I'm going to take the chance here, and write up some questions and thoughts I had regarding the recent changes - Just curious about some decisions in the works, though I really appreciate ANY work you put into working on Ekko, hopefully he'll hit that balance sweet spot and stabilize soon :3
PARDON MY WALL OF TEXT
There was a quote that came out some time ago about the changes on pbe and it was:
EKKO:
- Increased effectiveness for building AP and making riskier plays
Which I guess the plays will be riskier all right since he loses his slow on the passive, but the thing in return that he got was a 10% bump on Q ratio. Which I find fine mind you, considering the ratio went from 20%(which is TERRIBLE) to 30% (which is kinda bad still but better than 20) Except... Timewinder is actually a two parter and the spell collapsing and slingshotting back to ekko has a separate ratio of 60%.
So if you want to promote "Riskier plays" wouldn't it make sense to up the ratio on the second part, seeing as it is harder to hit than the first one, sometimes requiring you to reposition yourself for it to hit etc?
The R change I find, well since I tend to build Ekko very squishy, the ult tends to heal up to almost full anyway, and that still doesn't matter since if you're built glass cannon already you're gonna pop fast either way, isn't it kind redundant on glass cannon builds, or is he just supposed to build more tanky(rylais, roa, protobelt)??.
And the overall trend to lower bases (again) and up ratios seems very worrying considering it shifts his power more into lategame, and also makes it so he's better when ahead, and worse when behind, another thing which was supposed to be adressed in regards to Assassin gameplay in general, any plans to remedy that if it becomes an issue?