the fun of other players and I don't think that's right. I should be able to have fun playing my champion, and others should be able to have fun playing theirs. If I don't have fun because someone else beat me, whether mechanically or strategically, that's on me, not on them.

ModAcademy Kayn2 votes

No, there are objectively bullshit champions that are unfun due to the concept of game design they break. Poppy's old Ult, Yorick's old ghouls, Old Talon. They all had abilities that did not give the person playing against them any means of playing around their damage at all. That's a core principle of game design "Can the player respond to this".

What you're saying, is that Riot shouldn't care about things like "Can the player respond," because you want the player to be having fun always. That's ludicrous. News Flash, you should be able to be outplayed, because that's what makes the game challenging.

There is no guarentee that making both champions have zero outplayability, ensure fun for both players. One will always be more bullshit, and it becomes a case of Winning at champ select than winning your lane. Why do you want the basic principle of game design to be thrown out the window?!

Rebonack7 votes

[{quoted}](name=Dr Mercy,realm=NA,application-id=3ErqAdtq,discussion-id=oFHhgUee,comment-id=0008000000000000000000000000,timestamp=2017-10-23T04:53:29.444+0000)

No, there are objectively bullshit champions that are unfun due to the concept of game design they break.

Yes, Riot's design philosophy of 'Everything must have outplay potential, except those things over there.' Which has lead to this wonderful meta everyone has been enjoying so much where the 'except those things over there' classes have been rolling over everyone else.

Poppy's old Ult,

Could be addressed either strategically (close the game out before she became a threat since she was a hyper-carry, good ward coverage to keep tabs on her) or tactically (intercept her before she gets close, have the Support CC her, run away like brave Sir Robin, avoid walls to minimize her damage).

In case you missed the icon, I was a Dominion player. That map minimized every single weakness that kept old Poppy in check while providing her with an ample supply of walls. She was massively more effective over there. I'm a Kog otp for heaven's sake and of all the times I had her chasing me down I never felt that it was any more unfair than Jman stomping me into a crater.

Yorick's old ghouls,

Commonly laned against Yorick bottom over in Dominionland, where the Health Shrines and ambient mana aura allowed him to spam to his undead heart's content. Since we actually had to deal with him (old Urgot, too!) we had to find strategies and counters to beat them. Were they strong? Sure! But I never found either of them particularly frustrating to lane against (unlike Ahri, that bitch).

Against Yorick, you wanted armor and sustain (or a ranged champ with good waveclear to freeze the lane). Against Urgot, you just had to Dodge The Thing, Riot's favorite form of counterplay!

Old Talon.

Oh Talon... There was counterplay against him, too. The most elementary sort, as it happens. Don't stand within range of his blink and don't try to solo him unless you can eat his combo and survive. Turns out people have these things called team mates that really help when trying to deal with Assassins.

They all had abilities that did not give the person playing against them any means of playing around their damage at all.

They all had means of playing around their damage. You just didn't like those means, weren't aware of those means, or refused to take advantage of those means. Possibly some combination of all three.

That's a core principle of game design "Can the player respond to this".

And they can! There's counterplay to everything. But not everything can be outplayed. Nor should everything have outplay potential.

What you're saying, is that Riot shouldn't care about things like "Can the player respond," because you want the player to be having fun always. That's ludicrous. News Flash, you should be able to be outplayed, because that's what makes the game challenging.

I think they should care about outplay potential. But I also think too much outplay potential is bad for champion design (and bad for the game, too). Players having agency over their own champion's success is more important than players having agency over their opponent's champion.

There is no guarentee that making both champions have zero outplayability, ensure fun for both players. One will always be more bullshit, and it becomes a case of Winning at champ select than winning your lane. Why do you want the basic principle of game design to be thrown out the window?!

And a champ can have plenty of outplay potential and people will still deride them as bullshit. See: any time that Blitz and Morg have been strong picks. People always complain when they lose to things they don't like. It doesn't matter how much or mow little outplay potential the champ in question has.

You can have champs lane against each other who have NOTHING but targeted abilities and it'll still be a skill matchup. There's more to this game than simply dodging skillshots.

Yvaelle5 votes

Yea imagine that shit, change Jannas shield to, "Janna targets an ally to potentially receive a shield, the nearest enemy player gets Windmarked, if they do not face the correct cardinal wind direction within 5 seconds, Jannas ally will receive her shield, if the Windmarked enemy correctly faces the cardinal direction Janna receives damage and Jannas ally does not receive her shield."

