I think % armor penetration is gonna be the most abused stat next patch

ExplodingFist66··1 votes·888 views

With the changes to Lord Dominiks and Mortal Reminder coming next patch, I don't think tanks will be a good pick anymore. They are basically gonna get melted by ADCs every time unless you've got damage reduction in your kit, wait TRUE DAMAGE is being added to crit now with Infinity Edge. Well GG!

Patch 8.11 will make tanks just really ineffective in soaking damage because that 300 armor build against a full ad comp will just be negated by that ADC's Lord Dominiks, turning that 300 armor into 195 armor. Look, if Riot is gonna make ADC's be able to kill tanks again, then just buff a few of the many defensive armor items. For example: item 3143 : +50 Armor and 400 Health - UNIQUE Passive: Take 35% less critical strike damage taken from basic attacks, item 3075 : +100 Armor and 200 Health UNIQUE Passive: Reflect 25 (+20% Bonus Armor) magic damage when hit by a basic attack item 3742 : +70 Armor and +450 Health

2 Comments

Critmaster Garen3 votes

i still think the true damage on infinity edge should be replaced by a more conventional dps increase.

% damage reduction abilities are going to feel like shit when marksmen are just critting through them.

Baka Red2 votes

Isn't ADC supposed to be the nemesis of the tank? They are supposed to take them down with constant DPS. The thing ADCs aren't supposed to do is to burst down the squishier targets with lucky crits. The changes to Last Whisper line (and IE) items are to the right direction on both of these: Squishy targets don't have high armor, and thus armor penetration has less effect on them, but it has lots of effect on tanks with their high armor ratings. We just need to see if the numbers work out as expected/hoped by Riot games. If they don't work as expected, Riot will most certainly adjust them (and probably even to the right direction).

Since you talk about True damage, you are also speaking about IE even though you didn't mention it. The changes on it are again a change to the right direction; removal of the bonus crit damage reduces the burst against squishy targets, and the true damage allows the ADC to penetrate some more armor. This penetration is not one point more lethal against the less armored targets "the squishies". Again, we just need to see if the numbers work out as expected. And once the ADC gets two full Zeal items, there is no burst from crit in his damage anymore.

PS: Riot, in case you happen to read this, if you need to reduce the burst from ADC down even more, you could consider reducing the crit damage from +100% to a smaller percentage. I don't know why people seem to think that crit must be 2x regular damage. Is it written in some stone out there? :)

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