Rebonack3 votes

{quoted}

Yea imagine that shit, change Jannas shield to, "Janna targets an ally to potentially receive a shield, the nearest enemy player gets Windmarked, if they do not face the correct cardinal wind direction within 5 seconds, Jannas ally will receive her shield, if the Windmarked enemy correctly faces the cardinal direction Janna receives damage and Jannas ally does not receive her shield."

Riot sorta tried that with Soraka's heal eating her HP, but she just buys Warmog's to completely invalidate that weakness while also making her obnoxious to kill.

Quort3 votes

Call my crazy... but doing that to every Champion and then making it a game mode might make for some incredibly chaotic fun! :0

Cowseed7 votes

Yeah but every champ is cancer in there own way isn't that the case?

NineTailedMystic2 votes

Sort of? It's hard to phrase in a way that would make sense. Sometimes the thing that makes the champion fun is also the thing that sucks to play against, I guess? Like one shotting someone might be fun (Chogath) but it's not fun for the recipient.

Or like how Zed used to be like this when his R return had no delay. He could dive with impunity since there was virtually zero risk to it. Sure, it was probably fun for the Zed player to do that but everyone who played against it hated it. Now that he has a small delay on his return, he can still dive but it feels fair for the victim too because there's a clear window to retaliate.

Cowseed8 votes

There is a healthy balance with this. Having too much counterplay makes the champ pretty frustrating to play if the enemy is really used to her.

Eg Illaoi. At this current point in time you can outplay pretty much all her abilites. She could just get ignored for entire games. In the same light we have janna. You can't counterplay her kit outside of her Q. And I will tell you no champ puts me to sleep like her.

It was obvious Riot was trying to make Eve feel fair on release and not have a repeat of the Camille incident but they may have gone a bit overboard and didn't think too much about playing her.

IceKingChernobog5 votes

{quoted}

Riot is scared shitless of making invis-assassins strong.

Every assassin has to have to use some weird combo gimmicks that almost feel like you are playing guitar hero. There's little to no tactics. Just twitch reflexes and hope enemy ADC won't manage to pull random crit out of their ass in that 2s~ of your "burst", or you'll be dead.


God damn I miss S0-1 So fucking much...

Twitch would like a word with you.

Saianna4 votes

He's an ADC, so he doesn't count. At least for Riot.

IceKingChernobog4 votes

{quoted}

He's an ADC, so he doesn't count. At least for Riot.

he still does the invis-assassin job than miss invisi-thot.

Saianna2 votes

He's allowed to that because he is an ADC.

Were he melee, he'd be nerf-raped like evelynn.

General Esdeath 8 votes

If W worked on a global scale I could see it being useful to at least FOOL someone on the other side of the map.

Melledoneus6 votes

Beauty comes at a price.

Shen did an amazing job fixing her.

Infernape26 votes

Too bad Shen can't fix himself a new skin

######inb4 another janna skin.

Melledoneus15 votes

You are pouring acid in my wounds, Furor.

Acid in my wounds.

Infernape3 votes

I'm doing it to myself. I was so hyped for a Shen skin that I loaded enough RP for a legendary skin into my account.

MysticDreams127 votes

When I look at all these restrictions though, now I don't think he did such an "amazing" job anymore.

Melledoneus6 votes

He just does appearances.

He's not some magic "I give you powers" wizard. That would be later on in the process.

The Dreamwalker5 votes

Yea, Evelynn doesn't fill the assassin role anymore. I mean, in Riot's own words, assassins are meant to be able to execute someone and be out of area in a matter of seconds. Evelynn cannot do that effectively.

Personally, I feel that her Q should have increased range (the hate spike portion) towards a target that is being targeted by her W, or was recently affected by it. Overall, the range should just be increased. Also, if Evelynn doesn't land her charm, then she will never be able to land her E if she does have summoner 4 or a item 3152. The only real assassination part she has is her ultimate.

I like the changes you presented as well. Her W shouldn't outright tell someone, "hey, you are getting charmed, don't worry, you have 2.5 seconds to flee". Something has got to change. Either, make the "cooking" time shorter, or make it reveal itself later. Also, I feel that the idea of her W telling her prey the general location of her is just downright dumb. I have been able to blind shoot a Lux binding and snare Eve, then, well, you know how it goes when someone is snared by a Lux post 6. I mean, what is the point of perma-stealth if people always know where Eve is? What happened to the team advantage of having an Evelynn on their side?

Kotex5 votes

Meanwhile Twitch still does exactly what old Eve did but better with a smaller stealth detection. No charm needed.

But better make sure Eve has counterplay!

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